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Searched refs:D3DERR_WASSTILLDRAWING (Results 1 – 6 of 6) sorted by relevance

/third_party/mesa3d/src/gallium/frontends/nine/
Dvolume9.c352 return D3DERR_WASSTILLDRAWING; in NineVolume9_LockBox()
Dswapchain9.c918 return D3DERR_WASSTILLDRAWING; in present()
983 if (hr == D3DERR_WASSTILLDRAWING) in NineSwapChain9_Present()
Dbuffer9.c490 return D3DERR_WASSTILLDRAWING; in NineBuffer9_Lock()
Dsurface9.c540 return D3DERR_WASSTILLDRAWING; in NineSurface9_LockRect()
/third_party/mesa3d/include/D3D9/
Dd3d9types.h207 #define D3DERR_WASSTILLDRAWING MAKE_D3DHRESULT(540) macro
/third_party/flutter/skia/third_party/externals/sdl/src/render/direct3d/
DSDL_render_d3d.c293 case D3DERR_WASSTILLDRAWING: in D3D_SetError()