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Searched refs:FACETYPE_BACK (Results 1 – 13 of 13) sorted by relevance

/third_party/vk-gl-cts/modules/gles3/functional/
Des3fDepthStencilTests.cpp141 log << params.stencil[rr::FACETYPE_BACK]; in operator <<()
362 cmd.params.stencil[rr::FACETYPE_BACK] = cmd.params.stencil[rr::FACETYPE_FRONT]; in generateStencilVisualizeCommands()
409 …translateStencilState(src.params.stencil[rr::FACETYPE_BACK], dst.state.stencilStates[rr::FACETYPE_… in translateCommand()
442 deUint32 glFace = face == rr::FACETYPE_BACK ? GL_BACK : GL_FRONT; in render()
755 params.visibleFace = rnd.getBool() ? rr::FACETYPE_FRONT : rr::FACETYPE_BACK; in randomDepthStencilState()
827 { rr::FACETYPE_BACK, GL_DECR, GL_INCR, GL_INVERT, 4, ~0u, ~0u, -0.7f }, in init()
829 { rr::FACETYPE_BACK, GL_DECR, GL_INCR, GL_INVERT, 1, ~0u, ~0u, 0.2f }, in init()
868 … rr::FaceType notVisible = visible == rr::FACETYPE_FRONT ? rr::FACETYPE_BACK : rr::FACETYPE_FRONT; in init()
907 { rr::FACETYPE_BACK, GL_LESS, 4, ~0u, ~0u }, in init()
909 { rr::FACETYPE_BACK, GL_EQUAL, 3, ~2u, ~0u }, in init()
[all …]
Des3fRandomFragmentOpTests.cpp117 translateStencilState(src.stencil[rr::FACETYPE_BACK], dst.stencilStates[rr::FACETYPE_BACK]); in translateState()
170 deUint32 glFace = face == rr::FACETYPE_BACK ? GL_BACK : GL_FRONT; in setGLState()
/third_party/vk-gl-cts/modules/gles2/functional/
Des2fDepthStencilTests.cpp141 log << params.stencil[rr::FACETYPE_BACK]; in operator <<()
362 cmd.params.stencil[rr::FACETYPE_BACK] = cmd.params.stencil[rr::FACETYPE_FRONT]; in generateStencilVisualizeCommands()
409 …translateStencilState(src.params.stencil[rr::FACETYPE_BACK], dst.state.stencilStates[rr::FACETYPE_… in translateCommand()
442 deUint32 glFace = face == rr::FACETYPE_BACK ? GL_BACK : GL_FRONT; in render()
755 params.visibleFace = rnd.getBool() ? rr::FACETYPE_FRONT : rr::FACETYPE_BACK; in randomDepthStencilState()
827 { rr::FACETYPE_BACK, GL_DECR, GL_INCR, GL_INVERT, 4, ~0u, ~0u, -0.7f }, in init()
829 { rr::FACETYPE_BACK, GL_DECR, GL_INCR, GL_INVERT, 1, ~0u, ~0u, 0.2f }, in init()
868 … rr::FaceType notVisible = visible == rr::FACETYPE_FRONT ? rr::FACETYPE_BACK : rr::FACETYPE_FRONT; in init()
907 { rr::FACETYPE_BACK, GL_LESS, 4, ~0u, ~0u }, in init()
909 { rr::FACETYPE_BACK, GL_EQUAL, 3, ~2u, ~0u }, in init()
[all …]
Des2fRandomFragmentOpTests.cpp117 translateStencilState(src.stencil[rr::FACETYPE_BACK], dst.stencilStates[rr::FACETYPE_BACK]); in translateState()
170 deUint32 glFace = face == rr::FACETYPE_BACK ? GL_BACK : GL_FRONT; in setGLState()
/third_party/vk-gl-cts/framework/referencerenderer/
DrrDefs.hpp37 FACETYPE_BACK, enumerator
DrrRasterizer.cpp500 m_face = positiveArea ? FACETYPE_BACK : FACETYPE_FRONT; in init()
502 m_face = positiveArea ? FACETYPE_FRONT : FACETYPE_BACK; in init()
DrrRenderer.cpp1122 (state.cullMode == CULLMODE_BACK && visibleFace == FACETYPE_BACK)) in rasterizePrimitive()
/third_party/vk-gl-cts/modules/internal/
DditFrameworkTests.cpp791 state.fragOps.stencilStates[rr::FACETYPE_BACK].func = rr::TESTFUNC_ALWAYS; in runCase()
792 state.fragOps.stencilStates[rr::FACETYPE_BACK].dpPass = rr::STENCILOP_INCR; in runCase()
793 …state.fragOps.stencilStates[rr::FACETYPE_FRONT] = state.fragOps.stencilStates[rr::FACETYPE_BACK]; in runCase()
/third_party/vk-gl-cts/modules/glshared/
DglsFragmentOpUtil.cpp231 rr::FaceType faceType = flipX == flipY ? rr::FACETYPE_FRONT : rr::FACETYPE_BACK; in render()
DglsFragOpInteractionCase.cpp241 deUint32 glFace = face == rr::FACETYPE_BACK ? GL_BACK : GL_FRONT; in setRenderState()
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/pipeline/
DvktPipelineStencilTests.cpp798 rr::StencilState& refStencilBack = renderState.fragOps.stencilStates[rr::FACETYPE_BACK]; in verifyImage()
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/pipeline/
DvktPipelineStencilTests.cpp798 rr::StencilState& refStencilBack = renderState.fragOps.stencilStates[rr::FACETYPE_BACK]; in verifyImage()
/third_party/vk-gl-cts/framework/opengl/simplereference/
DsglrReferenceContext.cpp2818 (type == rr::FACETYPE_BACK && setBack)) in stencilFuncSeparate()
2846 (type == rr::FACETYPE_BACK && setBack)) in stencilOpSeparate()
3010 if (setBack) m_stencil[rr::FACETYPE_BACK].writeMask = mask; in stencilMaskSeparate()