Searched refs:E_GL_NV_mesh_shader (Results 1 – 7 of 7) sorted by relevance
/third_party/glslang/glslang/MachineIndependent/ |
D | Initialize.cpp | 8974 …symbolTable.setVariableExtensions("gl_MeshVerticesNV", "gl_Position", 1, &E_GL_NV_mesh_shader); in add2ndGenerationSamplingImaging() 8975 …symbolTable.setVariableExtensions("gl_MeshVerticesNV", "gl_PointSize", 1, &E_GL_NV_mesh_shader); in add2ndGenerationSamplingImaging() 8976 …symbolTable.setVariableExtensions("gl_MeshVerticesNV", "gl_ClipDistance", 1, &E_GL_NV_mesh_shader); in add2ndGenerationSamplingImaging() 8977 …symbolTable.setVariableExtensions("gl_MeshVerticesNV", "gl_CullDistance", 1, &E_GL_NV_mesh_shader); in add2ndGenerationSamplingImaging() 8984 …le.setVariableExtensions("gl_MeshVerticesNV", "gl_PositionPerViewNV", 1, &E_GL_NV_mesh_shader); in add2ndGenerationSamplingImaging() 8985 …le.setVariableExtensions("gl_MeshVerticesNV", "gl_ClipDistancePerViewNV", 1, &E_GL_NV_mesh_shader); in add2ndGenerationSamplingImaging() 8986 …le.setVariableExtensions("gl_MeshVerticesNV", "gl_CullDistancePerViewNV", 1, &E_GL_NV_mesh_shader); in add2ndGenerationSamplingImaging() 8993 …bolTable.setVariableExtensions("gl_MeshPrimitivesNV", "gl_PrimitiveID", 1, &E_GL_NV_mesh_shader); in add2ndGenerationSamplingImaging() 8994 …bolTable.setVariableExtensions("gl_MeshPrimitivesNV", "gl_Layer", 1, &E_GL_NV_mesh_shader); in add2ndGenerationSamplingImaging() 8995 …bolTable.setVariableExtensions("gl_MeshPrimitivesNV", "gl_ViewportIndex", 1, &E_GL_NV_mesh_shader); in add2ndGenerationSamplingImaging() [all …]
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D | Versions.h | 266 const char* const E_GL_NV_mesh_shader = "GL_NV_mesh_shader"; variable 357 const char* const AEP_mesh_shader[] = { E_GL_NV_mesh_shader, E_GL_EXT_mesh_shader };
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D | Versions.cpp | 298 extensionBehavior[E_GL_NV_mesh_shader] = EBhDisable; in initializeExtensionBehavior() 1084 if (extensionTurnedOn(E_GL_NV_mesh_shader)) { in checkExtensionStage()
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D | Scan.cpp | 1746 parseContext.extensionTurnedOn(E_GL_NV_mesh_shader)) in tokenizeIdentifier()
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D | glslang.y | 1307 parseContext.requireExtensions($1.loc, 1, &E_GL_NV_mesh_shader, "perprimitiveNV");
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D | glslang.m4 | 1307 parseContext.requireExtensions($1.loc, 1, &E_GL_NV_mesh_shader, "perprimitiveNV");
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D | glslang_tab.cpp | 6673 … parseContext.requireExtensions((yyvsp[0].lex).loc, 1, &E_GL_NV_mesh_shader, "perprimitiveNV"); in yyparse()
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