/third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/ |
D | functionsgl_typedefs.h | 36 typedef unsigned int GLuint; typedef 55 GLuint id, 62 GLuint id, 67 typedef void(INTERNAL_GL_APIENTRY *GLDEBUGPROCAMD)(GLuint id, 117 typedef void(INTERNAL_GL_APIENTRY *PFNGLSTENCILFUNCPROC)(GLenum, GLint, GLuint); 118 typedef void(INTERNAL_GL_APIENTRY *PFNGLSTENCILMASKPROC)(GLuint); 144 typedef void(INTERNAL_GL_APIENTRY *PFNGLBINDTEXTUREPROC)(GLenum, GLuint); 165 typedef void(INTERNAL_GL_APIENTRY *PFNGLDELETETEXTURESPROC)(GLsizei, const GLuint *); 168 typedef void(INTERNAL_GL_APIENTRY *PFNGLGENTEXTURESPROC)(GLsizei, GLuint *); 169 typedef GLboolean(INTERNAL_GL_APIENTRY *PFNGLISTEXTUREPROC)(GLuint); [all …]
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D | null_functions.cpp | 15 void INTERNAL_GL_APIENTRY glActiveShaderProgramNULL(GLuint pipeline, GLuint program) {} in glActiveShaderProgramNULL() 19 void INTERNAL_GL_APIENTRY glAttachShaderNULL(GLuint program, GLuint shader) {} in glAttachShaderNULL() 21 void INTERNAL_GL_APIENTRY glBeginConditionalRenderNULL(GLuint id, GLenum mode) {} in glBeginConditionalRenderNULL() 23 void INTERNAL_GL_APIENTRY glBeginQueryNULL(GLenum target, GLuint id) {} in glBeginQueryNULL() 25 void INTERNAL_GL_APIENTRY glBeginQueryIndexedNULL(GLenum target, GLuint index, GLuint id) {} in glBeginQueryIndexedNULL() 29 void INTERNAL_GL_APIENTRY glBindAttribLocationNULL(GLuint program, GLuint index, const GLchar *name) in glBindAttribLocationNULL() 32 void INTERNAL_GL_APIENTRY glBindBufferNULL(GLenum target, GLuint buffer) {} in glBindBufferNULL() 34 void INTERNAL_GL_APIENTRY glBindBufferBaseNULL(GLenum target, GLuint index, GLuint buffer) {} in glBindBufferBaseNULL() 37 glBindBufferRangeNULL(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) in glBindBufferRangeNULL() 41 GLuint first, in glBindBuffersBaseNULL() [all …]
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D | null_functions.h | 18 void INTERNAL_GL_APIENTRY glActiveShaderProgramNULL(GLuint pipeline, GLuint program); 20 void INTERNAL_GL_APIENTRY glAttachShaderNULL(GLuint program, GLuint shader); 21 void INTERNAL_GL_APIENTRY glBeginConditionalRenderNULL(GLuint id, GLenum mode); 22 void INTERNAL_GL_APIENTRY glBeginQueryNULL(GLenum target, GLuint id); 23 void INTERNAL_GL_APIENTRY glBeginQueryIndexedNULL(GLenum target, GLuint index, GLuint id); 25 void INTERNAL_GL_APIENTRY glBindAttribLocationNULL(GLuint program, 26 GLuint index, 28 void INTERNAL_GL_APIENTRY glBindBufferNULL(GLenum target, GLuint buffer); 29 void INTERNAL_GL_APIENTRY glBindBufferBaseNULL(GLenum target, GLuint index, GLuint buffer); 31 glBindBufferRangeNULL(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); [all …]
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/ |
D | functionsgl_typedefs.h | 36 typedef unsigned int GLuint; typedef 55 GLuint id, 62 GLuint id, 67 typedef void(INTERNAL_GL_APIENTRY *GLDEBUGPROCAMD)(GLuint id, 117 typedef void(INTERNAL_GL_APIENTRY *PFNGLSTENCILFUNCPROC)(GLenum, GLint, GLuint); 118 typedef void(INTERNAL_GL_APIENTRY *PFNGLSTENCILMASKPROC)(GLuint); 144 typedef void(INTERNAL_GL_APIENTRY *PFNGLBINDTEXTUREPROC)(GLenum, GLuint); 165 typedef void(INTERNAL_GL_APIENTRY *PFNGLDELETETEXTURESPROC)(GLsizei, const GLuint *); 168 typedef void(INTERNAL_GL_APIENTRY *PFNGLGENTEXTURESPROC)(GLsizei, GLuint *); 169 typedef GLboolean(INTERNAL_GL_APIENTRY *PFNGLISTEXTUREPROC)(GLuint); [all …]
