/third_party/mesa3d/src/mesa/main/ |
D | accum.c | 90 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAccum"); in _mesa_clear_accum_buffer() 146 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAccum"); in accum_scale_or_bias() 215 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAccum"); in accum_or_load() 226 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAccum"); in accum_or_load() 268 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAccum"); in accum_or_load() 298 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAccum"); in accum_return() 319 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAccum"); in accum_return() 374 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAccum"); in accum_return()
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D | readpix.c | 250 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels"); in readpixels_memcpy() 302 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels"); in read_uint_depth_pixels() 359 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels"); in read_depth_pixels() 376 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels"); in read_depth_pixels() 407 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels"); in read_stencil_pixels() 428 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels"); in read_stencil_pixels() 478 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels"); in read_rgba_pixels() 552 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels"); in read_rgba_pixels() 609 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels"); in read_rgba_pixels() 668 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels"); in fast_read_depth_stencil_pixels() [all …]
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D | texgetimage.c | 90 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage"); in get_tex_depth() 116 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage"); in get_tex_depth() 175 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage"); in get_tex_depth_stencil() 220 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage"); in get_tex_stencil() 272 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage"); in get_tex_ycbcr() 338 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage()"); in get_tex_rgba_compressed() 360 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage"); in get_tex_rgba_compressed() 483 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage"); in get_tex_rgba_uncompressed() 513 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage()"); in get_tex_rgba_uncompressed() 682 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage"); in get_tex_memcpy() [all …]
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D | externalobjects.c | 215 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s()", func); in _mesa_CreateMemoryObjectsEXT() 953 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s(numBufferBarriers=%u)", in _mesa_WaitSemaphoreEXT() 964 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s(numTextureBarriers=%u)", in _mesa_WaitSemaphoreEXT() 1013 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s(numBufferBarriers=%u)", in _mesa_SignalSemaphoreEXT() 1024 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s(numTextureBarriers=%u)", in _mesa_SignalSemaphoreEXT() 1160 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s", func); in _mesa_ImportSemaphoreFdEXT() 1202 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s", func); in _mesa_ImportSemaphoreWin32HandleEXT() 1246 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s", func); in _mesa_ImportSemaphoreWin32NameEXT()
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D | feedback.c | 237 _mesa_error(ctx, GL_OUT_OF_MEMORY, "Cannot allocate HWSelectModeBeginEnd"); in alloc_select_resource() 246 _mesa_error(ctx, GL_OUT_OF_MEMORY, "Cannot allocate name stack save buffer"); in alloc_select_resource() 254 _mesa_error(ctx, GL_OUT_OF_MEMORY, "Cannot allocate select result buffer"); in alloc_select_resource() 273 _mesa_error(ctx, GL_OUT_OF_MEMORY, "Cannot init result buffer"); in alloc_select_resource()
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D | texstorage.c | 159 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexStorage"); in initialize_texture_fields() 195 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexStorage"); in clear_texture_fields() 489 _mesa_error(ctx, GL_OUT_OF_MEMORY, in texture_storage() 534 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTex%sStorage%uD", in texture_storage()
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D | queryobj.c | 210 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBeginQuery"); in begin_query() 244 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glEndQuery"); in end_query() 567 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s", func); in create_queries() 741 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBeginQuery{Indexed}"); in _mesa_BeginQueryIndexed() 883 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glQueryCounter"); in _mesa_QueryCounter()
