Searched refs:D3DLOCK_NOOVERWRITE (Results 1 – 6 of 6) sorted by relevance
305 if (!(Flags & (D3DLOCK_READONLY|D3DLOCK_NOOVERWRITE)) && in NineBuffer9_Lock()348 … if ((Flags & (D3DLOCK_DISCARD | D3DLOCK_NOOVERWRITE)) == (D3DLOCK_DISCARD | D3DLOCK_NOOVERWRITE)) in NineBuffer9_Lock()353 else if (Flags & D3DLOCK_NOOVERWRITE) in NineBuffer9_Lock()364 This->discard_nooverwrite_only &= !!(Flags & (D3DLOCK_DISCARD | D3DLOCK_NOOVERWRITE)); in NineBuffer9_Lock()446 (Flags & D3DLOCK_NOOVERWRITE)) { in NineBuffer9_Lock()455 This->need_sync_if_nooverwrite = !(Flags & (D3DLOCK_DISCARD | D3DLOCK_NOOVERWRITE)); in NineBuffer9_Lock()471 } else if (Flags & D3DLOCK_NOOVERWRITE && device->csmt_active) in NineBuffer9_Lock()
75 DWORD lockFlags = mDynamicUsage ? D3DLOCK_NOOVERWRITE : 0; in storeVertexAttributes()
81 DWORD lockFlags = mDynamic ? D3DLOCK_NOOVERWRITE : 0; in mapBuffer()
274 #define D3DLOCK_NOOVERWRITE 0x00001000 macro