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D | null_functions.cpp | 15 void INTERNAL_GL_APIENTRY glActiveShaderProgramNULL(GLuint pipeline, GLuint program) {} in glActiveShaderProgramNULL() 19 void INTERNAL_GL_APIENTRY glAttachShaderNULL(GLuint program, GLuint shader) {} in glAttachShaderNULL() 21 void INTERNAL_GL_APIENTRY glBeginConditionalRenderNULL(GLuint id, GLenum mode) {} in glBeginConditionalRenderNULL() 23 void INTERNAL_GL_APIENTRY glBeginQueryNULL(GLenum target, GLuint id) {} in glBeginQueryNULL() 25 void INTERNAL_GL_APIENTRY glBeginQueryIndexedNULL(GLenum target, GLuint index, GLuint id) {} in glBeginQueryIndexedNULL() 29 void INTERNAL_GL_APIENTRY glBindAttribLocationNULL(GLuint program, GLuint index, const GLchar *name) in glBindAttribLocationNULL() 32 void INTERNAL_GL_APIENTRY glBindBufferNULL(GLenum target, GLuint buffer) {} in glBindBufferNULL() 34 void INTERNAL_GL_APIENTRY glBindBufferBaseNULL(GLenum target, GLuint index, GLuint buffer) {} in glBindBufferBaseNULL() 37 glBindBufferRangeNULL(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) in glBindBufferRangeNULL() 41 GLuint first, in glBindBuffersBaseNULL() [all …]
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D | null_functions.h | 18 void INTERNAL_GL_APIENTRY glActiveShaderProgramNULL(GLuint pipeline, GLuint program); 20 void INTERNAL_GL_APIENTRY glAttachShaderNULL(GLuint program, GLuint shader); 21 void INTERNAL_GL_APIENTRY glBeginConditionalRenderNULL(GLuint id, GLenum mode); 22 void INTERNAL_GL_APIENTRY glBeginQueryNULL(GLenum target, GLuint id); 23 void INTERNAL_GL_APIENTRY glBeginQueryIndexedNULL(GLenum target, GLuint index, GLuint id); 25 void INTERNAL_GL_APIENTRY glBindAttribLocationNULL(GLuint program, 26 GLuint index, 28 void INTERNAL_GL_APIENTRY glBindBufferNULL(GLenum target, GLuint buffer); 29 void INTERNAL_GL_APIENTRY glBindBufferBaseNULL(GLenum target, GLuint index, GLuint buffer); 31 glBindBufferRangeNULL(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); [all …]
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/third_party/vk-gl-cts/external/openglcts/modules/glesext/geometry_shader/ |
D | esextcGeometryShaderAPI.hpp | 81 glw::GLuint m_fbo_id; 82 glw::GLuint m_fs_po_id; 83 glw::GLuint m_gs_po_id; 84 glw::GLuint m_pipeline_object_id; 85 glw::GLuint m_to_id; 86 glw::GLuint m_vao_id; 87 glw::GLuint m_vs_po_id; 124 glw::GLuint m_gs_id; 169 glw::GLuint m_po_id; 215 glw::GLuint m_fs_id; [all …]
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/third_party/vk-gl-cts/external/openglcts/modules/gles31/ |
D | es31cTextureStorageMultisampleFunctionalTests.hpp | 51 glw::GLuint dst_fbo_id; 52 glw::GLuint dst_to_color_id; 53 glw::GLuint dst_to_depth_stencil_id; 54 glw::GLuint src_fbo_id; 55 glw::GLuint src_to_color_id; 56 glw::GLuint src_to_depth_stencil_id; 73 glw::GLuint fbo_dst_id; 74 glw::GLuint fbo_src_id; 75 glw::GLuint fs_depth_preview_id; 76 glw::GLuint fs_id; [all …]
