Searched refs:DeltaTime (Results 1 – 25 of 36) sorted by relevance
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20 io.DeltaTime = 1.0f / 60.0f; in main()
22 io.DeltaTime = 1.0f / 60.0f; in main()
185 io.DeltaTime = g_Time > 0.0 ? (float)(current_time - g_Time) : (float)(1.0f / 60.0f); in ImGui_ImplAndroid_NewFrame()
106 io.DeltaTime = delta_time_ms / 1000.0f; in ImGui_ImplGLUT_NewFrame()
282 io.DeltaTime = g_Time > 0.0 ? (float)(current_time - g_Time) : (float)(1.0f / 60.0f); in ImGui_Marmalade_NewFrame()
441 …io.DeltaTime = bd->Time > 0 ? (float)((double)(current_time - bd->Time) / frequency) : (float)(1.0… in ImGui_ImplSDL2_NewFrame()
466 io.DeltaTime = bd->Time > 0.0 ? (float)(current_time - bd->Time) : (float)(1.0f / 60.0f); in ImGui_ImplAllegro5_NewFrame()
446 io.DeltaTime = bd->Time > 0.0 ? (float)(current_time - bd->Time) : (float)(1.0f / 60.0f); in ImGui_ImplGlfw_NewFrame()
321 io.DeltaTime = (float)(current_time - bd->Time) / bd->TicksPerSecond; in ImGui_ImplWin32_NewFrame()
255 io.DeltaTime = (float)(current_time - g_Time);
82 io.DeltaTime = (current_time - g_Time) / 1000.0f; in ImGui_ImplFreeGLUT_NewFrame()
155 io.DeltaTime = (float)(current_time - g_Time) / g_TicksPerSecond; in ImGui_ImplWin32_NewFrame()
287 …io.DeltaTime = g_Time > 0 ? (float)((double)(current_time - g_Time) / frequency) : (float)(1.0f / … in ImGui_ImplSDL2_NewFrame()
275 io.DeltaTime = g_Time > 0.0 ? (float)(current_time - g_Time) : (float)(1.0f/60.0f); in ImGui_Marmalade_NewFrame()
283 io.DeltaTime = g_Time > 0.0 ? (float)(current_time - g_Time) : (float)(1.0f/60.0f); in ImGui_ImplGlfw_NewFrame()
367 io.DeltaTime = g_Time > 0.0 ? (float)(current_time - g_Time) : (float)(1.0f/60.0f); in ImGui_ImplAllegro5_NewFrame()
102 io.DeltaTime = current_time - g_Time;
50 io.DeltaTime = 1 / float(view.preferredFramesPerSecond ?: 60);
248 io.DeltaTime = g_Time > 0 ? ((float)(current_time - g_Time) / 1000000) : (float)(1.0f/60.0f); in ImGui_ImplGtk3_NewFrame()
1142 DeltaTime = 1.0f/60.0f; in ImGuiIO()3156 …] ? (g.IO.MouseDownDuration[i] < 0.0f ? 0.0f : g.IO.MouseDownDuration[i] + g.IO.DeltaTime) : -1.0f; in UpdateMouseInputs()3304 …IM_ASSERT(g.IO.DeltaTime >= 0.0f && "Need a positive DeltaTime … in NewFrame()3334 g.SettingsDirtyTimer -= g.IO.DeltaTime; in NewFrame()3345 g.Time += g.IO.DeltaTime; in NewFrame()3376 g.HoveredIdTimer += g.IO.DeltaTime; in NewFrame()3378 g.HoveredIdNotActiveTimer += g.IO.DeltaTime; in NewFrame()3385 g.ActiveIdTimer += g.IO.DeltaTime; in NewFrame()3386 g.LastActiveIdTimer += g.IO.DeltaTime; in NewFrame()3405 …[i] ? (g.IO.KeysDownDuration[i] < 0.0f ? 0.0f : g.IO.KeysDownDuration[i] + g.IO.DeltaTime) : -1.0f; in NewFrame()[all …]
103 io.DeltaTime = static_cast<float>(currentTime - previousTime); in onPrePaint()
1153 DeltaTime = 1.0f/60.0f; in ImGuiIO()3221 …] ? (g.IO.MouseDownDuration[i] < 0.0f ? 0.0f : g.IO.MouseDownDuration[i] + g.IO.DeltaTime) : -1.0f; in UpdateMouseInputs()3369 …IM_ASSERT((g.IO.DeltaTime > 0.0f || g.FrameCount == 0) && "Need a positive DeltaTime!… in NewFrame()3399 g.SettingsDirtyTimer -= g.IO.DeltaTime; in NewFrame()3410 g.Time += g.IO.DeltaTime; in NewFrame()3441 g.HoveredIdTimer += g.IO.DeltaTime; in NewFrame()3443 g.HoveredIdNotActiveTimer += g.IO.DeltaTime; in NewFrame()3450 g.ActiveIdTimer += g.IO.DeltaTime; in NewFrame()3451 g.LastActiveIdTimer += g.IO.DeltaTime; in NewFrame()3470 …[i] ? (g.IO.KeysDownDuration[i] < 0.0f ? 0.0f : g.IO.KeysDownDuration[i] + g.IO.DeltaTime) : -1.0f; in NewFrame()[all …]
136 io.DeltaTime = static_cast<float>(currentTime - previousTime); in onPrePaint()
1081 DeltaTime = 1.0f / 60.0f; in ImGuiIO()3697 …] ? (g.IO.MouseDownDuration[i] < 0.0f ? 0.0f : g.IO.MouseDownDuration[i] + g.IO.DeltaTime) : -1.0f; in UpdateMouseInputs()3749 g.WheelingWindowTimer -= g.IO.DeltaTime; in UpdateMouseWheel()3972 g.Time += g.IO.DeltaTime; in NewFrame()3980 … g.FramerateSecPerFrameAccum += g.IO.DeltaTime - g.FramerateSecPerFrame[g.FramerateSecPerFrameIdx]; in NewFrame()3981 g.FramerateSecPerFrame[g.FramerateSecPerFrameIdx] = g.IO.DeltaTime; in NewFrame()4025 g.HoveredIdTimer += g.IO.DeltaTime; in NewFrame()4027 g.HoveredIdNotActiveTimer += g.IO.DeltaTime; in NewFrame()4039 g.ActiveIdTimer += g.IO.DeltaTime; in NewFrame()4040 g.LastActiveIdTimer += g.IO.DeltaTime; in NewFrame()[all …]
140 io.DeltaTime = 1 / float(view.preferredFramesPerSecond ?: 60);