Searched refs:D3DVS_VERSION (Results 1 – 4 of 4) sorted by relevance
595 ((deviceCaps.VertexShaderVersion >= D3DVS_VERSION(3, 0)) ? MAX_VERTEX_OUTPUT_VECTORS_SM3 in GenerateCaps()601 if (deviceCaps.VertexShaderVersion >= D3DVS_VERSION(3, 0) && in GenerateCaps()
612 ((deviceCaps.VertexShaderVersion >= D3DVS_VERSION(3, 0)) ? MAX_VERTEX_OUTPUT_VECTORS_SM3 in GenerateCaps()618 if (deviceCaps.VertexShaderVersion >= D3DVS_VERSION(3, 0) && in GenerateCaps()
862 pCaps->VertexShaderVersion = D3DVS_VERSION(3,0); in NineAdapter9_GetDeviceCaps()
1100 #define D3DVS_VERSION(major, minor) (0xFFFE0000 | ((major) << 8) | (minor)) macro