Searched refs:CurrentDrawIndirectBufferName (Results 1 – 4 of 4) sorted by relevance
66 *p = ctx->GLThread.CurrentDrawIndirectBufferName; in _mesa_marshal_GetIntegerv()
191 glthread->CurrentDrawIndirectBufferName = buffer; in _mesa_glthread_BindBuffer()221 if (id == glthread->CurrentDrawIndirectBufferName) in _mesa_glthread_DeleteBuffers()
120 (glthread->CurrentDrawIndirectBufferName == 0 || in _mesa_glthread_has_non_vbo_vertices_or_indirect()131 (glthread->CurrentDrawIndirectBufferName == 0 || in _mesa_glthread_has_non_vbo_vertices_or_indices_or_indirect()
209 GLuint CurrentDrawIndirectBufferName; member