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Searched refs:E_GL_NV_shader_subgroup_partitioned (Results 1 – 3 of 3) sorted by relevance

/third_party/glslang/glslang/MachineIndependent/
DInitialize.cpp8553 …xtensions("subgroupPartitionNV", 1, &E_GL_NV_shader_subgroup_partitioned); in add2ndGenerationSamplingImaging()
8554 …xtensions("subgroupPartitionedAddNV", 1, &E_GL_NV_shader_subgroup_partitioned); in add2ndGenerationSamplingImaging()
8555 …xtensions("subgroupPartitionedMulNV", 1, &E_GL_NV_shader_subgroup_partitioned); in add2ndGenerationSamplingImaging()
8556 …xtensions("subgroupPartitionedMinNV", 1, &E_GL_NV_shader_subgroup_partitioned); in add2ndGenerationSamplingImaging()
8557 …xtensions("subgroupPartitionedMaxNV", 1, &E_GL_NV_shader_subgroup_partitioned); in add2ndGenerationSamplingImaging()
8558 …xtensions("subgroupPartitionedAndNV", 1, &E_GL_NV_shader_subgroup_partitioned); in add2ndGenerationSamplingImaging()
8559 …xtensions("subgroupPartitionedOrNV", 1, &E_GL_NV_shader_subgroup_partitioned); in add2ndGenerationSamplingImaging()
8560 …xtensions("subgroupPartitionedXorNV", 1, &E_GL_NV_shader_subgroup_partitioned); in add2ndGenerationSamplingImaging()
8561 …xtensions("subgroupPartitionedInclusiveAddNV", 1, &E_GL_NV_shader_subgroup_partitioned); in add2ndGenerationSamplingImaging()
8562 …xtensions("subgroupPartitionedInclusiveMulNV", 1, &E_GL_NV_shader_subgroup_partitioned); in add2ndGenerationSamplingImaging()
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DVersions.h259 const char* const E_GL_NV_shader_subgroup_partitioned = "GL_NV_shader_subgroup_partitione… variable
DVersions.cpp291 extensionBehavior[E_GL_NV_shader_subgroup_partitioned] = EBhDisable; in initializeExtensionBehavior()