Searched refs:CrossInvocation (Results 1 – 2 of 2) sorted by relevance
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/tessellation/ |
D | vktTessellationShaderInputOutputTests.cpp | 766 namespace CrossInvocation namespace 1025 CrossInvocation::CaseType caseType; in createShaderInputOutputTests() 1029 { CrossInvocation::CASETYPE_PER_VERTEX, "cross_invocation_per_vertex" }, in createShaderInputOutputTests() 1030 { CrossInvocation::CASETYPE_PER_PATCH, "cross_invocation_per_patch" } in createShaderInputOutputTests() 1035 CrossInvocation::DataType dataType; in createShaderInputOutputTests() 1039 { CrossInvocation::DATATYPE_INT, "int" }, in createShaderInputOutputTests() 1040 { CrossInvocation::DATATYPE_UINT, "uint" }, in createShaderInputOutputTests() 1041 { CrossInvocation::DATATYPE_FLOAT, "float" }, in createShaderInputOutputTests() 1042 { CrossInvocation::DATATYPE_VEC3, "vec3" }, in createShaderInputOutputTests() 1043 { CrossInvocation::DATATYPE_VEC4, "vec4" }, in createShaderInputOutputTests() [all …]
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/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/tessellation/ |
D | vktTessellationShaderInputOutputTests.cpp | 766 namespace CrossInvocation namespace 1025 CrossInvocation::CaseType caseType; in createShaderInputOutputTests() 1029 { CrossInvocation::CASETYPE_PER_VERTEX, "cross_invocation_per_vertex" }, in createShaderInputOutputTests() 1030 { CrossInvocation::CASETYPE_PER_PATCH, "cross_invocation_per_patch" } in createShaderInputOutputTests() 1035 CrossInvocation::DataType dataType; in createShaderInputOutputTests() 1039 { CrossInvocation::DATATYPE_INT, "int" }, in createShaderInputOutputTests() 1040 { CrossInvocation::DATATYPE_UINT, "uint" }, in createShaderInputOutputTests() 1041 { CrossInvocation::DATATYPE_FLOAT, "float" }, in createShaderInputOutputTests() 1042 { CrossInvocation::DATATYPE_VEC3, "vec3" }, in createShaderInputOutputTests() 1043 { CrossInvocation::DATATYPE_VEC4, "vec4" }, in createShaderInputOutputTests() [all …]
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