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Searched refs:GLSL_VERSION_100_ES (Results 1 – 25 of 33) sorted by relevance

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/third_party/vk-gl-cts/external/openglcts/modules/common/
DglcShaderNegativeTests.cpp263 bool run_test_es = (glslVersionIsES(m_glslVersion) && m_glslVersion > GLSL_VERSION_100_ES); in iterate()
314 …{ GLSL_VERSION_100_ES, "", "gl_Position = vec4(1.0) + value;", "mediump", "result = value;", false… in init()
315 …{ GLSL_VERSION_100_ES, "highp", "gl_Position = vec4(1.0) + value;", "mediump", "result = value;", … in init()
DglcShaderLibrary.cpp58 static const glu::GLSLVersion DEFAULT_GLSL_VERSION = glu::GLSL_VERSION_100_ES;
1004 version = glu::GLSL_VERSION_100_ES; in parseShaderCase()
/third_party/vk-gl-cts/modules/glshared/
DglsFragmentOpUtil.cpp112 if (glslVersion == glu::GLSL_VERSION_100_ES) in getVertSrc()
125 if (glslVersion == glu::GLSL_VERSION_100_ES) in getFragSrc()
144 DE_ASSERT(glslVersion == glu::GLSL_VERSION_100_ES || in QuadRenderer()
DglsTextureTestUtil.cpp136 if (m_glslVersion == glu::GLSL_VERSION_100_ES) in getProgram()
236 else if (m_glslVersion == glu::GLSL_VERSION_100_ES) in getProgram()
DglsMemoryStressCase.cpp181 else if (glu::isGLSLVersionSupported(ctxType, glu::GLSL_VERSION_100_ES)) in TextureRenderer()
343 else if (glu::isGLSLVersionSupported(ctxType, glu::GLSL_VERSION_100_ES)) in BufferRenderer()
DglsLongStressTestUtil.cpp85 DE_ASSERT(glslVersion == glu::GLSL_VERSION_100_ES || glslVersion == glu::GLSL_VERSION_300_ES); in ProgramLibrary()
/third_party/vk-gl-cts/modules/gles31/functional/
Des31fNegativeShaderFramebufferFetchTests.cpp155 args["GLSL_VERSION_STRING"] = getGLSLVersionDeclaration(glu::GLSL_VERSION_100_ES); in last_frag_data_readonly()
180 args["GLSL_VERSION_STRING"] = getGLSLVersionDeclaration(glu::GLSL_VERSION_100_ES); in invalid_inout_version()
/third_party/vk-gl-cts/modules/gles2/functional/
Des2fTextureFormatTests.cpp101 , m_renderer (renderCtx, testCtx.getLog(), glu::GLSL_VERSION_100_ES, glu::PRECISION_MEDIUMP) in Texture2DFormatCase()
245 , m_renderer (renderCtx, testCtx.getLog(), glu::GLSL_VERSION_100_ES, glu::PRECISION_MEDIUMP) in TextureCubeFormatCase()
425 , m_renderer (renderCtx, testCtx.getLog(), glu::GLSL_VERSION_100_ES, glu::PRECISION_MEDIUMP) in Compressed2DFormatCase()
530 , m_renderer (renderCtx, testCtx.getLog(), glu::GLSL_VERSION_100_ES, glu::PRECISION_MEDIUMP) in CompressedCubeFormatCase()
Des2fTextureWrapTests.cpp103 , m_renderer (renderCtx, testCtx.getLog(), glu::GLSL_VERSION_100_ES, glu::PRECISION_MEDIUMP) in TextureWrapCase()
121 , m_renderer (renderCtx, testCtx.getLog(), glu::GLSL_VERSION_100_ES, glu::PRECISION_MEDIUMP) in TextureWrapCase()
Des2fTextureFilteringTests.cpp130 , m_renderer (renderCtx, testCtx.getLog(), glu::GLSL_VERSION_100_ES, glu::PRECISION_MEDIUMP) in Texture2DFilteringCase()
148 , m_renderer (renderCtx, testCtx.getLog(), glu::GLSL_VERSION_100_ES, glu::PRECISION_MEDIUMP) in Texture2DFilteringCase()
393 , m_renderer (renderCtx, testCtx.getLog(), glu::GLSL_VERSION_100_ES, glu::PRECISION_MEDIUMP) in TextureCubeFilteringCase()
411 , m_renderer (renderCtx, testCtx.getLog(), glu::GLSL_VERSION_100_ES, glu::PRECISION_MEDIUMP) in TextureCubeFilteringCase()
