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Searched refs:GL_APIENTRY (Results 1 – 25 of 165) sorted by relevance

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/third_party/flutter/skia/third_party/externals/angle2/src/libGL/
Dentry_points_gl_1_0_autogen.h19 ANGLE_EXPORT void GL_APIENTRY Accum(GLenum op, GLfloat value);
20 ANGLE_EXPORT void GL_APIENTRY AlphaFunc(GLenum func, GLfloat ref);
21 ANGLE_EXPORT void GL_APIENTRY Begin(GLenum mode);
22 ANGLE_EXPORT void GL_APIENTRY Bitmap(GLsizei width,
29 ANGLE_EXPORT void GL_APIENTRY BlendFunc(GLenum sfactor, GLenum dfactor);
30 ANGLE_EXPORT void GL_APIENTRY CallList(GLuint list);
31 ANGLE_EXPORT void GL_APIENTRY CallLists(GLsizei n, GLenum type, const void *lists);
32 ANGLE_EXPORT void GL_APIENTRY Clear(GLbitfield mask);
33 ANGLE_EXPORT void GL_APIENTRY ClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
34 ANGLE_EXPORT void GL_APIENTRY ClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
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Dentry_points_gl_2_0_autogen.h19 ANGLE_EXPORT void GL_APIENTRY AttachShader(GLuint program, GLuint shader);
20 ANGLE_EXPORT void GL_APIENTRY BindAttribLocation(GLuint program, GLuint index, const GLchar *name);
21 ANGLE_EXPORT void GL_APIENTRY BlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha);
22 ANGLE_EXPORT void GL_APIENTRY CompileShader(GLuint shader);
23 ANGLE_EXPORT GLuint GL_APIENTRY CreateProgram();
24 ANGLE_EXPORT GLuint GL_APIENTRY CreateShader(GLenum type);
25 ANGLE_EXPORT void GL_APIENTRY DeleteProgram(GLuint program);
26 ANGLE_EXPORT void GL_APIENTRY DeleteShader(GLuint shader);
27 ANGLE_EXPORT void GL_APIENTRY DetachShader(GLuint program, GLuint shader);
28 ANGLE_EXPORT void GL_APIENTRY DisableVertexAttribArray(GLuint index);
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Dentry_points_gl_3_0_autogen.h19 ANGLE_EXPORT void GL_APIENTRY BeginConditionalRender(GLuint id, GLenum mode);
20 ANGLE_EXPORT void GL_APIENTRY BeginTransformFeedback(GLenum primitiveMode);
21 ANGLE_EXPORT void GL_APIENTRY BindBufferBase(GLenum target, GLuint index, GLuint buffer);
22 ANGLE_EXPORT void GL_APIENTRY
24 ANGLE_EXPORT void GL_APIENTRY BindFragDataLocation(GLuint program,
27 ANGLE_EXPORT void GL_APIENTRY BindFramebuffer(GLenum target, GLuint framebuffer);
28 ANGLE_EXPORT void GL_APIENTRY BindRenderbuffer(GLenum target, GLuint renderbuffer);
29 ANGLE_EXPORT void GL_APIENTRY BindVertexArray(GLuint array);
30 ANGLE_EXPORT void GL_APIENTRY BlitFramebuffer(GLint srcX0,
40 ANGLE_EXPORT GLenum GL_APIENTRY CheckFramebufferStatus(GLenum target);
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DlibGL_autogen.cpp37 void GL_APIENTRY glAccum(GLenum op, GLfloat value) in glAccum()
42 void GL_APIENTRY glAlphaFunc(GLenum func, GLfloat ref) in glAlphaFunc()
47 void GL_APIENTRY glBegin(GLenum mode) in glBegin()
52 void GL_APIENTRY glBitmap(GLsizei width, in glBitmap()
63 void GL_APIENTRY glBlendFunc(GLenum sfactor, GLenum dfactor) in glBlendFunc()
68 void GL_APIENTRY glCallList(GLuint list) in glCallList()
73 void GL_APIENTRY glCallLists(GLsizei n, GLenum type, const void *lists) in glCallLists()
78 void GL_APIENTRY glClear(GLbitfield mask) in glClear()
83 void GL_APIENTRY glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) in glClearAccum()
88 void GL_APIENTRY glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) in glClearColor()
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/third_party/skia/third_party/externals/angle2/src/libGL/
