Searched refs:D3DSHADER_VERSION_MAJOR (Results 1 – 6 of 6) sorted by relevance
546 ((D3DSHADER_VERSION_MAJOR(deviceCaps.PixelShaderVersion) >= 3) ? deviceCaps.MaxPointSize in GenerateCaps()
2332 rendererString << " vs_" << D3DSHADER_VERSION_MAJOR(mDeviceCaps.VertexShaderVersion) << "_" in getRendererDescription()2334 rendererString << " ps_" << D3DSHADER_VERSION_MAJOR(mDeviceCaps.PixelShaderVersion) << "_" in getRendererDescription()2370 return D3DSHADER_VERSION_MAJOR(mDeviceCaps.PixelShaderVersion); in getMajorShaderModel()
563 ((D3DSHADER_VERSION_MAJOR(deviceCaps.PixelShaderVersion) >= 3) ? deviceCaps.MaxPointSize in GenerateCaps()
2373 rendererString << " vs_" << D3DSHADER_VERSION_MAJOR(mDeviceCaps.VertexShaderVersion) << "_" in getRendererDescription()2375 rendererString << " ps_" << D3DSHADER_VERSION_MAJOR(mDeviceCaps.PixelShaderVersion) << "_" in getRendererDescription()2411 return D3DSHADER_VERSION_MAJOR(mDeviceCaps.PixelShaderVersion); in getMajorShaderModel()
1101 #define D3DSHADER_VERSION_MAJOR(version) (((version) >> 8) & 0xFF) macro
3273 tx->version.major = D3DSHADER_VERSION_MAJOR(tok); in sm1_read_version()