Searched refs:E_GL_ARB_shader_group_vote (Results 1 – 3 of 3) sorted by relevance
141 const char* const E_GL_ARB_shader_group_vote = "GL_ARB_shader_group_vote"; variable
206 extensionBehavior[E_GL_ARB_shader_group_vote] = EBhDisable; in initializeExtensionBehavior()
7759 … symbolTable.setFunctionExtensions("anyInvocationARB", 1, &E_GL_ARB_shader_group_vote); in add2ndGenerationSamplingImaging()7760 … symbolTable.setFunctionExtensions("allInvocationsARB", 1, &E_GL_ARB_shader_group_vote); in add2ndGenerationSamplingImaging()7761 … symbolTable.setFunctionExtensions("allInvocationsEqualARB", 1, &E_GL_ARB_shader_group_vote); in add2ndGenerationSamplingImaging()