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Searched refs:DBG_USE_TGSI (Results 1 – 8 of 8) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/r300/
Dr300_screen.h106 #define DBG_USE_TGSI (1 << 24) macro
Dr300_debug.c53 { "use_tgsi", DBG_USE_TGSI, "Request TGSI shaders from the state tracker" },
Dr300_vs.c204 compiler.Base.needs_trig_input_transform = DBG_ON(r300, DBG_USE_TGSI); in r300_translate_vertex_shader()
Dr300_screen.c259 return (r300screen->debug & DBG_USE_TGSI) ? PIPE_SHADER_IR_TGSI : PIPE_SHADER_IR_NIR; in r300_get_shader_param()
Dr300_fs.c442 compiler.Base.needs_trig_input_transform = DBG_ON(r300, DBG_USE_TGSI); in r300_translate_fragment_shader()
/third_party/mesa3d/src/gallium/drivers/r600/
Dr600_pipe_common.c694 { "use_tgsi", DBG_USE_TGSI, "Take TGSI directly instead of using NIR-to-TGSI"},
781 DBG_USE_TGSI); in r600_disk_cache_create()
Dr600_pipe.c625 if (rscreen->b.debug_flags & DBG_USE_TGSI) in r600_get_shader_param()
Dr600_pipe.h271 #define DBG_USE_TGSI (1 << 29) macro