Dentry_points_gl_1_autogen.h20 ANGLE_EXPORT void GL_APIENTRY GL_Accum(GLenum op, GLfloat value);
21 ANGLE_EXPORT void GL_APIENTRY GL_AlphaFunc(GLenum func, GLfloat ref);
22 ANGLE_EXPORT void GL_APIENTRY GL_Begin(GLenum mode);
23 ANGLE_EXPORT void GL_APIENTRY GL_Bitmap(GLsizei width,
30 ANGLE_EXPORT void GL_APIENTRY GL_BlendFunc(GLenum sfactor, GLenum dfactor);
31 ANGLE_EXPORT void GL_APIENTRY GL_CallList(GLuint list);
32 ANGLE_EXPORT void GL_APIENTRY GL_CallLists(GLsizei n, GLenum type, const void *lists);
33 ANGLE_EXPORT void GL_APIENTRY GL_Clear(GLbitfield mask);
34 ANGLE_EXPORT void GL_APIENTRY GL_ClearAccum(GLfloat red,
38 ANGLE_EXPORT void GL_APIENTRY GL_ClearColor(GLfloat red,
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Dentry_points_gl_3_autogen.h20 ANGLE_EXPORT void GL_APIENTRY GL_BeginConditionalRender(GLuint id, GLenum mode);
21 ANGLE_EXPORT void GL_APIENTRY GL_BeginTransformFeedback(GLenum primitiveMode);
22 ANGLE_EXPORT void GL_APIENTRY GL_BindBufferBase(GLenum target, GLuint index, GLuint buffer);
23 ANGLE_EXPORT void GL_APIENTRY
25 ANGLE_EXPORT void GL_APIENTRY GL_BindFragDataLocation(GLuint program,
28 ANGLE_EXPORT void GL_APIENTRY GL_BindFramebuffer(GLenum target, GLuint framebuffer);
29 ANGLE_EXPORT void GL_APIENTRY GL_BindRenderbuffer(GLenum target, GLuint renderbuffer);
30 ANGLE_EXPORT void GL_APIENTRY GL_BindVertexArray(GLuint array);
31 ANGLE_EXPORT void GL_APIENTRY GL_BlitFramebuffer(GLint srcX0,
41 ANGLE_EXPORT GLenum GL_APIENTRY GL_CheckFramebufferStatus(GLenum target);
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Dentry_points_gl_4_autogen.h20 ANGLE_EXPORT void GL_APIENTRY GL_BeginQueryIndexed(GLenum target, GLuint index, GLuint id);
21 ANGLE_EXPORT void GL_APIENTRY GL_BindTransformFeedback(GLenum target, GLuint id);
22 ANGLE_EXPORT void GL_APIENTRY GL_BlendEquationSeparatei(GLuint buf,
25 ANGLE_EXPORT void GL_APIENTRY GL_BlendEquationi(GLuint buf, GLenum mode);
26 ANGLE_EXPORT void GL_APIENTRY
28 ANGLE_EXPORT void GL_APIENTRY GL_BlendFunci(GLuint buf, GLenum src, GLenum dst);
29 ANGLE_EXPORT void GL_APIENTRY GL_DeleteTransformFeedbacks(GLsizei n, const GLuint *ids);
30 ANGLE_EXPORT void GL_APIENTRY GL_DrawArraysIndirect(GLenum mode, const void *indirect);
31 ANGLE_EXPORT void GL_APIENTRY GL_DrawElementsIndirect(GLenum mode,
34 ANGLE_EXPORT void GL_APIENTRY GL_DrawTransformFeedback(GLenum mode, GLuint id);
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Dentry_points_gl_2_autogen.h20 ANGLE_EXPORT void GL_APIENTRY GL_AttachShader(GLuint program, GLuint shader);
21 ANGLE_EXPORT void GL_APIENTRY GL_BindAttribLocation(GLuint program,
24 ANGLE_EXPORT void GL_APIENTRY GL_BlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha);
25 ANGLE_EXPORT void GL_APIENTRY GL_CompileShader(GLuint shader);
26 ANGLE_EXPORT GLuint GL_APIENTRY GL_CreateProgram();
27 ANGLE_EXPORT GLuint GL_APIENTRY GL_CreateShader(GLenum type);
28 ANGLE_EXPORT void GL_APIENTRY GL_DeleteProgram(GLuint program);
29 ANGLE_EXPORT void GL_APIENTRY GL_DeleteShader(GLuint shader);
30 ANGLE_EXPORT void GL_APIENTRY GL_DetachShader(GLuint program, GLuint shader);
31 ANGLE_EXPORT void GL_APIENTRY GL_DisableVertexAttribArray(GLuint index);
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DlibGL_autogen.cpp22 void GL_APIENTRY glAccum(GLenum op, GLfloat value) in glAccum()
27 void GL_APIENTRY glAlphaFunc(GLenum func, GLfloat ref) in glAlphaFunc()
32 void GL_APIENTRY glBegin(GLenum mode) in glBegin()
37 void GL_APIENTRY glBitmap(GLsizei width, in glBitmap()
