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/third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/
Dfunctionsgl_typedefs.h36 typedef unsigned int GLuint; typedef
55 GLuint id,
62 GLuint id,
67 typedef void(INTERNAL_GL_APIENTRY *GLDEBUGPROCAMD)(GLuint id,
117 typedef void(INTERNAL_GL_APIENTRY *PFNGLSTENCILFUNCPROC)(GLenum, GLint, GLuint);
118 typedef void(INTERNAL_GL_APIENTRY *PFNGLSTENCILMASKPROC)(GLuint);
144 typedef void(INTERNAL_GL_APIENTRY *PFNGLBINDTEXTUREPROC)(GLenum, GLuint);
165 typedef void(INTERNAL_GL_APIENTRY *PFNGLDELETETEXTURESPROC)(GLsizei, const GLuint *);
168 typedef void(INTERNAL_GL_APIENTRY *PFNGLGENTEXTURESPROC)(GLsizei, GLuint *);
169 typedef GLboolean(INTERNAL_GL_APIENTRY *PFNGLISTEXTUREPROC)(GLuint);
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Dnull_functions.cpp15 void INTERNAL_GL_APIENTRY glActiveShaderProgramNULL(GLuint pipeline, GLuint program) {} in glActiveShaderProgramNULL()
19 void INTERNAL_GL_APIENTRY glAttachShaderNULL(GLuint program, GLuint shader) {} in glAttachShaderNULL()
21 void INTERNAL_GL_APIENTRY glBeginConditionalRenderNULL(GLuint id, GLenum mode) {} in glBeginConditionalRenderNULL()
23 void INTERNAL_GL_APIENTRY glBeginQueryNULL(GLenum target, GLuint id) {} in glBeginQueryNULL()
25 void INTERNAL_GL_APIENTRY glBeginQueryIndexedNULL(GLenum target, GLuint index, GLuint id) {} in glBeginQueryIndexedNULL()
29 void INTERNAL_GL_APIENTRY glBindAttribLocationNULL(GLuint program, GLuint index, const GLchar *name) in glBindAttribLocationNULL()
32 void INTERNAL_GL_APIENTRY glBindBufferNULL(GLenum target, GLuint buffer) {} in glBindBufferNULL()
34 void INTERNAL_GL_APIENTRY glBindBufferBaseNULL(GLenum target, GLuint index, GLuint buffer) {} in glBindBufferBaseNULL()
37 glBindBufferRangeNULL(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) in glBindBufferRangeNULL()
41 GLuint first, in glBindBuffersBaseNULL()
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Dnull_functions.h18 void INTERNAL_GL_APIENTRY glActiveShaderProgramNULL(GLuint pipeline, GLuint program);
20 void INTERNAL_GL_APIENTRY glAttachShaderNULL(GLuint program, GLuint shader);
21 void INTERNAL_GL_APIENTRY glBeginConditionalRenderNULL(GLuint id, GLenum mode);
22 void INTERNAL_GL_APIENTRY glBeginQueryNULL(GLenum target, GLuint id);
23 void INTERNAL_GL_APIENTRY glBeginQueryIndexedNULL(GLenum target, GLuint index, GLuint id);
25 void INTERNAL_GL_APIENTRY glBindAttribLocationNULL(GLuint program,
26 GLuint index,
28 void INTERNAL_GL_APIENTRY glBindBufferNULL(GLenum target, GLuint buffer);
29 void INTERNAL_GL_APIENTRY glBindBufferBaseNULL(GLenum target, GLuint index, GLuint buffer);
31 glBindBufferRangeNULL(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/
Dfunctionsgl_typedefs.h36 typedef unsigned int GLuint; typedef
55 GLuint id,
62 GLuint id,
67 typedef void(INTERNAL_GL_APIENTRY *GLDEBUGPROCAMD)(GLuint id,
117 typedef void(INTERNAL_GL_APIENTRY *PFNGLSTENCILFUNCPROC)(GLenum, GLint, GLuint);
118 typedef void(INTERNAL_GL_APIENTRY *PFNGLSTENCILMASKPROC)(GLuint);
144 typedef void(INTERNAL_GL_APIENTRY *PFNGLBINDTEXTUREPROC)(GLenum, GLuint);
