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Searched refs:D3DTA_TEXTURE (Results 1 – 9 of 9) sorted by relevance

/third_party/flutter/skia/third_party/externals/imgui/examples/
Dimgui_impl_dx9.cpp135 g_pd3dDevice->SetTextureStageState(0, D3DTSS_COLORARG1, D3DTA_TEXTURE); in ImGui_ImplDX9_RenderDrawData()
138 g_pd3dDevice->SetTextureStageState(0, D3DTSS_ALPHAARG1, D3DTA_TEXTURE); in ImGui_ImplDX9_RenderDrawData()
/third_party/mesa3d/src/gallium/frontends/nine/
Dnine_ff.c1130 case D3DTA_TEXTURE: in ps_get_ts_arg()
1357 if (key->ts[s].colorarg0 == D3DTA_TEXTURE || in nine_ff_build_ps()
1358 key->ts[s].colorarg1 == D3DTA_TEXTURE || in nine_ff_build_ps()
1359 key->ts[s].colorarg2 == D3DTA_TEXTURE || in nine_ff_build_ps()
1376 if (key->ts[s].alphaarg0 == D3DTA_TEXTURE || in nine_ff_build_ps()
1377 key->ts[s].alphaarg1 == D3DTA_TEXTURE || in nine_ff_build_ps()
1378 key->ts[s].alphaarg2 == D3DTA_TEXTURE || in nine_ff_build_ps()
1749 ((context->ff.tex_stage[s][D3DTSS_COLORARG0] == D3DTA_TEXTURE && in nine_ff_get_ps()
1751 (context->ff.tex_stage[s][D3DTSS_COLORARG1] == D3DTA_TEXTURE && in nine_ff_get_ps()
1753 (context->ff.tex_stage[s][D3DTSS_COLORARG2] == D3DTA_TEXTURE && in nine_ff_get_ps()
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Dnine_dump.c247 case D3DTA_TEXTURE: return "TEXTURE"; in nine_D3DTA_to_str()
Dnine_state.c2801 [D3DTSS_COLORARG1] = D3DTA_TEXTURE,
2804 [D3DTSS_ALPHAARG1] = D3DTA_TEXTURE,
/third_party/skia/third_party/externals/imgui/backends/
Dimgui_impl_dx9.cpp111 bd->pd3dDevice->SetTextureStageState(0, D3DTSS_COLORARG1, D3DTA_TEXTURE); in ImGui_ImplDX9_SetupRenderState()
114 bd->pd3dDevice->SetTextureStageState(0, D3DTSS_ALPHAARG1, D3DTA_TEXTURE); in ImGui_ImplDX9_SetupRenderState()
/third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d9/
DSwapChain9.cpp308 device->SetTextureStageState(0, D3DTSS_COLORARG1, D3DTA_TEXTURE); in swapRect()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d9/
DSwapChain9.cpp308 device->SetTextureStageState(0, D3DTSS_COLORARG1, D3DTA_TEXTURE); in swapRect()
/third_party/flutter/skia/third_party/externals/sdl/src/render/direct3d/
DSDL_render_d3d.c353 D3DTA_TEXTURE); in D3D_InitRenderState()
361 D3DTA_TEXTURE); in D3D_InitRenderState()
/third_party/mesa3d/include/D3D9/
Dd3d9types.h326 #define D3DTA_TEXTURE 0x00000002 macro