48 void GL_APIENTRY glBlendFunc(GLenum sfactor, GLenum dfactor) in glBlendFunc()
53 void GL_APIENTRY glCallList(GLuint list) in glCallList()
58 void GL_APIENTRY glCallLists(GLsizei n, GLenum type, const void *lists) in glCallLists()
63 void GL_APIENTRY glClear(GLbitfield mask) in glClear()
68 void GL_APIENTRY glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) in glClearAccum()
73 void GL_APIENTRY glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) in glClearColor()
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/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/
Dentry_points.h24 void GL_APIENTRY ActiveTexture(GLenum texture);
25 void GL_APIENTRY AttachShader(GLuint program, GLuint shader);
26 void GL_APIENTRY BeginQueryEXT(GLenum target, GLuint name);
27 void GL_APIENTRY BindAttribLocation(GLuint program, GLuint index, const GLchar* name);
28 void GL_APIENTRY BindBuffer(GLenum target, GLuint buffer);
29 void GL_APIENTRY BindFramebuffer(GLenum target, GLuint framebuffer);
30 void GL_APIENTRY BindRenderbuffer(GLenum target, GLuint renderbuffer);
31 void GL_APIENTRY BindTexture(GLenum target, GLuint texture);
32 void GL_APIENTRY BlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
33 void GL_APIENTRY BlendEquation(GLenum mode);
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DlibGLESv2.hpp44 void (GL_APIENTRY *glActiveTexture)(GLenum texture); member in LibGLESv2exports
45 void (GL_APIENTRY *glAttachShader)(GLuint program, GLuint shader); member in LibGLESv2exports
46 void (GL_APIENTRY *glBeginQueryEXT)(GLenum target, GLuint name); member in LibGLESv2exports
47 void (GL_APIENTRY *glBindAttribLocation)(GLuint program, GLuint index, const GLchar* name); member in LibGLESv2exports
48 void (GL_APIENTRY *glBindBuffer)(GLenum target, GLuint buffer); member in LibGLESv2exports
49 void (GL_APIENTRY *glBindFramebuffer)(GLenum target, GLuint framebuffer); member in LibGLESv2exports
50 void (GL_APIENTRY *glBindRenderbuffer)(GLenum target, GLuint renderbuffer); member in LibGLESv2exports
51 void (GL_APIENTRY *glBindTexture)(GLenum target, GLuint texture); member in LibGLESv2exports
52 void (GL_APIENTRY *glBlendColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); member in LibGLESv2exports
53 void (GL_APIENTRY *glBlendEquation)(GLenum mode); member in LibGLESv2exports
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/third_party/skia/third_party/externals/angle2/src/libGLESv2/
Dentry_points_gles_2_0_autogen.h18 ANGLE_EXPORT void GL_APIENTRY GL_ActiveTexture(GLenum texture);
19 ANGLE_EXPORT void GL_APIENTRY GL_AttachShader(GLuint program, GLuint shader);
20 ANGLE_EXPORT void GL_APIENTRY GL_BindAttribLocation(GLuint program,
23 ANGLE_EXPORT void GL_APIENTRY GL_BindBuffer(GLenum target, GLuint buffer);
24 ANGLE_EXPORT void GL_APIENTRY GL_BindFramebuffer(GLenum target, GLuint framebuffer);
25 ANGLE_EXPORT void GL_APIENTRY GL_BindRenderbuffer(GLenum target, GLuint renderbuffer);
26 ANGLE_EXPORT void GL_APIENTRY GL_BindTexture(GLenum target, GLuint texture);
27 ANGLE_EXPORT void GL_APIENTRY GL_BlendColor(GLfloat red,
31 ANGLE_EXPORT void GL_APIENTRY GL_BlendEquation(GLenum mode);
32 ANGLE_EXPORT void GL_APIENTRY GL_BlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha);
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Dentry_points_gles_1_0_autogen.h18 ANGLE_EXPORT void GL_APIENTRY GL_AlphaFunc(GLenum func, GLfloat ref);
19 ANGLE_EXPORT void GL_APIENTRY GL_AlphaFuncx(GLenum func, GLfixed ref);
20 ANGLE_EXPORT void GL_APIENTRY GL_ClearColorx(GLfixed red,
