Searched refs:FragmentShaderStatus (Results 1 – 2 of 2) sorted by relevance
251 << program.FragmentShaderStatus().shader_log << "\nWith Program linkage log:\n" in MaxClipDistancesValueInVertexShaderTest()252 << program.FragmentShaderStatus().shader_log << "\n" in MaxClipDistancesValueInVertexShaderTest()334 << program.FragmentShaderStatus().shader_log << "\nWith Program linkage log:\n" in MaxClipDistancesValueInFragmentShaderTest()335 << program.FragmentShaderStatus().shader_log << "\n" in MaxClipDistancesValueInFragmentShaderTest()422 << program.FragmentShaderStatus().shader_log << "\nWith Program linkage log:\n" in ClipDistancesValuePassing()423 << program.FragmentShaderStatus().shader_log << "\n" in ClipDistancesValuePassing()1246 FragmentShaderStatus() const in FragmentShaderStatus() function in gl3cts::ClipDistance::Utility::Program
90 const CompilationStatus& FragmentShaderStatus() const;