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Searched refs:FragmentShaderStatus (Results 1 – 2 of 2) sorted by relevance

/third_party/vk-gl-cts/external/openglcts/modules/gl/
Dgl3cClipDistance.cpp251 << program.FragmentShaderStatus().shader_log << "\nWith Program linkage log:\n" in MaxClipDistancesValueInVertexShaderTest()
252 << program.FragmentShaderStatus().shader_log << "\n" in MaxClipDistancesValueInVertexShaderTest()
334 << program.FragmentShaderStatus().shader_log << "\nWith Program linkage log:\n" in MaxClipDistancesValueInFragmentShaderTest()
335 << program.FragmentShaderStatus().shader_log << "\n" in MaxClipDistancesValueInFragmentShaderTest()
422 << program.FragmentShaderStatus().shader_log << "\nWith Program linkage log:\n" in ClipDistancesValuePassing()
423 << program.FragmentShaderStatus().shader_log << "\n" in ClipDistancesValuePassing()
1246 FragmentShaderStatus() const in FragmentShaderStatus() function in gl3cts::ClipDistance::Utility::Program
Dgl3cClipDistance.hpp90 const CompilationStatus& FragmentShaderStatus() const;