/third_party/flutter/skia/third_party/externals/angle2/src/tests/gl_tests/gles1/ |
D | LightsTest.cpp | 84 EXPECT_GL_FALSE(glIsEnabled(GL_LIGHT0 + i)); in TEST_P() 92 glGetLightfv(GL_LIGHT0 + i, GL_AMBIENT, &actualColor.R); in TEST_P() 96 glGetLightfv(GL_LIGHT0 + i, GL_DIFFUSE, &actualColor.R); in TEST_P() 100 glGetLightfv(GL_LIGHT0 + i, GL_SPECULAR, &actualColor.R); in TEST_P() 104 glGetLightfv(GL_LIGHT0 + i, GL_POSITION, actualPosition.data()); in TEST_P() 108 glGetLightfv(GL_LIGHT0 + i, GL_SPOT_DIRECTION, actualDirection.data()); in TEST_P() 112 glGetLightfv(GL_LIGHT0 + i, GL_SPOT_EXPONENT, &actualFloatValue); in TEST_P() 116 glGetLightfv(GL_LIGHT0 + i, GL_SPOT_CUTOFF, &actualFloatValue); in TEST_P() 120 glGetLightfv(GL_LIGHT0 + i, GL_CONSTANT_ATTENUATION, &actualFloatValue); in TEST_P() 124 glGetLightfv(GL_LIGHT0 + i, GL_LINEAR_ATTENUATION, &actualFloatValue); in TEST_P() [all …]
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/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/gles1/ |
D | LightsTest.cpp | 84 EXPECT_GL_FALSE(glIsEnabled(GL_LIGHT0 + i)); in TEST_P() 92 glGetLightfv(GL_LIGHT0 + i, GL_AMBIENT, &actualColor.R); in TEST_P() 96 glGetLightfv(GL_LIGHT0 + i, GL_DIFFUSE, &actualColor.R); in TEST_P() 100 glGetLightfv(GL_LIGHT0 + i, GL_SPECULAR, &actualColor.R); in TEST_P() 104 glGetLightfv(GL_LIGHT0 + i, GL_POSITION, actualPosition.data()); in TEST_P() 108 glGetLightfv(GL_LIGHT0 + i, GL_SPOT_DIRECTION, actualDirection.data()); in TEST_P() 112 glGetLightfv(GL_LIGHT0 + i, GL_SPOT_EXPONENT, &actualFloatValue); in TEST_P() 116 glGetLightfv(GL_LIGHT0 + i, GL_SPOT_CUTOFF, &actualFloatValue); in TEST_P() 120 glGetLightfv(GL_LIGHT0 + i, GL_CONSTANT_ATTENUATION, &actualFloatValue); in TEST_P() 124 glGetLightfv(GL_LIGHT0 + i, GL_LINEAR_ATTENUATION, &actualFloatValue); in TEST_P() [all …]
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/third_party/gstreamer/gstplugins_base/ext/gl/ |
D | gstglfilterreflectedscreen.c | 422 glLightfv (GL_LIGHT0, GL_AMBIENT, LightAmb); in gst_gl_filter_reflected_screen_callback() 423 glLightfv (GL_LIGHT0, GL_DIFFUSE, LightDif); in gst_gl_filter_reflected_screen_callback() 424 glLightfv (GL_LIGHT0, GL_POSITION, LightPos); in gst_gl_filter_reflected_screen_callback() 427 glEnable (GL_LIGHT0); in gst_gl_filter_reflected_screen_callback() 456 glLightfv (GL_LIGHT0, GL_POSITION, LightPos); in gst_gl_filter_reflected_screen_callback()
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D | gstglbumper.c | 482 gl->Lightfv (GL_LIGHT0, GL_POSITION, light_direction0); in gst_gl_bumper_callback() 483 gl->Lightfv (GL_LIGHT0, GL_DIFFUSE, light_diffuse0); in gst_gl_bumper_callback() 490 gl->Enable (GL_LIGHT0); in gst_gl_bumper_callback() 541 gl->Disable (GL_LIGHT0); in gst_gl_bumper_callback()
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/third_party/flutter/skia/third_party/externals/angle2/samples/gles1/ |
D | SimpleLighting.cpp | 78 glEnable(GL_LIGHT0); in draw() 79 glLightfv(GL_LIGHT0, GL_POSITION, lightpos); in draw()
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/third_party/skia/third_party/externals/angle2/samples/gles1/ |
D | SimpleLighting.cpp | 78 glEnable(GL_LIGHT0); in draw() 79 glLightfv(GL_LIGHT0, GL_POSITION, lightpos); in draw()
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/third_party/skia/third_party/externals/angle2/samples/torus_lighting/ |
D | TorusLightingES1.cpp | 32 glEnable(GL_LIGHT0); in initialize() 34 glLightfv(GL_LIGHT0, GL_POSITION, lightDir); in initialize()
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/third_party/flutter/glfw/examples/ |
D | gears.c | 272 glLightfv(GL_LIGHT0, GL_POSITION, pos); in init() 275 glEnable(GL_LIGHT0); in init()
