Searched refs:DBG_USE_TGSI (Results 1 – 8 of 8) sorted by relevance
106 #define DBG_USE_TGSI (1 << 24) macro
53 { "use_tgsi", DBG_USE_TGSI, "Request TGSI shaders from the state tracker" },
204 compiler.Base.needs_trig_input_transform = DBG_ON(r300, DBG_USE_TGSI); in r300_translate_vertex_shader()
259 return (r300screen->debug & DBG_USE_TGSI) ? PIPE_SHADER_IR_TGSI : PIPE_SHADER_IR_NIR; in r300_get_shader_param()
442 compiler.Base.needs_trig_input_transform = DBG_ON(r300, DBG_USE_TGSI); in r300_translate_fragment_shader()
694 { "use_tgsi", DBG_USE_TGSI, "Take TGSI directly instead of using NIR-to-TGSI"},781 DBG_USE_TGSI); in r600_disk_cache_create()
625 if (rscreen->b.debug_flags & DBG_USE_TGSI) in r600_get_shader_param()
271 #define DBG_USE_TGSI (1 << 29) macro