165 typedef void(INTERNAL_GL_APIENTRY *PFNGLDELETETEXTURESPROC)(GLsizei, const GLuint *);
168 typedef void(INTERNAL_GL_APIENTRY *PFNGLGENTEXTURESPROC)(GLsizei, GLuint *);
169 typedef GLboolean(INTERNAL_GL_APIENTRY *PFNGLISTEXTUREPROC)(GLuint);
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Dnull_functions.cpp15 void INTERNAL_GL_APIENTRY glActiveShaderProgramNULL(GLuint pipeline, GLuint program) {} in glActiveShaderProgramNULL()
19 void INTERNAL_GL_APIENTRY glAttachShaderNULL(GLuint program, GLuint shader) {} in glAttachShaderNULL()
21 void INTERNAL_GL_APIENTRY glBeginConditionalRenderNULL(GLuint id, GLenum mode) {} in glBeginConditionalRenderNULL()
23 void INTERNAL_GL_APIENTRY glBeginQueryNULL(GLenum target, GLuint id) {} in glBeginQueryNULL()
25 void INTERNAL_GL_APIENTRY glBeginQueryIndexedNULL(GLenum target, GLuint index, GLuint id) {} in glBeginQueryIndexedNULL()
29 void INTERNAL_GL_APIENTRY glBindAttribLocationNULL(GLuint program, GLuint index, const GLchar *name) in glBindAttribLocationNULL()
32 void INTERNAL_GL_APIENTRY glBindBufferNULL(GLenum target, GLuint buffer) {} in glBindBufferNULL()
34 void INTERNAL_GL_APIENTRY glBindBufferBaseNULL(GLenum target, GLuint index, GLuint buffer) {} in glBindBufferBaseNULL()
37 glBindBufferRangeNULL(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) in glBindBufferRangeNULL()
41 GLuint first, in glBindBuffersBaseNULL()
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Dnull_functions.h18 void INTERNAL_GL_APIENTRY glActiveShaderProgramNULL(GLuint pipeline, GLuint program);
20 void INTERNAL_GL_APIENTRY glAttachShaderNULL(GLuint program, GLuint shader);
21 void INTERNAL_GL_APIENTRY glBeginConditionalRenderNULL(GLuint id, GLenum mode);
22 void INTERNAL_GL_APIENTRY glBeginQueryNULL(GLenum target, GLuint id);
23 void INTERNAL_GL_APIENTRY glBeginQueryIndexedNULL(GLenum target, GLuint index, GLuint id);
25 void INTERNAL_GL_APIENTRY glBindAttribLocationNULL(GLuint program,
26 GLuint index,
28 void INTERNAL_GL_APIENTRY glBindBufferNULL(GLenum target, GLuint buffer);
29 void INTERNAL_GL_APIENTRY glBindBufferBaseNULL(GLenum target, GLuint index, GLuint buffer);
31 glBindBufferRangeNULL(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
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/third_party/vk-gl-cts/external/openglcts/modules/glesext/geometry_shader/
DesextcGeometryShaderAPI.hpp81 glw::GLuint m_fbo_id;
82 glw::GLuint m_fs_po_id;
83 glw::GLuint m_gs_po_id;
84 glw::GLuint m_pipeline_object_id;
85 glw::GLuint m_to_id;
86 glw::GLuint m_vao_id;
87 glw::GLuint m_vs_po_id;
124 glw::GLuint m_gs_id;
169 glw::GLuint m_po_id;
215 glw::GLuint m_fs_id;
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/third_party/vk-gl-cts/external/openglcts/modules/gles31/
Des31cTextureStorageMultisampleFunctionalTests.hpp51 glw::GLuint dst_fbo_id;
52 glw::GLuint dst_to_color_id;
53 glw::GLuint dst_to_depth_stencil_id;
54 glw::GLuint src_fbo_id;
55 glw::GLuint src_to_color_id;
56 glw::GLuint src_to_depth_stencil_id;
73 glw::GLuint fbo_dst_id;
74 glw::GLuint fbo_src_id;