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/third_party/skia/third_party/externals/angle2/src/libGL/ |
D | entry_points_gl_3_autogen.h | 20 ANGLE_EXPORT void GL_APIENTRY GL_BeginConditionalRender(GLuint id, GLenum mode); 22 ANGLE_EXPORT void GL_APIENTRY GL_BindBufferBase(GLenum target, GLuint index, GLuint buffer); 24 GL_BindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); 25 ANGLE_EXPORT void GL_APIENTRY GL_BindFragDataLocation(GLuint program, 26 GLuint color, 28 ANGLE_EXPORT void GL_APIENTRY GL_BindFramebuffer(GLenum target, GLuint framebuffer); 29 ANGLE_EXPORT void GL_APIENTRY GL_BindRenderbuffer(GLenum target, GLuint renderbuffer); 30 ANGLE_EXPORT void GL_APIENTRY GL_BindVertexArray(GLuint array); 53 const GLuint *value); 55 GL_ColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); [all …]
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D | entry_points_gl_4_autogen.h | 20 ANGLE_EXPORT void GL_APIENTRY GL_BeginQueryIndexed(GLenum target, GLuint index, GLuint id); 21 ANGLE_EXPORT void GL_APIENTRY GL_BindTransformFeedback(GLenum target, GLuint id); 22 ANGLE_EXPORT void GL_APIENTRY GL_BlendEquationSeparatei(GLuint buf, 25 ANGLE_EXPORT void GL_APIENTRY GL_BlendEquationi(GLuint buf, GLenum mode); 27 GL_BlendFuncSeparatei(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); 28 ANGLE_EXPORT void GL_APIENTRY GL_BlendFunci(GLuint buf, GLenum src, GLenum dst); 29 ANGLE_EXPORT void GL_APIENTRY GL_DeleteTransformFeedbacks(GLsizei n, const GLuint *ids); 34 ANGLE_EXPORT void GL_APIENTRY GL_DrawTransformFeedback(GLenum mode, GLuint id); 35 ANGLE_EXPORT void GL_APIENTRY GL_DrawTransformFeedbackStream(GLenum mode, GLuint id, GLuint stream); 36 ANGLE_EXPORT void GL_APIENTRY GL_EndQueryIndexed(GLenum target, GLuint index); [all …]
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/third_party/skia/third_party/externals/angle2/src/libANGLE/ |
D | Context_gl_3_autogen.h | 14 void beginConditionalRender(GLuint id, GLenum mode); \ 19 void vertexAttribI1i(GLuint index, GLint x); \ 20 void vertexAttribI1iv(GLuint index, const GLint *v); \ 21 void vertexAttribI1ui(GLuint index, GLuint x); \ 22 void vertexAttribI1uiv(GLuint index, const GLuint *v); \ 23 void vertexAttribI2i(GLuint index, GLint x, GLint y); \ 24 void vertexAttribI2iv(GLuint index, const GLint *v); \ 25 void vertexAttribI2ui(GLuint index, GLuint x, GLuint y); \ 26 void vertexAttribI2uiv(GLuint index, const GLuint *v); \ 27 void vertexAttribI3i(GLuint index, GLint x, GLint y, GLint z); \ [all …]
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/third_party/vk-gl-cts/external/openglcts/modules/gl/ |
D | gl4cCopyImageTests.hpp | 108 glw::GLuint m_width; 109 glw::GLuint m_height; 110 glw::GLuint m_level; 119 glw::GLuint m_dst_x; 120 glw::GLuint m_dst_y; 122 glw::GLuint m_src_x; 123 glw::GLuint m_src_y; 124 glw::GLuint m_width; 125 glw::GLuint m_height; 129 …void calculateDimmensions(glw::GLenum target, glw::GLuint level, glw::GLuint width, glw::GLuint he… [all …]
