Searched refs:DEBUG_ALWAYS_FLUSH (Results 1 – 6 of 6) sorted by relevance
192 if (MESA_DEBUG_FLAGS & DEBUG_ALWAYS_FLUSH) { in _mesa_DrawPixels()313 if (MESA_DEBUG_FLAGS & DEBUG_ALWAYS_FLUSH) { in _mesa_CopyPixels()395 if (MESA_DEBUG_FLAGS & DEBUG_ALWAYS_FLUSH) { in _mesa_Bitmap()
337 if (MESA_DEBUG_FLAGS & DEBUG_ALWAYS_FLUSH) in dispatch_compute()382 if (MESA_DEBUG_FLAGS & DEBUG_ALWAYS_FLUSH) in dispatch_compute_indirect()432 if (MESA_DEBUG_FLAGS & DEBUG_ALWAYS_FLUSH) in dispatch_compute_group_size()
1326 if (MESA_DEBUG_FLAGS & DEBUG_ALWAYS_FLUSH) { in _mesa_draw_arrays()1654 if (MESA_DEBUG_FLAGS & DEBUG_ALWAYS_FLUSH) in _mesa_MultiDrawArrays()1824 if (MESA_DEBUG_FLAGS & DEBUG_ALWAYS_FLUSH) { in _mesa_validated_drawrangeelements()2224 if (MESA_DEBUG_FLAGS & DEBUG_ALWAYS_FLUSH) { in _mesa_validated_multidrawelements()2311 if (MESA_DEBUG_FLAGS & DEBUG_ALWAYS_FLUSH) { in _mesa_draw_transform_feedback()2387 if (MESA_DEBUG_FLAGS & DEBUG_ALWAYS_FLUSH) in _mesa_validated_multidrawarraysindirect()2417 if (MESA_DEBUG_FLAGS & DEBUG_ALWAYS_FLUSH) in _mesa_validated_multidrawelementsindirect()
193 { "flush", DEBUG_ALWAYS_FLUSH }, /* flush after each drawing command */ in set_debug_flags()
3704 DEBUG_ALWAYS_FLUSH = (1 << 1), enumerator
978 if (MESA_DEBUG_FLAGS & DEBUG_ALWAYS_FLUSH) { in _mesa_End()