75 glw::GLuint fs_depth_preview_id;
76 glw::GLuint fs_id;
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/third_party/skia/third_party/externals/angle2/src/libGL/
Dentry_points_gl_3_autogen.h20 ANGLE_EXPORT void GL_APIENTRY GL_BeginConditionalRender(GLuint id, GLenum mode);
22 ANGLE_EXPORT void GL_APIENTRY GL_BindBufferBase(GLenum target, GLuint index, GLuint buffer);
24 GL_BindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
25 ANGLE_EXPORT void GL_APIENTRY GL_BindFragDataLocation(GLuint program,
26 GLuint color,
28 ANGLE_EXPORT void GL_APIENTRY GL_BindFramebuffer(GLenum target, GLuint framebuffer);
29 ANGLE_EXPORT void GL_APIENTRY GL_BindRenderbuffer(GLenum target, GLuint renderbuffer);
30 ANGLE_EXPORT void GL_APIENTRY GL_BindVertexArray(GLuint array);
53 const GLuint *value);
55 GL_ColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
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Dentry_points_gl_4_autogen.h20 ANGLE_EXPORT void GL_APIENTRY GL_BeginQueryIndexed(GLenum target, GLuint index, GLuint id);
21 ANGLE_EXPORT void GL_APIENTRY GL_BindTransformFeedback(GLenum target, GLuint id);
22 ANGLE_EXPORT void GL_APIENTRY GL_BlendEquationSeparatei(GLuint buf,
25 ANGLE_EXPORT void GL_APIENTRY GL_BlendEquationi(GLuint buf, GLenum mode);
27 GL_BlendFuncSeparatei(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
28 ANGLE_EXPORT void GL_APIENTRY GL_BlendFunci(GLuint buf, GLenum src, GLenum dst);
29 ANGLE_EXPORT void GL_APIENTRY GL_DeleteTransformFeedbacks(GLsizei n, const GLuint *ids);
34 ANGLE_EXPORT void GL_APIENTRY GL_DrawTransformFeedback(GLenum mode, GLuint id);
35 ANGLE_EXPORT void GL_APIENTRY GL_DrawTransformFeedbackStream(GLenum mode, GLuint id, GLuint stream);
36 ANGLE_EXPORT void GL_APIENTRY GL_EndQueryIndexed(GLenum target, GLuint index);
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/third_party/skia/third_party/externals/angle2/src/libANGLE/
DContext_gl_3_autogen.h14 void beginConditionalRender(GLuint id, GLenum mode); \
19 void vertexAttribI1i(GLuint index, GLint x); \
20 void vertexAttribI1iv(GLuint index, const GLint *v); \
21 void vertexAttribI1ui(GLuint index, GLuint x); \
22 void vertexAttribI1uiv(GLuint index, const GLuint *v); \
23 void vertexAttribI2i(GLuint index, GLint x, GLint y); \
24 void vertexAttribI2iv(GLuint index, const GLint *v); \
25 void vertexAttribI2ui(GLuint index, GLuint x, GLuint y); \
26 void vertexAttribI2uiv(GLuint index, const GLuint *v); \
27 void vertexAttribI3i(GLuint index, GLint x, GLint y, GLint z); \
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/third_party/vk-gl-cts/external/openglcts/modules/gl/
Dgl4cCopyImageTests.hpp108 glw::GLuint m_width;
109 glw::GLuint m_height;
110 glw::GLuint m_level;
119 glw::GLuint m_dst_x;
120 glw::GLuint m_dst_y;
122 glw::GLuint m_src_x;
123 glw::GLuint m_src_y;
124 glw::GLuint m_width;
125 glw::GLuint m_height;
129 …void calculateDimmensions(glw::GLenum target, glw::GLuint level, glw::GLuint width, glw::GLuint he…
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Dgl3cTransformFeedbackTests.hpp92 glw::GLuint m_buffer_0;
