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Searched refs:D3D12_DIRTY_COMPUTE_PSO (Results 1 – 2 of 2) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/d3d12/
Dd3d12_context.h80 #define D3D12_DIRTY_COMPUTE_PSO (D3D12_DIRTY_COMPUTE_SHADER | D3D12_DIRTY_COMPUTE_ROOT_SIGNATURE) macro
Dd3d12_draw.cpp1335 if (!ctx->current_compute_pso || ctx->state_dirty & D3D12_DIRTY_COMPUTE_PSO) { in d3d12_launch_grid()
1351 if (ctx->cmdlist_dirty & D3D12_DIRTY_COMPUTE_PSO) { in d3d12_launch_grid()