24 ANGLE_EXPORT void GL_APIENTRY GL_ClearDepthx(GLfixed depth);
25 ANGLE_EXPORT void GL_APIENTRY GL_ClientActiveTexture(GLenum texture);
26 ANGLE_EXPORT void GL_APIENTRY GL_ClipPlanef(GLenum p, const GLfloat *eqn);
27 ANGLE_EXPORT void GL_APIENTRY GL_ClipPlanex(GLenum plane, const GLfixed *equation);
28 ANGLE_EXPORT void GL_APIENTRY GL_Color4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
29 ANGLE_EXPORT void GL_APIENTRY GL_Color4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
30 ANGLE_EXPORT void GL_APIENTRY GL_Color4x(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
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Dentry_points_gles_ext_autogen.h24 ANGLE_EXPORT void GL_APIENTRY GL_DrawArraysInstancedBaseInstanceANGLE(GLenum mode,
29 ANGLE_EXPORT void GL_APIENTRY
37 ANGLE_EXPORT void GL_APIENTRY
44 ANGLE_EXPORT void GL_APIENTRY
55 ANGLE_EXPORT void GL_APIENTRY GL_CopyTexture3DANGLE(GLuint sourceId,
65 ANGLE_EXPORT void GL_APIENTRY GL_CopySubTexture3DANGLE(GLuint sourceId,
86 ANGLE_EXPORT void GL_APIENTRY GL_BlitFramebufferANGLE(GLint srcX0,
98 ANGLE_EXPORT void GL_APIENTRY GL_RenderbufferStorageMultisampleANGLE(GLenum target,
105 ANGLE_EXPORT void GL_APIENTRY
107 ANGLE_EXPORT void GL_APIENTRY GL_GetCompressedTexImageANGLE(GLenum target,
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Dentry_points_gles_3_0_autogen.h18 ANGLE_EXPORT void GL_APIENTRY GL_BeginQuery(GLenum target, GLuint id);
19 ANGLE_EXPORT void GL_APIENTRY GL_BeginTransformFeedback(GLenum primitiveMode);
20 ANGLE_EXPORT void GL_APIENTRY GL_BindBufferBase(GLenum target, GLuint index, GLuint buffer);
21 ANGLE_EXPORT void GL_APIENTRY
23 ANGLE_EXPORT void GL_APIENTRY GL_BindSampler(GLuint unit, GLuint sampler);
24 ANGLE_EXPORT void GL_APIENTRY GL_BindTransformFeedback(GLenum target, GLuint id);
25 ANGLE_EXPORT void GL_APIENTRY GL_BindVertexArray(GLuint array);
26 ANGLE_EXPORT void GL_APIENTRY GL_BlitFramebuffer(GLint srcX0,
36 ANGLE_EXPORT void GL_APIENTRY GL_ClearBufferfi(GLenum buffer,
40 ANGLE_EXPORT void GL_APIENTRY GL_ClearBufferfv(GLenum buffer,
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/third_party/flutter/skia/third_party/externals/angle2/src/libGLESv2/
Dentry_points_gles_2_0_autogen.h19 ANGLE_EXPORT void GL_APIENTRY ActiveTexture(GLenum texture);
20 ANGLE_EXPORT void GL_APIENTRY AttachShader(GLuint program, GLuint shader);
21 ANGLE_EXPORT void GL_APIENTRY BindAttribLocation(GLuint program, GLuint index, const GLchar *name);
22 ANGLE_EXPORT void GL_APIENTRY BindBuffer(GLenum target, GLuint buffer);
23 ANGLE_EXPORT void GL_APIENTRY BindFramebuffer(GLenum target, GLuint framebuffer);
24 ANGLE_EXPORT void GL_APIENTRY BindRenderbuffer(GLenum target, GLuint renderbuffer);
25 ANGLE_EXPORT void GL_APIENTRY BindTexture(GLenum target, GLuint texture);
26 ANGLE_EXPORT void GL_APIENTRY BlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
27 ANGLE_EXPORT void GL_APIENTRY BlendEquation(GLenum mode);
28 ANGLE_EXPORT void GL_APIENTRY BlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha);
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Dentry_points_gles_1_0_autogen.h19 ANGLE_EXPORT void GL_APIENTRY AlphaFunc(GLenum func, GLfloat ref);
20 ANGLE_EXPORT void GL_APIENTRY AlphaFuncx(GLenum func, GLfixed ref);
21 ANGLE_EXPORT void GL_APIENTRY ClearColorx(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
22 ANGLE_EXPORT void GL_APIENTRY ClearDepthx(GLfixed depth);
23 ANGLE_EXPORT void GL_APIENTRY ClientActiveTexture(GLenum texture);
24 ANGLE_EXPORT void GL_APIENTRY ClipPlanef(GLenum p, const GLfloat *eqn);