93 glw::GLuint m_buffer_1;
95 glw::GLuint m_vertex_array_object;
97 glw::GLuint m_transform_feedback_object_0;
98 glw::GLuint m_transform_feedback_object_1;
100 glw::GLuint m_query_object;
102 glw::GLuint m_program_id_with_input_output;
103 glw::GLuint m_program_id_with_output;
104 glw::GLuint m_program_id_without_output;
105 glw::GLuint m_program_id_with_geometry_shader;
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Dgl4cShaderAtomicCounterOpsTests.hpp44 glw::GLuint m_inputValue;
45 glw::GLuint m_paramValue;
46 glw::GLuint m_compareValue;
50 virtual glw::GLuint iterate(glw::GLuint input, glw::GLuint param, glw::GLuint compare) const = 0;
53 AtomicOperation(std::string function, glw::GLuint inputValue, glw::GLuint paramValue, in AtomicOperation()
54 glw::GLuint compareValue = 0, bool testReturnValue = false) in AtomicOperation()
67 glw::GLuint getResult(unsigned int iterations) const in getResult()
69 glw::GLuint result = m_inputValue; in getResult()
81 inline glw::GLuint getInputValue() const in getInputValue()
85 inline glw::GLuint getParamValue() const in getParamValue()
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/third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/
DContext_gles_3_1_autogen.h14 void activeShaderProgram(GLuint pipeline, GLuint program); \
15 void bindImageTexture(GLuint unit, TextureID texturePacked, GLint level, GLboolean layered, \
17 void bindProgramPipeline(GLuint pipeline); \
18 void bindVertexBuffer(GLuint bindingindex, BufferID bufferPacked, GLintptr offset, \
20 GLuint createShaderProgramv(ShaderType typePacked, GLsizei count, \
22 void deleteProgramPipelines(GLsizei n, const GLuint *pipelines); \
23 void dispatchCompute(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z); \
29 void genProgramPipelines(GLsizei n, GLuint *pipelines); \
30 void getBooleani_v(GLenum target, GLuint index, GLboolean *data); \
32 void getMultisamplefv(GLenum pname, GLuint index, GLfloat *val); \
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DCaps.h48 GLuint getMaxSamples() const;
52 GLuint getNearestSamples(GLuint requestedSamples) const;
284 GLuint queryCounterBitsTimeElapsed = 0;
285 GLuint queryCounterBitsTimestamp = 0;
323 GLuint maxViews = 1;
384 GLuint maxDebugMessageLength = 0;
385 GLuint maxDebugLoggedMessages = 0;
386 GLuint maxDebugGroupStackDepth = 0;
387 GLuint maxLabelLength = 0;
504 GLuint maxDualSourceDrawBuffers = 0;
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/third_party/mesa3d/src/mesa/main/
Dconsts_exts.h300 GLuint Count;
351 GLuint MaxIfDepth; /**< Maximum nested IF blocks */
390 GLuint MaxInstructions;
391 GLuint MaxAluInstructions;
392 GLuint MaxTexInstructions;
393 GLuint MaxTexIndirections;
394 GLuint MaxAttribs;
395 GLuint MaxTemps;
396 GLuint MaxAddressRegs;
397 GLuint MaxAddressOffset; /**< [-MaxAddressOffset, MaxAddressOffset-1] */
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/third_party/flutter/skia/third_party/externals/angle2/src/libGL/
Dentry_points_gl_3_3_autogen.h19 ANGLE_EXPORT void GL_APIENTRY BindFragDataLocationIndexed(GLuint program,
20 GLuint colorNumber,