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/third_party/mesa3d/src/mesa/main/ |
D | enable.c | 535 case GL_LIGHT0: in _mesa_set_enable() 545 if (ctx->Light.Light[cap-GL_LIGHT0].Enabled == state) in _mesa_set_enable() 549 ctx->Light.Light[cap-GL_LIGHT0].Enabled = state; in _mesa_set_enable() 551 ctx->Light._EnabledLights |= 1u << (cap - GL_LIGHT0); in _mesa_set_enable() 554 ctx->Light._EnabledLights &= ~(1u << (cap - GL_LIGHT0)); in _mesa_set_enable() 1587 case GL_LIGHT0: in _mesa_IsEnabled() 1597 return ctx->Light.Light[cap-GL_LIGHT0].Enabled; in _mesa_IsEnabled()
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D | es1_conversion.c | 217 if (light < GL_LIGHT0 || light > GL_LIGHT7) { in _mesa_GetLightxv() 500 if (light < GL_LIGHT0 || light > GL_LIGHT7) { in _mesa_Lightxv()
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D | light.c | 267 GLint i = (GLint) (light - GL_LIGHT0); in _mesa_Lightfv() 380 GLint l = (GLint) (light - GL_LIGHT0); in _mesa_GetLightfv() 429 GLint l = (GLint) (light - GL_LIGHT0); in _mesa_GetLightiv()
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/third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/ |
D | State.cpp | 954 case GL_LIGHT0: in setEnableFeature() 962 mGLES1State.mLights[feature - GL_LIGHT0].enabled = enabled; in setEnableFeature() 1067 case GL_LIGHT0: in getEnableFeature() 1075 return mGLES1State.mLights[feature - GL_LIGHT0].enabled; in getEnableFeature()
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D | validationES1.cpp | 159 if (light < GL_LIGHT0 || light >= GL_LIGHT0 + context->getCaps().maxLights) in ValidateLightCaps()
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/third_party/openGLES/api/GLSC/1.0.1/ |
D | gl.h | 103 #define GL_LIGHT0 0x4000 macro
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/third_party/skia/third_party/externals/opengl-registry/api/GLES/1.0/ |
D | gl.h | 461 #define GL_LIGHT0 0x4000 macro
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/third_party/openGLES/api/GLSC/1.0/ |
D | gl.h | 107 #define GL_LIGHT0 0x4000 macro
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/third_party/skia/third_party/externals/opengl-registry/api/GLSC/1.0.1/ |
D | gl.h | 103 #define GL_LIGHT0 0x4000 macro
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/third_party/openGLES/api/GLES/1.0/ |
D | gl.h | 461 #define GL_LIGHT0 0x4000 macro
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/third_party/skia/third_party/externals/opengl-registry/api/GLSC/1.0/ |
D | gl.h | 107 #define GL_LIGHT0 0x4000 macro
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/third_party/skia/third_party/externals/angle2/src/libANGLE/ |
D | State.cpp | 1357 case GL_LIGHT0: in setEnableFeature() 1365 mGLES1State.mLights[feature - GL_LIGHT0].enabled = enabled; in setEnableFeature() 1507 case GL_LIGHT0: in getEnableFeature() 1515 return mGLES1State.mLights[feature - GL_LIGHT0].enabled; in getEnableFeature()
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D | validationES1.cpp | 173 if (light < GL_LIGHT0 || light >= GL_LIGHT0 + context->getCaps().maxLights) in ValidateLightCaps()
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/third_party/openGLES/api/GLES/ |
D | gl.h | 340 #define GL_LIGHT0 0x4000 macro
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/third_party/mesa3d/include/GLES/ |
D | gl.h | 359 #define GL_LIGHT0 0x4000 macro
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/third_party/skia/third_party/externals/swiftshader/include/GLES/ |
D | gl.h | 359 #define GL_LIGHT0 0x4000 macro
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/third_party/skia/third_party/externals/opengl-registry/api/GLES/ |
D | gl.h | 359 #define GL_LIGHT0 0x4000 macro
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