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D | texturebindless.c | 275 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexture*HandleARB()"); in get_texture_handle() 282 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexture*HandleARB()"); in get_texture_handle() 372 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetImageHandleARB()"); in get_image_handle() 379 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetImageHandleARB()"); in get_image_handle()
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/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/ |
D | Texture.cpp | 402 return error(GL_OUT_OF_MEMORY, false); in copy() 565 return error(GL_OUT_OF_MEMORY); in setImage() 605 return error(GL_OUT_OF_MEMORY); in setCompressedImage() 632 return error(GL_OUT_OF_MEMORY); in copyImage() 642 return error(GL_OUT_OF_MEMORY); in copyImage() 673 return error(GL_OUT_OF_MEMORY); in copySubImage() 823 return error(GL_OUT_OF_MEMORY); in generateMipmaps() 1073 return error(GL_OUT_OF_MEMORY); in setCompressedImage() 1299 return error(GL_OUT_OF_MEMORY); in setImage() 1318 return error(GL_OUT_OF_MEMORY); in copyImage() [all …]
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D | Renderbuffer.cpp | 503 error(GL_OUT_OF_MEMORY); in Colorbuffer() 511 error(GL_OUT_OF_MEMORY); in Colorbuffer() 581 error(GL_OUT_OF_MEMORY); in DepthStencilbuffer() 589 error(GL_OUT_OF_MEMORY); in DepthStencilbuffer()
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D | IndexDataManager.cpp | 277 return GL_OUT_OF_MEMORY; in prepareIndexData() 318 return GL_OUT_OF_MEMORY; in prepareIndexData() 344 return GL_OUT_OF_MEMORY; in prepareIndexData()
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D | VertexDataManager.cpp | 116 return GL_OUT_OF_MEMORY; in prepareVertexData() 177 return GL_OUT_OF_MEMORY; in prepareVertexData()
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D | main.cpp | 125 case GL_OUT_OF_MEMORY: in error()
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D | Buffer.cpp | 65 return error(GL_OUT_OF_MEMORY); in bufferData()
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/third_party/mesa3d/src/glx/ |
D | render2.c | 96 __glXSetError(gc, GL_OUT_OF_MEMORY); in __indirect_glMap1d() 159 __glXSetError(gc, GL_OUT_OF_MEMORY); in __indirect_glMap1f() 234 __glXSetError(gc, GL_OUT_OF_MEMORY); in __indirect_glMap2d() 310 __glXSetError(gc, GL_OUT_OF_MEMORY); in __indirect_glMap2f()
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D | singlepix.c | 74 __glXSetError(gc, GL_OUT_OF_MEMORY); in __indirect_glGetSeparableFilter() 88 __glXSetError(gc, GL_OUT_OF_MEMORY); in __indirect_glGetSeparableFilter()
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D | renderpix.c | 89 __glXSetError(gc, GL_OUT_OF_MEMORY); in __glXSendLargeImage() 182 __glXSetError(gc, GL_OUT_OF_MEMORY); in __indirect_glSeparableFilter2D()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/ |
D | FenceNVGL.cpp | 77 GL_OUT_OF_MEMORY); in set() 99 GL_OUT_OF_MEMORY); in finish()
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D | SyncGL.cpp | 42 GL_OUT_OF_MEMORY); in set()
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/third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/ |
D | FenceNVGL.cpp | 74 "glFenceSync failed to create a GLsync object.", GL_OUT_OF_MEMORY); in set() 95 GL_OUT_OF_MEMORY); in finish()
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D | SyncGL.cpp | 41 "glFenceSync failed to create a GLsync object.", GL_OUT_OF_MEMORY); in set()
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/third_party/vk-gl-cts/modules/glshared/ |
D | glsMemoryStressCase.cpp | 49 case GL_OUT_OF_MEMORY: in glErrorToString() 646 m_glError = GL_OUT_OF_MEMORY; in allocateTexture() 736 m_glError = GL_OUT_OF_MEMORY; in allocateBuffer() 874 else if (allocator.getGLError() != GL_OUT_OF_MEMORY) in iterate()
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/third_party/mesa3d/src/mesa/program/ |
D | programopt.c | 75 _mesa_error(ctx, GL_OUT_OF_MEMORY, in insert_mvp_dp4_code() 143 _mesa_error(ctx, GL_OUT_OF_MEMORY, in insert_mvp_mad_code() 275 _mesa_error(ctx, GL_OUT_OF_MEMORY, in _mesa_append_fog_code()
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/third_party/vk-gl-cts/framework/opengl/ |
D | gluDefs.cpp | 80 if (err == GL_OUT_OF_MEMORY) in checkError()
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/third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/ |
D | Thread.cpp | 103 mContext->handleError(GL_OUT_OF_MEMORY, gl::err::kContextLost, __FILE__, ANGLE_FUNCTION, in getValidContext()
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