Home
last modified time | relevance | path

Searched refs:GL_OUT_OF_MEMORY (Results 1 – 25 of 191) sorted by relevance

12345678

/third_party/mesa3d/src/mesa/main/
Daccum.c90 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAccum"); in _mesa_clear_accum_buffer()
146 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAccum"); in accum_scale_or_bias()
215 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAccum"); in accum_or_load()
226 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAccum"); in accum_or_load()
268 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAccum"); in accum_or_load()
298 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAccum"); in accum_return()
319 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAccum"); in accum_return()
374 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAccum"); in accum_return()
Dreadpix.c250 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels"); in readpixels_memcpy()
302 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels"); in read_uint_depth_pixels()
359 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels"); in read_depth_pixels()
376 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels"); in read_depth_pixels()
407 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels"); in read_stencil_pixels()
428 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels"); in read_stencil_pixels()
478 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels"); in read_rgba_pixels()
552 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels"); in read_rgba_pixels()
609 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels"); in read_rgba_pixels()
668 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels"); in fast_read_depth_stencil_pixels()
[all …]
Dtexgetimage.c90 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage"); in get_tex_depth()
116 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage"); in get_tex_depth()
175 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage"); in get_tex_depth_stencil()
220 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage"); in get_tex_stencil()
272 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage"); in get_tex_ycbcr()
338 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage()"); in get_tex_rgba_compressed()
360 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage"); in get_tex_rgba_compressed()
483 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage"); in get_tex_rgba_uncompressed()
513 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage()"); in get_tex_rgba_uncompressed()
682 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage"); in get_tex_memcpy()
[all …]
Dexternalobjects.c215 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s()", func); in _mesa_CreateMemoryObjectsEXT()
953 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s(numBufferBarriers=%u)", in _mesa_WaitSemaphoreEXT()
964 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s(numTextureBarriers=%u)", in _mesa_WaitSemaphoreEXT()
1013 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s(numBufferBarriers=%u)", in _mesa_SignalSemaphoreEXT()
1024 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s(numTextureBarriers=%u)", in _mesa_SignalSemaphoreEXT()
1160 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s", func); in _mesa_ImportSemaphoreFdEXT()
1202 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s", func); in _mesa_ImportSemaphoreWin32HandleEXT()
1246 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s", func); in _mesa_ImportSemaphoreWin32NameEXT()
Dfeedback.c237 _mesa_error(ctx, GL_OUT_OF_MEMORY, "Cannot allocate HWSelectModeBeginEnd"); in alloc_select_resource()
246 _mesa_error(ctx, GL_OUT_OF_MEMORY, "Cannot allocate name stack save buffer"); in alloc_select_resource()
254 _mesa_error(ctx, GL_OUT_OF_MEMORY, "Cannot allocate select result buffer"); in alloc_select_resource()
273 _mesa_error(ctx, GL_OUT_OF_MEMORY, "Cannot init result buffer"); in alloc_select_resource()
Dtexstorage.c159 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexStorage"); in initialize_texture_fields()
195 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexStorage"); in clear_texture_fields()
