Searched refs:D3DCULL_NONE (Results 1 – 15 of 15) sorted by relevance
/third_party/flutter/skia/third_party/externals/imgui/examples/ |
D | imgui_impl_dx9.cpp | 124 g_pd3dDevice->SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE); in ImGui_ImplDX9_RenderDrawData()
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/third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d9/ |
D | SwapChain9.cpp | 292 device->SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE); in swapRect()
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D | renderer9_utils.cpp | 232 cull = D3DCULL_NONE; // culling will be handled during draw in ConvertCullMode()
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D | Blit9.cpp | 656 device->SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE); in setCommonBlitState()
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D | StateManager9.cpp | 844 mRenderer9->getDevice()->SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE); in setCullMode()
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D | Renderer9.cpp | 1956 mDevice->SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE); in clear() 1995 mDevice->SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE); in clear()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d9/ |
D | SwapChain9.cpp | 292 device->SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE); in swapRect()
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D | renderer9_utils.cpp | 232 cull = D3DCULL_NONE; // culling will be handled during draw in ConvertCullMode()
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D | Blit9.cpp | 656 device->SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE); in setCommonBlitState()
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D | StateManager9.cpp | 845 mRenderer9->getDevice()->SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE); in setCullMode()
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D | Renderer9.cpp | 1996 mDevice->SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE); in clear() 2035 mDevice->SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE); in clear()
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/third_party/skia/third_party/externals/imgui/backends/ |
D | imgui_impl_dx9.cpp | 94 bd->pd3dDevice->SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE); in ImGui_ImplDX9_SetupRenderState()
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/third_party/mesa3d/src/gallium/frontends/nine/ |
D | nine_pipe.h | 660 case D3DCULL_NONE: return PIPE_FACE_NONE; in d3dcull_to_pipe_face()
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/third_party/mesa3d/include/D3D9/ |
D | d3d9types.h | 504 D3DCULL_NONE = 1, enumerator
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/third_party/flutter/skia/third_party/externals/sdl/src/render/direct3d/ |
D | SDL_render_d3d.c | 346 IDirect3DDevice9_SetRenderState(device, D3DRS_CULLMODE, D3DCULL_NONE); in D3D_InitRenderState()
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