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Searched refs:E_GL_NV_mesh_shader (Results 1 – 7 of 7) sorted by relevance

/third_party/glslang/glslang/MachineIndependent/
DInitialize.cpp8974 …symbolTable.setVariableExtensions("gl_MeshVerticesNV", "gl_Position", 1, &E_GL_NV_mesh_shader); in add2ndGenerationSamplingImaging()
8975 …symbolTable.setVariableExtensions("gl_MeshVerticesNV", "gl_PointSize", 1, &E_GL_NV_mesh_shader); in add2ndGenerationSamplingImaging()
8976 …symbolTable.setVariableExtensions("gl_MeshVerticesNV", "gl_ClipDistance", 1, &E_GL_NV_mesh_shader); in add2ndGenerationSamplingImaging()
8977 …symbolTable.setVariableExtensions("gl_MeshVerticesNV", "gl_CullDistance", 1, &E_GL_NV_mesh_shader); in add2ndGenerationSamplingImaging()
8984 …le.setVariableExtensions("gl_MeshVerticesNV", "gl_PositionPerViewNV", 1, &E_GL_NV_mesh_shader); in add2ndGenerationSamplingImaging()
8985 …le.setVariableExtensions("gl_MeshVerticesNV", "gl_ClipDistancePerViewNV", 1, &E_GL_NV_mesh_shader); in add2ndGenerationSamplingImaging()
8986 …le.setVariableExtensions("gl_MeshVerticesNV", "gl_CullDistancePerViewNV", 1, &E_GL_NV_mesh_shader); in add2ndGenerationSamplingImaging()
8993 …bolTable.setVariableExtensions("gl_MeshPrimitivesNV", "gl_PrimitiveID", 1, &E_GL_NV_mesh_shader); in add2ndGenerationSamplingImaging()
8994 …bolTable.setVariableExtensions("gl_MeshPrimitivesNV", "gl_Layer", 1, &E_GL_NV_mesh_shader); in add2ndGenerationSamplingImaging()
8995 …bolTable.setVariableExtensions("gl_MeshPrimitivesNV", "gl_ViewportIndex", 1, &E_GL_NV_mesh_shader); in add2ndGenerationSamplingImaging()
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DVersions.h266 const char* const E_GL_NV_mesh_shader = "GL_NV_mesh_shader"; variable
357 const char* const AEP_mesh_shader[] = { E_GL_NV_mesh_shader, E_GL_EXT_mesh_shader };
DVersions.cpp298 extensionBehavior[E_GL_NV_mesh_shader] = EBhDisable; in initializeExtensionBehavior()
1084 if (extensionTurnedOn(E_GL_NV_mesh_shader)) { in checkExtensionStage()
DScan.cpp1746 parseContext.extensionTurnedOn(E_GL_NV_mesh_shader)) in tokenizeIdentifier()
Dglslang.y1307 parseContext.requireExtensions($1.loc, 1, &E_GL_NV_mesh_shader, "perprimitiveNV");
Dglslang.m41307 parseContext.requireExtensions($1.loc, 1, &E_GL_NV_mesh_shader, "perprimitiveNV");
Dglslang_tab.cpp6673 … parseContext.requireExtensions((yyvsp[0].lex).loc, 1, &E_GL_NV_mesh_shader, "perprimitiveNV"); in yyparse()