Searched refs:DeletePending (Results 1 – 7 of 7) sorted by relevance
180 && !syncObj->DeletePending) { in _mesa_get_and_ref_sync()250 syncObj->DeletePending = GL_TRUE; in delete_sync()285 syncObj->DeletePending = GL_FALSE; in fence_sync()
152 GLboolean DeletePending; member370 GLboolean DeletePending; member
479 if (!shProg->DeletePending) { in delete_shader_program()480 shProg->DeletePending = GL_TRUE; in delete_shader_program()497 if (!sh->DeletePending) { in delete_shader()498 sh->DeletePending = GL_TRUE; in delete_shader()791 *params = shProg->DeletePending; in get_programiv()1046 *params = shader->DeletePending; in get_shaderiv()
1439 GLboolean DeletePending; /**< true if buffer object is removed from the hash */ member2408 GLboolean DeletePending; /**< Object was deleted while there were still member2661 GLboolean DeletePending; member
571 fb->DeletePending || in update_color_read_buffer()
1396 if ((oldBufObj && oldBufObj->Name == buffer && !oldBufObj->DeletePending) || in bind_buffer_object()1958 bufObj->DeletePending = GL_TRUE; in delete_buffers()
4273 BOOLEAN DeletePending; member