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Searched refs:DrawIndexedInstanced (Results 1 – 19 of 19) sorted by relevance

/third_party/mesa3d/src/gallium/frontends/d3d10umd/
DDraw.h46 void APIENTRY DrawIndexedInstanced(D3D10DDI_HDEVICE hDevice, UINT IndexCountPerInstance,
DDraw.cpp250 DrawIndexedInstanced(D3D10DDI_HDEVICE hDevice, // IN in DrawIndexedInstanced() function
DDevice.cpp180 pDeviceFuncs->pfnDrawIndexedInstanced = DrawIndexedInstanced; in CreateDevice()
/third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/
DSecondaryCommandBuffer.cpp183 case CommandID::DrawIndexedInstanced: in executeCommands()
391 case CommandID::DrawIndexedInstanced: in dumpCommands()
DSecondaryCommandBuffer.h50 DrawIndexedInstanced, enumerator
869 initCommand<DrawIndexedInstancedParams>(CommandID::DrawIndexedInstanced); in drawIndexedInstanced()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/
DSecondaryCommandBuffer.cpp77 case CommandID::DrawIndexedInstanced: in GetCommandString()
364 case CommandID::DrawIndexedInstanced: in executeCommands()
DSecondaryCommandBuffer.h62 DrawIndexedInstanced, enumerator
1206 initCommand<DrawIndexedInstancedParams>(CommandID::DrawIndexedInstanced); in drawIndexedInstanced()
/third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/
DRenderer11.cpp1482 mDeviceContext->DrawIndexedInstanced(6, clampedVertexCount, 0, 0, 0); in drawArrays()
1496 mDeviceContext->DrawIndexedInstanced(6, clampedVertexCount, 0, 0, 0); in drawArrays()
1566 mDeviceContext->DrawIndexedInstanced(indexCount, adjustedInstanceCount, 0, baseVertex, in drawElements()
1587 mDeviceContext->DrawIndexedInstanced(6, indexCount, 0, 0, 0); in drawElements()
1606 mDeviceContext->DrawIndexedInstanced(6, clampedVertexCount, 0, 0, 0); in drawElements()
1723 mDeviceContext->DrawIndexedInstanced(indexCount, instances, 0, baseVertex, 0); in drawLineLoop()
1803 mDeviceContext->DrawIndexedInstanced(indexCount, instances, 0, baseVertex, 0); in drawTriangleFan()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/
DRenderer11.cpp1793 mDeviceContext->DrawIndexedInstanced(6, clampedVertexCount, 0, 0, baseInstance); in drawArrays()
1807 mDeviceContext->DrawIndexedInstanced(6, clampedVertexCount, 0, 0, baseInstance); in drawArrays()
1879 mDeviceContext->DrawIndexedInstanced(indexCount, adjustedInstanceCount, 0, in drawElements()
1900 mDeviceContext->DrawIndexedInstanced(6, indexCount, 0, baseVertexAdjusted, baseInstance); in drawElements()
1919 mDeviceContext->DrawIndexedInstanced(6, clampedVertexCount, 0, baseVertexAdjusted, in drawElements()
2037 mDeviceContext->DrawIndexedInstanced(indexCount, instances, 0, baseVertex, 0); in drawLineLoop()
2117 mDeviceContext->DrawIndexedInstanced(indexCount, instances, 0, baseVertex, 0); in drawTriangleFan()
/third_party/skia/third_party/externals/d3d12allocator/src/
DD3D12Sample.cpp1276 g_CommandList->DrawIndexedInstanced(g_CubeIndexCount, 1, 0, 0, 0); in Render()
1280 g_CommandList->DrawIndexedInstanced(g_CubeIndexCount, 1, 0, 0, 0); in Render()
/third_party/skia/src/gpu/d3d/
DGrD3DCommandList.cpp433 fCommandList->DrawIndexedInstanced(indexCount, instanceCount, startIndex, baseVertex, in drawIndexedInstanced()
/third_party/flutter/skia/third_party/externals/imgui/examples/
Dimgui_impl_dx12.cpp218 ctx->DrawIndexedInstanced(pcmd->ElemCount, 1, idx_offset, vtx_offset, 0); in ImGui_ImplDX12_RenderDrawData()
/third_party/skia/third_party/externals/imgui/backends/
Dimgui_impl_dx12.cpp274 …ctx->DrawIndexedInstanced(pcmd->ElemCount, 1, pcmd->IdxOffset + global_idx_offset, pcmd->VtxOffset… in ImGui_ImplDX12_RenderDrawData()
/third_party/mesa3d/src/gallium/drivers/svga/svgadump/
Dsvga_dump.c1538 SVGA3D_DUMP_HEADER(DrawIndexedInstanced) in SVGA3D_DUMP_HEADER() argument
2106 SVGA3D_DUMP_CASE_BASIC(DrawIndexedInstanced, DRAW_INDEXED_INSTANCED); in svga_dump_command()
/third_party/flutter/skia/third_party/externals/dawn/src/dawn_native/d3d12/
DCommandBufferD3D12.cpp885 commandList->DrawIndexedInstanced(draw->indexCount, draw->instanceCount, in RecordRenderPass()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/metal/
Dmtl_command_buffer.mm66 PROC(DrawIndexedInstanced) \
1693 mCommands.push(CmdType::DrawIndexedInstanced)
/third_party/mesa3d/src/gallium/drivers/svga/
Dsvga_cmd_vgpu10.c589 SVGA3D_CREATE_COMMAND(DrawIndexedInstanced, DRAW_INDEXED_INSTANCED); in SVGA3D_vgpu10_DrawIndexedInstanced()
/third_party/skia/third_party/externals/dawn/src/dawn_native/d3d12/
DCommandBufferD3D12.cpp1412 commandList->DrawIndexedInstanced(draw->indexCount, draw->instanceCount, in RecordRenderPass()
/third_party/mesa3d/src/gallium/drivers/d3d12/
Dd3d12_draw.cpp1232 ctx->cmdlist->DrawIndexedInstanced(draws[0].count, dinfo->instance_count, in d3d12_draw_vbo()