Searched refs:D3DERR_DEVICELOST (Results 1 – 17 of 17) sorted by relevance
91 case D3DERR_DEVICELOST: in isDeviceLostError()
167 ANGLE_TRY_HR(context9, D3DERR_DEVICELOST, in testQuery()
223 result == D3DERR_INVALIDCALL || result == D3DERR_DEVICELOST); in reset()
310 if (result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY || result == D3DERR_DEVICELOST) in initialize()326 result == D3DERR_NOTAVAILABLE || result == D3DERR_DEVICELOST); in initialize()676 result = D3DERR_DEVICELOST; in finish()2197 case D3DERR_DEVICELOST: in testDeviceResettable()2239 while (result == D3DERR_DEVICELOST) in resetDevice()
323 if (result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY || result == D3DERR_DEVICELOST) in initialize()339 result == D3DERR_NOTAVAILABLE || result == D3DERR_DEVICELOST); in initialize()690 result = D3DERR_DEVICELOST; in finish()2238 case D3DERR_DEVICELOST: in testDeviceResettable()2280 while (result == D3DERR_DEVICELOST) in resetDevice()
188 … if (result == D3DERR_DEVICELOST && g_pd3dDevice->TestCooperativeLevel() == D3DERR_DEVICENOTRESET) in main()
156 … if (result == D3DERR_DEVICELOST && g_pd3dDevice->TestCooperativeLevel() == D3DERR_DEVICENOTRESET) in main()
272 case D3DERR_DEVICELOST: in D3D_SetError()431 if (result == D3DERR_DEVICELOST) { in D3D_Reset()494 if (result == D3DERR_DEVICELOST) { in D3D_ActivateRenderer()1904 if (result == D3DERR_DEVICELOST) { in D3D_RenderPresent()
1359 CASE_HR_ERR (D3DERR_DEVICELOST); in d3d_init_swap_chain()1543 CASE_HR_ERR (D3DERR_DEVICELOST); in d3d_resize_swap_chain()1837 if (hr == D3DERR_DEVICELOST) { in d3d_present_swap_chain()1843 CASE_HR_ERR (D3DERR_DEVICELOST); in d3d_present_swap_chain()2726 CASE_HR_ERR (D3DERR_DEVICELOST); in d3d_class_reset_display_device()
222 #define D3DERR_DEVICELOST MAKE_D3DHRESULT(2152) macro
975 return D3DERR_DEVICELOST; in NineSwapChain9_Present()
707 return D3DERR_DEVICELOST; in NineDevice9_TestCooperativeLevel()1005 return D3DERR_DEVICELOST; in NineDevice9_Reset()
725 - Examples: DirectX9: Handle loss of D3D9 device (D3DERR_DEVICELOST). (#1464)
2404 - Examples: DirectX9: Handle loss of D3D9 device (D3DERR_DEVICELOST). (#1464)