Searched refs:GL_FRAGMENT_SHADING_RATE_COMBINER_OP_KEEP_EXT (Results 1 – 6 of 6) sorted by relevance
48 return ((combineOp == GL_FRAGMENT_SHADING_RATE_COMBINER_OP_KEEP_EXT) || in isTrivialCombiner()94 if (m_tcParam.combinerOp0 != GL_FRAGMENT_SHADING_RATE_COMBINER_OP_KEEP_EXT) in init()107 if (m_tcParam.combinerOp1 != GL_FRAGMENT_SHADING_RATE_COMBINER_OP_KEEP_EXT) in init()717 case GL_FRAGMENT_SHADING_RATE_COMBINER_OP_KEEP_EXT: in combine()
238 gl.shadingRateCombinerOpsEXT(GL_FRAGMENT_SHADING_RATE_COMBINER_OP_KEEP_EXT, in iterate()254 GL_FRAGMENT_SHADING_RATE_COMBINER_OP_KEEP_EXT); in iterate()
381 gl.shadingRateCombinerOpsEXT(GL_FRAGMENT_SHADING_RATE_COMBINER_OP_KEEP_EXT, in iterate()386 gl.shadingRateCombinerOpsEXT(GL_FRAGMENT_SHADING_RATE_COMBINER_OP_KEEP_EXT, in iterate()387 GL_FRAGMENT_SHADING_RATE_COMBINER_OP_KEEP_EXT); in iterate()
80 …onst std::vector<EnumTestParam> combineAttachments{ { GL_FRAGMENT_SHADING_RATE_COMBINER_OP_KEEP_EX… in init()
1833 #define GL_FRAGMENT_SHADING_RATE_COMBINER_OP_KEEP_EXT 0x96D2 macro
1435 #define GL_FRAGMENT_SHADING_RATE_COMBINER_OP_KEEP_EXT 0x96D2 macro