21 GLuint index,
23 ANGLE_EXPORT void GL_APIENTRY BindSampler(GLuint unit, GLuint sampler);
24 ANGLE_EXPORT void GL_APIENTRY ColorP3ui(GLenum type, GLuint color);
25 ANGLE_EXPORT void GL_APIENTRY ColorP3uiv(GLenum type, const GLuint *color);
26 ANGLE_EXPORT void GL_APIENTRY ColorP4ui(GLenum type, GLuint color);
27 ANGLE_EXPORT void GL_APIENTRY ColorP4uiv(GLenum type, const GLuint *color);
28 ANGLE_EXPORT void GL_APIENTRY DeleteSamplers(GLsizei count, const GLuint *samplers);
29 ANGLE_EXPORT void GL_APIENTRY GenSamplers(GLsizei count, GLuint *samplers);
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Dentry_points_gl_4_5_autogen.h19 ANGLE_EXPORT void GL_APIENTRY BindTextureUnit(GLuint unit, GLuint texture);
20 ANGLE_EXPORT void GL_APIENTRY BlitNamedFramebuffer(GLuint readFramebuffer,
21 GLuint drawFramebuffer,
32 ANGLE_EXPORT GLenum GL_APIENTRY CheckNamedFramebufferStatus(GLuint framebuffer, GLenum target);
33 ANGLE_EXPORT void GL_APIENTRY ClearNamedBufferData(GLuint buffer,
38 ANGLE_EXPORT void GL_APIENTRY ClearNamedBufferSubData(GLuint buffer,
45 ANGLE_EXPORT void GL_APIENTRY ClearNamedFramebufferfi(GLuint framebuffer,
50 ANGLE_EXPORT void GL_APIENTRY ClearNamedFramebufferfv(GLuint framebuffer,
54 ANGLE_EXPORT void GL_APIENTRY ClearNamedFramebufferiv(GLuint framebuffer,
58 ANGLE_EXPORT void GL_APIENTRY ClearNamedFramebufferuiv(GLuint framebuffer,
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Dentry_points_gl_3_0_autogen.h19 ANGLE_EXPORT void GL_APIENTRY BeginConditionalRender(GLuint id, GLenum mode);
21 ANGLE_EXPORT void GL_APIENTRY BindBufferBase(GLenum target, GLuint index, GLuint buffer);
23 BindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
24 ANGLE_EXPORT void GL_APIENTRY BindFragDataLocation(GLuint program,
25 GLuint color,
27 ANGLE_EXPORT void GL_APIENTRY BindFramebuffer(GLenum target, GLuint framebuffer);
28 ANGLE_EXPORT void GL_APIENTRY BindRenderbuffer(GLenum target, GLuint renderbuffer);
29 ANGLE_EXPORT void GL_APIENTRY BindVertexArray(GLuint array);
48 ANGLE_EXPORT void GL_APIENTRY ClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value);
50 ColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
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/third_party/openGLES/api/GL/
Dglcorearb.h69 typedef unsigned int GLuint; typedef
263 typedef void (APIENTRYP PFNGLSTENCILMASKPROC) (GLuint mask);
272 typedef void (APIENTRYP PFNGLSTENCILFUNCPROC) (GLenum func, GLint ref, GLuint mask);
312 GLAPI void APIENTRY glStencilMask (GLuint mask);
321 GLAPI void APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
390 typedef void (APIENTRYP PFNGLBINDTEXTUREPROC) (GLenum target, GLuint texture);
391 typedef void (APIENTRYP PFNGLDELETETEXTURESPROC) (GLsizei n, const GLuint *textures);
392 typedef void (APIENTRYP PFNGLGENTEXTURESPROC) (GLsizei n, GLuint *textures);
393 typedef GLboolean (APIENTRYP PFNGLISTEXTUREPROC) (GLuint texture);
405 GLAPI void APIENTRY glBindTexture (GLenum target, GLuint texture);
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/third_party/mesa3d/include/GL/
