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Searched refs:GL_FOG (Results 1 – 25 of 26) sorted by relevance

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/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/gles1/
DFogTest.cpp36 EXPECT_GL_FALSE(glIsEnabled(GL_FOG)); in TEST_P()
/third_party/flutter/skia/third_party/externals/angle2/src/tests/gl_tests/gles1/
DFogTest.cpp36 EXPECT_GL_FALSE(glIsEnabled(GL_FOG)); in TEST_P()
/third_party/flutter/glfw/examples/
Dparticles.c833 glEnable(GL_FOG); in draw_scene()
847 glDisable(GL_FOG); in draw_scene()
/third_party/skia/third_party/externals/opengl-registry/api/GLES/1.0/
Dgl.h157 #define GL_FOG 0x0B60 macro
/third_party/openGLES/api/GLES/1.0/
Dgl.h157 #define GL_FOG 0x0B60 macro
/third_party/mesa3d/src/mesa/main/
Denable.c525 case GL_FOG: in _mesa_set_enable()
1579 case GL_FOG: in _mesa_IsEnabled()
Dattrib.c375 TEST_AND_UPDATE(ctx->Fog.Enabled, enable->Fog, GL_FOG); in pop_enable_group()
860 TEST_AND_UPDATE(ctx->Fog.Enabled, attr->Fog.Enabled, GL_FOG); in _mesa_PopAttrib()
/third_party/mesa3d/docs/
Dviewperf.rst154 and with a semi-random color (between white and black) since GL_FOG is
/third_party/openGLES/api/GLES/
Dgl.h95 #define GL_FOG 0x0B60 macro
/third_party/mesa3d/include/GLES/
Dgl.h114 #define GL_FOG 0x0B60 macro
/third_party/skia/third_party/externals/swiftshader/include/GLES/
Dgl.h114 #define GL_FOG 0x0B60 macro
/third_party/skia/third_party/externals/opengl-registry/api/GLES/
Dgl.h114 #define GL_FOG 0x0B60 macro
/third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/
DState.cpp981 case GL_FOG: in setEnableFeature()
1089 case GL_FOG: in getEnableFeature()
DGLES1Renderer.cpp75 glState->getEnableFeature(GL_FOG)); in prepareForDraw()
DvalidationES2.cpp836 case GL_FOG: in ValidCap()
/third_party/skia/third_party/externals/angle2/src/libANGLE/
DGLES1Renderer.cpp175 mShaderState.mGLES1StateEnabled[GLES1StateEnables::Fog] = glState->getEnableFeature(GL_FOG); in prepareForDraw()
DState.cpp1384 case GL_FOG: in setEnableFeature()
1529 case GL_FOG: in getEnableFeature()
DvalidationES2.cpp662 case GL_FOG: in ValidCap()
/third_party/skia/third_party/externals/angle2/include/GLES/
Dgl.h118 #define GL_FOG 0x0B60 macro
/third_party/flutter/skia/third_party/externals/angle2/include/GLES/
Dgl.h118 #define GL_FOG 0x0B60 macro
/third_party/mesa3d/include/GL/
Dgl.h378 #define GL_FOG 0x0B60 macro
/third_party/flutter/skia/third_party/externals/sdl/include/
DSDL_opengl.h433 #define GL_FOG 0x0B60 macro
/third_party/flutter/glfw/deps/glad/
Dglad.h446 #define GL_FOG 0x0B60 macro
/third_party/flutter/skia/third_party/externals/opencl-lib/3-0/include/GL/
Dglew.h411 #define GL_FOG 0x0B60 macro
/third_party/skia/third_party/externals/opengl-registry/extensions/NV/
DNV_path_rendering.txt7158 The GL_FOG enable is tricky because it controls both per-vertex and

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