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Searched refs:GL_APICALL (Results 1 – 25 of 59) sorted by relevance

123

/third_party/flutter/skia/third_party/externals/sdl/include/
DSDL_opengles2_gl2.h473 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture);
474 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
475 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLcha…
476 GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
477 GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
478 GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
479 GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
480 GL_APICALL void GL_APIENTRY glBlendColor (GLclampf red, GLclampf green, GLclampf blue, GLcl…
481 GL_APICALL void GL_APIENTRY glBlendEquation ( GLenum mode );
482 GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
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/third_party/openGLES/api/GLSC2/
Dglsc2.h326 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture);
327 GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
328 GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
329 GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
330 GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
331 GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
332 GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode);
333 GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
334 GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
335 GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfact…
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/third_party/skia/third_party/externals/opengl-registry/api/GLSC2/
Dglsc2.h347 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture);
348 GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
349 GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
350 GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
351 GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
352 GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
353 GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode);
354 GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
355 GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
356 GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfact…
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/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/
Dentry_points.cpp23 GL_APICALL void GL_APIENTRY glActiveTexture(GLenum texture) in glActiveTexture()
28 GL_APICALL void GL_APIENTRY glAttachShader(GLuint program, GLuint shader) in glAttachShader()
33 GL_APICALL void GL_APIENTRY glBeginQueryEXT(GLenum target, GLuint name) in glBeginQueryEXT()
38 GL_APICALL void GL_APIENTRY glBindAttribLocation(GLuint program, GLuint index, const GLchar* name) in glBindAttribLocation()
43 GL_APICALL void GL_APIENTRY glBindBuffer(GLenum target, GLuint buffer) in glBindBuffer()
48 GL_APICALL void GL_APIENTRY glBindFramebuffer(GLenum target, GLuint framebuffer) in glBindFramebuffer()
53 GL_APICALL void GL_APIENTRY glBindFramebufferOES(GLenum target, GLuint framebuffer) in glBindFramebufferOES()
58 GL_APICALL void GL_APIENTRY glBindRenderbuffer(GLenum target, GLuint renderbuffer) in glBindRenderbuffer()
63 GL_APICALL void GL_APIENTRY glBindRenderbufferOES(GLenum target, GLuint renderbuffer) in glBindRenderbufferOES()
68 GL_APICALL void GL_APIENTRY glBindTexture(GLenum target, GLuint texture) in glBindTexture()
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/third_party/mesa3d/include/GLES3/
Dgl3.h526 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture);
527 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
528 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name);
529 GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
530 GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
531 GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
532 GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
533 GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
534 GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode);
535 GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
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Dgl31.h526 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture);
527 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
528 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name);
529 GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
530 GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
531 GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
532 GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
533 GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
534 GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode);
535 GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
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Dgl32.h526 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture);
527 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
528 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name);
529 GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
530 GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
531 GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
532 GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
533 GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
534 GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode);
535 GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
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/third_party/openGLES/api/GLES3/
Dgl3.h507 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture);
508 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
509 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name);
510 GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
511 GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
512 GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
513 GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
514 GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
515 GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode);
516 GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
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Dgl31.h507 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture);
508 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
509 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name);
510 GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
511 GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
512 GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
513 GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
514 GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
515 GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode);
516 GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
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Dgl32.h507 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture);
508 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
509 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name);
510 GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
511 GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
512 GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
513 GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
514 GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
515 GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode);
516 GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
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/third_party/skia/third_party/externals/angle2/include/GLES3/
Dgl3.h507 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture);
508 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
509 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name);
510 GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
511 GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
512 GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
513 GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
514 GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
515 GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode);
516 GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
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Dgl31.h507 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture);
508 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
509 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name);
510 GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
511 GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
512 GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
513 GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
514 GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
515 GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode);
516 GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
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/third_party/flutter/skia/third_party/externals/angle2/include/GLES3/
Dgl3.h526 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture);
527 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
528 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name);
529 GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
530 GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
531 GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
532 GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
533 GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
534 GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode);
535 GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
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Dgl31.h528 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture);
529 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
530 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name);
531 GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
532 GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
533 GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
534 GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
535 GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
536 GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode);
537 GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
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Dgl32.h528 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture);
529 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
530 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name);
531 GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
532 GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
533 GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
534 GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
535 GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
536 GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode);
537 GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
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/third_party/skia/third_party/externals/opengl-registry/api/GLES3/
Dgl3.h526 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture);
527 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
528 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name);
529 GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
530 GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
531 GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
532 GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
533 GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
534 GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode);
535 GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
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Dgl31.h528 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture);
529 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
530 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name);
531 GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
532 GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
533 GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
534 GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
535 GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
536 GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode);
537 GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
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Dgl32.h528 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture);
529 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
530 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name);
531 GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
532 GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
533 GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
534 GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
535 GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
536 GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode);
537 GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
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/third_party/skia/third_party/externals/swiftshader/include/GLES3/
Dgl3.h526 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture);
527 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
528 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name);
529 GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
530 GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
531 GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
532 GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
533 GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
534 GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode);
535 GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
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/third_party/mesa3d/include/GLES2/
Dgl2.h526 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture);
527 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
528 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name);
529 GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
530 GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
531 GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
532 GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
533 GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
534 GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode);
535 GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
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/third_party/skia/third_party/externals/angle2/include/GLES2/
Dgl2.h507 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture);
508 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
509 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name);
510 GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
511 GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
512 GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
513 GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
514 GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
515 GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode);
516 GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
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/third_party/openGLES/api/GLES2/
Dgl2.h507 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture);
508 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
509 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name);
510 GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
511 GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
512 GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
513 GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
514 GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
515 GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode);
516 GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
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/third_party/flutter/skia/third_party/externals/angle2/include/GLES2/
Dgl2.h526 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture);
527 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
528 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name);
529 GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
530 GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
531 GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
532 GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
533 GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
534 GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode);
535 GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
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/third_party/skia/third_party/externals/opengl-registry/api/GLES2/
Dgl2.h526 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture);
527 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
528 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name);
529 GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
530 GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
531 GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
532 GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
533 GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
534 GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode);
535 GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
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/third_party/skia/third_party/externals/swiftshader/include/GLES2/
Dgl2.h526 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture);
527 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
528 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name);
529 GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
530 GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
531 GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
532 GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
533 GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
534 GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode);
535 GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
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