Dglcorearb.h88 typedef unsigned int GLuint; typedef
282 typedef void (APIENTRYP PFNGLSTENCILMASKPROC) (GLuint mask);
291 typedef void (APIENTRYP PFNGLSTENCILFUNCPROC) (GLenum func, GLint ref, GLuint mask);
331 GLAPI void APIENTRY glStencilMask (GLuint mask);
340 GLAPI void APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
409 typedef void (APIENTRYP PFNGLBINDTEXTUREPROC) (GLenum target, GLuint texture);
410 typedef void (APIENTRYP PFNGLDELETETEXTURESPROC) (GLsizei n, const GLuint *textures);
411 typedef void (APIENTRYP PFNGLGENTEXTURESPROC) (GLsizei n, GLuint *textures);
412 typedef GLboolean (APIENTRYP PFNGLISTEXTUREPROC) (GLuint texture);
424 GLAPI void APIENTRY glBindTexture (GLenum target, GLuint texture);
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/third_party/skia/third_party/externals/angle2/src/libGLESv2/
Dentry_points_gles_3_1_autogen.h19 ANGLE_EXPORT void GL_APIENTRY GL_ActiveShaderProgram(GLuint pipeline, GLuint program);
20 ANGLE_EXPORT void GL_APIENTRY GL_BindImageTexture(GLuint unit,
21 GLuint texture,
27 ANGLE_EXPORT void GL_APIENTRY GL_BindProgramPipeline(GLuint pipeline);
28 ANGLE_EXPORT void GL_APIENTRY GL_BindVertexBuffer(GLuint bindingindex,
29 GLuint buffer,
32 ANGLE_EXPORT GLuint GL_APIENTRY GL_CreateShaderProgramv(GLenum type,
35 ANGLE_EXPORT void GL_APIENTRY GL_DeleteProgramPipelines(GLsizei n, const GLuint *pipelines);
36 ANGLE_EXPORT void GL_APIENTRY GL_DispatchCompute(GLuint num_groups_x,
37 GLuint num_groups_y,
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/third_party/flutter/skia/third_party/externals/angle2/src/libGLESv2/
Dentry_points_gles_3_1_autogen.h20 ANGLE_EXPORT void GL_APIENTRY ActiveShaderProgram(GLuint pipeline, GLuint program);
21 ANGLE_EXPORT void GL_APIENTRY BindImageTexture(GLuint unit,
22 GLuint texture,
28 ANGLE_EXPORT void GL_APIENTRY BindProgramPipeline(GLuint pipeline);
29 ANGLE_EXPORT void GL_APIENTRY BindVertexBuffer(GLuint bindingindex,
30 GLuint buffer,
33 ANGLE_EXPORT GLuint GL_APIENTRY CreateShaderProgramv(GLenum type,
36 ANGLE_EXPORT void GL_APIENTRY DeleteProgramPipelines(GLsizei n, const GLuint *pipelines);
37 ANGLE_EXPORT void GL_APIENTRY DispatchCompute(GLuint num_groups_x,
38 GLuint num_groups_y,
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/third_party/skia/third_party/externals/opengl-registry/api/GL/
Dglcorearb.h87 typedef unsigned int GLuint; typedef
281 typedef void (APIENTRYP PFNGLSTENCILMASKPROC) (GLuint mask);
290 typedef void (APIENTRYP PFNGLSTENCILFUNCPROC) (GLenum func, GLint ref, GLuint mask);
330 GLAPI void APIENTRY glStencilMask (GLuint mask);
339 GLAPI void APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
408 typedef void (APIENTRYP PFNGLBINDTEXTUREPROC) (GLenum target, GLuint texture);
409 typedef void (APIENTRYP PFNGLDELETETEXTURESPROC) (GLsizei n, const GLuint *textures);
410 typedef void (APIENTRYP PFNGLGENTEXTURESPROC) (GLsizei n, GLuint *textures);
411 typedef GLboolean (APIENTRYP PFNGLISTEXTUREPROC) (GLuint texture);
423 GLAPI void APIENTRY glBindTexture (GLenum target, GLuint texture);
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