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Searched refs:CurrentDrawIndirectBufferName (Results 1 – 4 of 4) sorted by relevance

/third_party/mesa3d/src/mesa/main/
Dglthread_get.c66 *p = ctx->GLThread.CurrentDrawIndirectBufferName; in _mesa_marshal_GetIntegerv()
Dglthread_bufferobj.c191 glthread->CurrentDrawIndirectBufferName = buffer; in _mesa_glthread_BindBuffer()
221 if (id == glthread->CurrentDrawIndirectBufferName) in _mesa_glthread_DeleteBuffers()
Dglthread_marshal.h120 (glthread->CurrentDrawIndirectBufferName == 0 || in _mesa_glthread_has_non_vbo_vertices_or_indirect()
131 (glthread->CurrentDrawIndirectBufferName == 0 || in _mesa_glthread_has_non_vbo_vertices_or_indices_or_indirect()
Dglthread.h209 GLuint CurrentDrawIndirectBufferName; member