489 _mesa_error(ctx, GL_OUT_OF_MEMORY, in texture_storage()
534 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTex%sStorage%uD", in texture_storage()
Dqueryobj.c210 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBeginQuery"); in begin_query()
244 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glEndQuery"); in end_query()
567 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s", func); in create_queries()
741 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBeginQuery{Indexed}"); in _mesa_BeginQueryIndexed()
883 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glQueryCounter"); in _mesa_QueryCounter()
Dtexturebindless.c275 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexture*HandleARB()"); in get_texture_handle()
282 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexture*HandleARB()"); in get_texture_handle()
372 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetImageHandleARB()"); in get_image_handle()
379 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetImageHandleARB()"); in get_image_handle()
/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/
DTexture.cpp402 return error(GL_OUT_OF_MEMORY, false); in copy()
565 return error(GL_OUT_OF_MEMORY); in setImage()
605 return error(GL_OUT_OF_MEMORY); in setCompressedImage()
632 return error(GL_OUT_OF_MEMORY); in copyImage()
642 return error(GL_OUT_OF_MEMORY); in copyImage()
673 return error(GL_OUT_OF_MEMORY); in copySubImage()
823 return error(GL_OUT_OF_MEMORY); in generateMipmaps()
1073 return error(GL_OUT_OF_MEMORY); in setCompressedImage()
1299 return error(GL_OUT_OF_MEMORY); in setImage()
1318 return error(GL_OUT_OF_MEMORY); in copyImage()
[all …]
DRenderbuffer.cpp503 error(GL_OUT_OF_MEMORY); in Colorbuffer()
511 error(GL_OUT_OF_MEMORY); in Colorbuffer()
581 error(GL_OUT_OF_MEMORY); in DepthStencilbuffer()
589 error(GL_OUT_OF_MEMORY); in DepthStencilbuffer()
DIndexDataManager.cpp277 return GL_OUT_OF_MEMORY; in prepareIndexData()
318 return GL_OUT_OF_MEMORY; in prepareIndexData()
344 return GL_OUT_OF_MEMORY; in prepareIndexData()
DVertexDataManager.cpp116 return GL_OUT_OF_MEMORY; in prepareVertexData()
177 return GL_OUT_OF_MEMORY; in prepareVertexData()
Dmain.cpp125 case GL_OUT_OF_MEMORY: in error()
DBuffer.cpp65 return error(GL_OUT_OF_MEMORY); in bufferData()
/third_party/mesa3d/src/glx/
Drender2.c96 __glXSetError(gc, GL_OUT_OF_MEMORY); in __indirect_glMap1d()
159 __glXSetError(gc, GL_OUT_OF_MEMORY); in __indirect_glMap1f()
234 __glXSetError(gc, GL_OUT_OF_MEMORY); in __indirect_glMap2d()
310 __glXSetError(gc, GL_OUT_OF_MEMORY); in __indirect_glMap2f()
Dsinglepix.c74 __glXSetError(gc, GL_OUT_OF_MEMORY); in __indirect_glGetSeparableFilter()
88 __glXSetError(gc, GL_OUT_OF_MEMORY); in __indirect_glGetSeparableFilter()
Drenderpix.c89 __glXSetError(gc, GL_OUT_OF_MEMORY); in __glXSendLargeImage()
182 __glXSetError(gc, GL_OUT_OF_MEMORY); in __indirect_glSeparableFilter2D()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/
DFenceNVGL.cpp77 GL_OUT_OF_MEMORY); in set()
99 GL_OUT_OF_MEMORY); in finish()
DSyncGL.cpp42 GL_OUT_OF_MEMORY); in set()
/third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/
DFenceNVGL.cpp74 "glFenceSync failed to create a GLsync object.", GL_OUT_OF_MEMORY); in set()
95 GL_OUT_OF_MEMORY); in finish()
DSyncGL.cpp41 "glFenceSync failed to create a GLsync object.", GL_OUT_OF_MEMORY); in set()
/third_party/vk-gl-cts/modules/glshared/
DglsMemoryStressCase.cpp49 case GL_OUT_OF_MEMORY: in glErrorToString()
646 m_glError = GL_OUT_OF_MEMORY; in allocateTexture()
736 m_glError = GL_OUT_OF_MEMORY; in allocateBuffer()
874 else if (allocator.getGLError() != GL_OUT_OF_MEMORY) in iterate()
/third_party/mesa3d/src/mesa/program/
Dprogramopt.c75 _mesa_error(ctx, GL_OUT_OF_MEMORY, in insert_mvp_dp4_code()
143 _mesa_error(ctx, GL_OUT_OF_MEMORY, in insert_mvp_mad_code()
275 _mesa_error(ctx, GL_OUT_OF_MEMORY, in _mesa_append_fog_code()
/third_party/vk-gl-cts/framework/opengl/
DgluDefs.cpp80 if (err == GL_OUT_OF_MEMORY) in checkError()
/third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/
DThread.cpp103 mContext->handleError(GL_OUT_OF_MEMORY, gl::err::kContextLost, __FILE__, ANGLE_FUNCTION, in getValidContext()

12345678