Des2fTextureSizeTests.cpp86 , m_renderer (renderCtx, testCtx.getLog(), glu::GLSL_VERSION_100_ES, glu::PRECISION_MEDIUMP) in Texture2DSizeCase()
211 , m_renderer (renderCtx, testCtx.getLog(), glu::GLSL_VERSION_100_ES, glu::PRECISION_MEDIUMP) in TextureCubeSizeCase()
Des2fTextureMipmapTests.cpp142 , m_renderer (renderCtx, testCtx.getLog(), glu::GLSL_VERSION_100_ES, in Texture2DMipmapCase()
492 , m_renderer (renderCtx, testCtx.getLog(), glu::GLSL_VERSION_100_ES, in TextureCubeMipmapCase()
790 , m_renderer (renderCtx, testCtx.getLog(), glu::GLSL_VERSION_100_ES, glu::PRECISION_MEDIUMP) in Texture2DGenMipmapCase()
923 , m_renderer (renderCtx, testCtx.getLog(), glu::GLSL_VERSION_100_ES, glu::PRECISION_MEDIUMP) in TextureCubeGenMipmapCase()
Des2fShaderConstExprTests.cpp55 …context.getRenderContext(), m_context.getContextInfo(), cases, numCases, glu::GLSL_VERSION_100_ES); in addChildGroup()
Des2fDitheringTests.cpp158 m_renderer = new QuadRenderer(m_renderCtx, glu::GLSL_VERSION_100_ES); in init()
Des2fBlendTests.cpp182 m_renderer = new QuadRenderer(m_context.getRenderContext(), glu::GLSL_VERSION_100_ES); in init()
Des2fRandomFragmentOpTests.cpp268 … = new gls::FragmentOpUtil::QuadRenderer(m_context.getRenderContext(), glu::GLSL_VERSION_100_ES); in init()
Des2fTextureCompletenessTests.cpp151 TextureRenderer renderer (m_renderCtx, log, glu::GLSL_VERSION_100_ES, glu::PRECISION_MEDIUMP); in iterate()
209 TextureRenderer renderer (m_renderCtx, log, glu::GLSL_VERSION_100_ES, glu::PRECISION_MEDIUMP); in iterate()
/third_party/vk-gl-cts/modules/gles2/accuracy/
Des2aTextureFilteringTests.cpp102 , m_renderer (renderCtx, testCtx.getLog(), glu::GLSL_VERSION_100_ES, glu::PRECISION_MEDIUMP) in Texture2DFilteringCase()
119 , m_renderer (renderCtx, testCtx.getLog(), glu::GLSL_VERSION_100_ES, glu::PRECISION_MEDIUMP) in Texture2DFilteringCase()
363 , m_renderer (renderCtx, testCtx.getLog(), glu::GLSL_VERSION_100_ES, glu::PRECISION_MEDIUMP) in TextureCubeFilteringCase()
380 , m_renderer (renderCtx, testCtx.getLog(), glu::GLSL_VERSION_100_ES, glu::PRECISION_MEDIUMP) in TextureCubeFilteringCase()
Des2aTextureMipmapTests.cpp142 , m_renderer (renderCtx, testCtx.getLog(), glu::GLSL_VERSION_100_ES, in Texture2DMipmapCase()
439 , m_renderer (renderCtx, testCtx.getLog(), glu::GLSL_VERSION_100_ES, in TextureCubeMipmapCase()
/third_party/vk-gl-cts/external/openglcts/modules/gles2/
Des2cTestPackage.cpp128 addChild(new deqp::ShaderNegativeTests(m_context, glu::GLSL_VERSION_100_ES)); in init()
/third_party/vk-gl-cts/external/openglcts/modules/glesext/
DesextcTestPackage.cpp148 glcts::ExtParameters viewportParams2(glu::GLSL_VERSION_100_ES, glcts::EXTENSIONTYPE_OES); in init()
/third_party/vk-gl-cts/modules/gles2/stress/
Des2sLongRunningTests.cpp52 const gls::LongStressTestUtil::ProgramLibrary progLib (glu::GLSL_VERSION_100_ES); in init()
/third_party/vk-gl-cts/framework/opengl/
DgluShaderLibrary.cpp110 if (spec.targetVersion != GLSL_VERSION_100_ES) in isValid()
251 static const glu::GLSLVersion DEFAULT_GLSL_VERSION = glu::GLSL_VERSION_100_ES;
1253 if (versionNum == 100 && postfix == "es") version = glu::GLSL_VERSION_100_ES; in parseGLSLVersion()
DgluShaderUtil.hpp40 GLSL_VERSION_100_ES = 0, //!< GLSL ES 1.0 enumerator
DgluShaderUtil.cpp91 if (version == GLSL_VERSION_100_ES || in glslVersionIsES()

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