Searched refs:GLSLANG_EXPORT (Results 1 – 5 of 5) sorted by relevance
/third_party/glslang/glslang/Public/ |
D | ShaderLang.h | 55 #define GLSLANG_EXPORT __declspec(dllexport) macro 57 #define GLSLANG_EXPORT __declspec(dllimport) macro 60 #define GLSLANG_EXPORT __attribute__((visibility("default"))) macro 64 #ifndef GLSLANG_EXPORT 65 #define GLSLANG_EXPORT macro 82 GLSLANG_EXPORT int ShInitialize(); 87 GLSLANG_EXPORT int ShFinalize(); 219 GLSLANG_EXPORT const char* StageName(EShLanguage); 321 GLSLANG_EXPORT ShHandle ShConstructCompiler(const EShLanguage, int debugOptions); // one per shader 322 GLSLANG_EXPORT ShHandle ShConstructLinker(const EShExecutable, int debugOptions); // one per shade… [all …]
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/third_party/glslang/glslang/Include/ |
D | glslang_c_interface.h | 230 #define GLSLANG_EXPORT __declspec(dllexport) macro 232 #define GLSLANG_EXPORT __declspec(dllimport) 235 #define GLSLANG_EXPORT __attribute__((visibility("default"))) 239 #ifndef GLSLANG_EXPORT 240 #define GLSLANG_EXPORT macro 243 GLSLANG_EXPORT int glslang_initialize_process(); 244 GLSLANG_EXPORT void glslang_finalize_process(); 246 GLSLANG_EXPORT glslang_shader_t* glslang_shader_create(const glslang_input_t* input); 247 GLSLANG_EXPORT void glslang_shader_delete(glslang_shader_t* shader); 248 GLSLANG_EXPORT void glslang_shader_set_preamble(glslang_shader_t* shader, const char* s); [all …]
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/third_party/glslang/glslang/CInterface/ |
D | glslang_c_interface.cpp | 164 GLSLANG_EXPORT int glslang_initialize_process() { return static_cast<int>(glslang::InitializeProces… in glslang_initialize_process() 166 GLSLANG_EXPORT void glslang_finalize_process() { glslang::FinalizeProcess(); } in glslang_finalize_process() 330 GLSLANG_EXPORT glslang_shader_t* glslang_shader_create(const glslang_input_t* input) in glslang_shader_create() 354 GLSLANG_EXPORT void glslang_shader_set_preamble(glslang_shader_t* shader, const char* s) { in glslang_shader_set_preamble() 358 GLSLANG_EXPORT void glslang_shader_shift_binding(glslang_shader_t* shader, glslang_resource_type_t … in glslang_shader_shift_binding() 364 GLSLANG_EXPORT void glslang_shader_shift_binding_for_set(glslang_shader_t* shader, glslang_resource… in glslang_shader_shift_binding_for_set() 370 GLSLANG_EXPORT void glslang_shader_set_options(glslang_shader_t* shader, int options) in glslang_shader_set_options() 385 GLSLANG_EXPORT void glslang_shader_set_glsl_version(glslang_shader_t* shader, int version) in glslang_shader_set_glsl_version() 390 GLSLANG_EXPORT const char* glslang_shader_get_preprocessed_code(glslang_shader_t* shader) in glslang_shader_get_preprocessed_code() 395 GLSLANG_EXPORT int glslang_shader_preprocess(glslang_shader_t* shader, const glslang_input_t* input) in glslang_shader_preprocess() [all …]
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/third_party/glslang/SPIRV/CInterface/ |
D | spirv_c_interface.cpp | 84 GLSLANG_EXPORT void glslang_program_SPIRV_generate(glslang_program_t* program, glslang_stage_t stag… in glslang_program_SPIRV_generate() 99 GLSLANG_EXPORT void glslang_program_SPIRV_generate_with_options(glslang_program_t* program, glslang… in glslang_program_SPIRV_generate_with_options() 109 GLSLANG_EXPORT size_t glslang_program_SPIRV_get_size(glslang_program_t* program) { return program->… in glslang_program_SPIRV_get_size() 111 GLSLANG_EXPORT void glslang_program_SPIRV_get(glslang_program_t* program, unsigned int* out) in glslang_program_SPIRV_get() 116 GLSLANG_EXPORT unsigned int* glslang_program_SPIRV_get_ptr(glslang_program_t* program) in glslang_program_SPIRV_get_ptr() 121 GLSLANG_EXPORT const char* glslang_program_SPIRV_get_messages(glslang_program_t* program) in glslang_program_SPIRV_get_messages()
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/third_party/glslang/StandAlone/ |
D | StandAlone.cpp | 72 GLSLANG_EXPORT void ShOutputHtml();
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