Searched refs:D3D12_DIRTY_COMPUTE_PSO (Results 1 – 2 of 2) sorted by relevance
80 #define D3D12_DIRTY_COMPUTE_PSO (D3D12_DIRTY_COMPUTE_SHADER | D3D12_DIRTY_COMPUTE_ROOT_SIGNATURE) macro
1335 if (!ctx->current_compute_pso || ctx->state_dirty & D3D12_DIRTY_COMPUTE_PSO) { in d3d12_launch_grid()1351 if (ctx->cmdlist_dirty & D3D12_DIRTY_COMPUTE_PSO) { in d3d12_launch_grid()