25 ANGLE_EXPORT void GL_APIENTRY ClipPlanex(GLenum plane, const GLfixed *equation);
26 ANGLE_EXPORT void GL_APIENTRY Color4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
27 ANGLE_EXPORT void GL_APIENTRY Color4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
28 ANGLE_EXPORT void GL_APIENTRY Color4x(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
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Dentry_points_gles_ext_autogen.h24 ANGLE_EXPORT void GL_APIENTRY DrawArraysInstancedBaseInstanceANGLE(GLenum mode,
29 ANGLE_EXPORT void GL_APIENTRY
37 ANGLE_EXPORT void GL_APIENTRY
44 ANGLE_EXPORT void GL_APIENTRY
55 ANGLE_EXPORT void GL_APIENTRY CopyTexture3DANGLE(GLuint sourceId,
65 ANGLE_EXPORT void GL_APIENTRY CopySubTexture3DANGLE(GLuint sourceId,
84 ANGLE_EXPORT void GL_APIENTRY BlitFramebufferANGLE(GLint srcX0,
96 ANGLE_EXPORT void GL_APIENTRY RenderbufferStorageMultisampleANGLE(GLenum target,
103 ANGLE_EXPORT void GL_APIENTRY DrawArraysInstancedANGLE(GLenum mode,
107 ANGLE_EXPORT void GL_APIENTRY DrawElementsInstancedANGLE(GLenum mode,
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Dentry_points_gles_3_0_autogen.h19 ANGLE_EXPORT void GL_APIENTRY BeginQuery(GLenum target, GLuint id);
20 ANGLE_EXPORT void GL_APIENTRY BeginTransformFeedback(GLenum primitiveMode);
21 ANGLE_EXPORT void GL_APIENTRY BindBufferBase(GLenum target, GLuint index, GLuint buffer);
22 ANGLE_EXPORT void GL_APIENTRY
24 ANGLE_EXPORT void GL_APIENTRY BindSampler(GLuint unit, GLuint sampler);
25 ANGLE_EXPORT void GL_APIENTRY BindTransformFeedback(GLenum target, GLuint id);
26 ANGLE_EXPORT void GL_APIENTRY BindVertexArray(GLuint array);
27 ANGLE_EXPORT void GL_APIENTRY BlitFramebuffer(GLint srcX0,
37 ANGLE_EXPORT void GL_APIENTRY ClearBufferfi(GLenum buffer,
41 ANGLE_EXPORT void GL_APIENTRY ClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value);
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/third_party/skia/third_party/externals/angle2/src/libGLESv1_CM/
DlibGLESv1_CM.cpp18 void GL_APIENTRY glAlphaFunc(GLenum func, GLfloat ref) in glAlphaFunc()
23 void GL_APIENTRY glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) in glClearColor()
28 void GL_APIENTRY glClearDepthf(GLfloat d) in glClearDepthf()
33 void GL_APIENTRY glClipPlanef(GLenum p, const GLfloat *eqn) in glClipPlanef()
38 void GL_APIENTRY glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) in glColor4f()
43 void GL_APIENTRY glDepthRangef(GLfloat n, GLfloat f) in glDepthRangef()
48 void GL_APIENTRY glFogf(GLenum pname, GLfloat param) in glFogf()
53 void GL_APIENTRY glFogfv(GLenum pname, const GLfloat *params) in glFogfv()
58 void GL_APIENTRY glFrustumf(GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f) in glFrustumf()
63 void GL_APIENTRY glGetClipPlanef(GLenum plane, GLfloat *equation) in glGetClipPlanef()
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/third_party/openGLES/api/GLES/
Dgl.h385 GL_API void GL_APIENTRY glAlphaFunc (GLenum func, GLfloat ref);
386 GL_API void GL_APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
387 GL_API void GL_APIENTRY glClearDepthf (GLfloat d);
388 GL_API void GL_APIENTRY glClipPlanef (GLenum p, const GLfloat *eqn);
389 GL_API void GL_APIENTRY glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
390 GL_API void GL_APIENTRY glDepthRangef (GLfloat n, GLfloat f);
391 GL_API void GL_APIENTRY glFogf (GLenum pname, GLfloat param);
392 GL_API void GL_APIENTRY glFogfv (GLenum pname, const GLfloat *params);
