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Searched refs:GLSLANG_EXPORT (Results 1 – 5 of 5) sorted by relevance

/third_party/glslang/glslang/Public/
DShaderLang.h55 #define GLSLANG_EXPORT __declspec(dllexport) macro
57 #define GLSLANG_EXPORT __declspec(dllimport) macro
60 #define GLSLANG_EXPORT __attribute__((visibility("default"))) macro
64 #ifndef GLSLANG_EXPORT
65 #define GLSLANG_EXPORT macro
82 GLSLANG_EXPORT int ShInitialize();
87 GLSLANG_EXPORT int ShFinalize();
219 GLSLANG_EXPORT const char* StageName(EShLanguage);
321 GLSLANG_EXPORT ShHandle ShConstructCompiler(const EShLanguage, int debugOptions); // one per shader
322 GLSLANG_EXPORT ShHandle ShConstructLinker(const EShExecutable, int debugOptions); // one per shade…
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/third_party/glslang/glslang/Include/
Dglslang_c_interface.h230 #define GLSLANG_EXPORT __declspec(dllexport) macro
232 #define GLSLANG_EXPORT __declspec(dllimport)
235 #define GLSLANG_EXPORT __attribute__((visibility("default")))
239 #ifndef GLSLANG_EXPORT
240 #define GLSLANG_EXPORT macro
243 GLSLANG_EXPORT int glslang_initialize_process();
244 GLSLANG_EXPORT void glslang_finalize_process();
246 GLSLANG_EXPORT glslang_shader_t* glslang_shader_create(const glslang_input_t* input);
247 GLSLANG_EXPORT void glslang_shader_delete(glslang_shader_t* shader);
248 GLSLANG_EXPORT void glslang_shader_set_preamble(glslang_shader_t* shader, const char* s);
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/third_party/glslang/glslang/CInterface/
Dglslang_c_interface.cpp164 GLSLANG_EXPORT int glslang_initialize_process() { return static_cast<int>(glslang::InitializeProces… in glslang_initialize_process()
166 GLSLANG_EXPORT void glslang_finalize_process() { glslang::FinalizeProcess(); } in glslang_finalize_process()
330 GLSLANG_EXPORT glslang_shader_t* glslang_shader_create(const glslang_input_t* input) in glslang_shader_create()
354 GLSLANG_EXPORT void glslang_shader_set_preamble(glslang_shader_t* shader, const char* s) { in glslang_shader_set_preamble()
358 GLSLANG_EXPORT void glslang_shader_shift_binding(glslang_shader_t* shader, glslang_resource_type_t … in glslang_shader_shift_binding()
364 GLSLANG_EXPORT void glslang_shader_shift_binding_for_set(glslang_shader_t* shader, glslang_resource… in glslang_shader_shift_binding_for_set()
370 GLSLANG_EXPORT void glslang_shader_set_options(glslang_shader_t* shader, int options) in glslang_shader_set_options()
385 GLSLANG_EXPORT void glslang_shader_set_glsl_version(glslang_shader_t* shader, int version) in glslang_shader_set_glsl_version()
390 GLSLANG_EXPORT const char* glslang_shader_get_preprocessed_code(glslang_shader_t* shader) in glslang_shader_get_preprocessed_code()
395 GLSLANG_EXPORT int glslang_shader_preprocess(glslang_shader_t* shader, const glslang_input_t* input) in glslang_shader_preprocess()
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/third_party/glslang/SPIRV/CInterface/
Dspirv_c_interface.cpp84 GLSLANG_EXPORT void glslang_program_SPIRV_generate(glslang_program_t* program, glslang_stage_t stag… in glslang_program_SPIRV_generate()
99 GLSLANG_EXPORT void glslang_program_SPIRV_generate_with_options(glslang_program_t* program, glslang… in glslang_program_SPIRV_generate_with_options()
109 GLSLANG_EXPORT size_t glslang_program_SPIRV_get_size(glslang_program_t* program) { return program->… in glslang_program_SPIRV_get_size()
111 GLSLANG_EXPORT void glslang_program_SPIRV_get(glslang_program_t* program, unsigned int* out) in glslang_program_SPIRV_get()
116 GLSLANG_EXPORT unsigned int* glslang_program_SPIRV_get_ptr(glslang_program_t* program) in glslang_program_SPIRV_get_ptr()
121 GLSLANG_EXPORT const char* glslang_program_SPIRV_get_messages(glslang_program_t* program) in glslang_program_SPIRV_get_messages()
/third_party/glslang/StandAlone/
DStandAlone.cpp72 GLSLANG_EXPORT void ShOutputHtml();