393 GL_API void GL_APIENTRY glFrustumf (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat …
394 GL_API void GL_APIENTRY glGetClipPlanef (GLenum plane, GLfloat *equation);
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/third_party/mesa3d/include/GLES/
Dgl.h404 GL_API void GL_APIENTRY glAlphaFunc (GLenum func, GLfloat ref);
405 GL_API void GL_APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
406 GL_API void GL_APIENTRY glClearDepthf (GLfloat d);
407 GL_API void GL_APIENTRY glClipPlanef (GLenum p, const GLfloat *eqn);
408 GL_API void GL_APIENTRY glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
409 GL_API void GL_APIENTRY glDepthRangef (GLfloat n, GLfloat f);
410 GL_API void GL_APIENTRY glFogf (GLenum pname, GLfloat param);
411 GL_API void GL_APIENTRY glFogfv (GLenum pname, const GLfloat *params);
412 GL_API void GL_APIENTRY glFrustumf (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat …
413 GL_API void GL_APIENTRY glGetClipPlanef (GLenum plane, GLfloat *equation);
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/third_party/skia/third_party/externals/swiftshader/include/GLES/
Dgl.h404 GL_API void GL_APIENTRY glAlphaFunc (GLenum func, GLfloat ref);
405 GL_API void GL_APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
406 GL_API void GL_APIENTRY glClearDepthf (GLfloat d);
407 GL_API void GL_APIENTRY glClipPlanef (GLenum p, const GLfloat *eqn);
408 GL_API void GL_APIENTRY glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
409 GL_API void GL_APIENTRY glDepthRangef (GLfloat n, GLfloat f);
410 GL_API void GL_APIENTRY glFogf (GLenum pname, GLfloat param);
411 GL_API void GL_APIENTRY glFogfv (GLenum pname, const GLfloat *params);
412 GL_API void GL_APIENTRY glFrustumf (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat …
413 GL_API void GL_APIENTRY glGetClipPlanef (GLenum plane, GLfloat *equation);
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/third_party/skia/third_party/externals/opengl-registry/api/GLES/
Dgl.h404 GL_API void GL_APIENTRY glAlphaFunc (GLenum func, GLfloat ref);
405 GL_API void GL_APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
406 GL_API void GL_APIENTRY glClearDepthf (GLfloat d);
407 GL_API void GL_APIENTRY glClipPlanef (GLenum p, const GLfloat *eqn);
408 GL_API void GL_APIENTRY glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
409 GL_API void GL_APIENTRY glDepthRangef (GLfloat n, GLfloat f);
410 GL_API void GL_APIENTRY glFogf (GLenum pname, GLfloat param);
411 GL_API void GL_APIENTRY glFogfv (GLenum pname, const GLfloat *params);
412 GL_API void GL_APIENTRY glFrustumf (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat …
413 GL_API void GL_APIENTRY glGetClipPlanef (GLenum plane, GLfloat *equation);
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/third_party/flutter/skia/third_party/externals/sdl/include/
DSDL_opengles2_gl2.h473 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture);
474 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
475 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLcha…
476 GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
477 GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
478 GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
479 GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
480 GL_APICALL void GL_APIENTRY glBlendColor (GLclampf red, GLclampf green, GLclampf blue, GLcl…
481 GL_APICALL void GL_APIENTRY glBlendEquation ( GLenum mode );
482 GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
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