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D | gl3cTransformFeedbackTests.hpp | 92 glw::GLuint m_buffer_0; 93 glw::GLuint m_buffer_1; 95 glw::GLuint m_vertex_array_object; 97 glw::GLuint m_transform_feedback_object_0; 98 glw::GLuint m_transform_feedback_object_1; 100 glw::GLuint m_query_object; 102 glw::GLuint m_program_id_with_input_output; 103 glw::GLuint m_program_id_with_output; 104 glw::GLuint m_program_id_without_output; 105 glw::GLuint m_program_id_with_geometry_shader; [all …]
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D | gl4cShaderAtomicCounterOpsTests.hpp | 44 glw::GLuint m_inputValue; 45 glw::GLuint m_paramValue; 46 glw::GLuint m_compareValue; 50 virtual glw::GLuint iterate(glw::GLuint input, glw::GLuint param, glw::GLuint compare) const = 0; 53 AtomicOperation(std::string function, glw::GLuint inputValue, glw::GLuint paramValue, in AtomicOperation() 54 glw::GLuint compareValue = 0, bool testReturnValue = false) in AtomicOperation() 67 glw::GLuint getResult(unsigned int iterations) const in getResult() 69 glw::GLuint result = m_inputValue; in getResult() 81 inline glw::GLuint getInputValue() const in getInputValue() 85 inline glw::GLuint getParamValue() const in getParamValue() [all …]
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/third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/ |
D | Context_gles_3_1_autogen.h | 14 void activeShaderProgram(GLuint pipeline, GLuint program); \ 15 void bindImageTexture(GLuint unit, TextureID texturePacked, GLint level, GLboolean layered, \ 17 void bindProgramPipeline(GLuint pipeline); \ 18 void bindVertexBuffer(GLuint bindingindex, BufferID bufferPacked, GLintptr offset, \ 20 GLuint createShaderProgramv(ShaderType typePacked, GLsizei count, \ 22 void deleteProgramPipelines(GLsizei n, const GLuint *pipelines); \ 23 void dispatchCompute(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z); \ 29 void genProgramPipelines(GLsizei n, GLuint *pipelines); \ 30 void getBooleani_v(GLenum target, GLuint index, GLboolean *data); \ 32 void getMultisamplefv(GLenum pname, GLuint index, GLfloat *val); \ [all …]
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D | Caps.h | 48 GLuint getMaxSamples() const; 52 GLuint getNearestSamples(GLuint requestedSamples) const; 284 GLuint queryCounterBitsTimeElapsed = 0; 285 GLuint queryCounterBitsTimestamp = 0; 323 GLuint maxViews = 1; 384 GLuint maxDebugMessageLength = 0; 385 GLuint maxDebugLoggedMessages = 0; 386 GLuint maxDebugGroupStackDepth = 0; 387 GLuint maxLabelLength = 0; 504 GLuint maxDualSourceDrawBuffers = 0; [all …]
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/third_party/mesa3d/src/mesa/main/ |
D | consts_exts.h | 300 GLuint Count; 351 GLuint MaxIfDepth; /**< Maximum nested IF blocks */ 390 GLuint MaxInstructions; 391 GLuint MaxAluInstructions; 392 GLuint MaxTexInstructions; 393 GLuint MaxTexIndirections; 394 GLuint MaxAttribs; 395 GLuint MaxTemps; 396 GLuint MaxAddressRegs; 397 GLuint MaxAddressOffset; /**< [-MaxAddressOffset, MaxAddressOffset-1] */ [all …]
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/third_party/flutter/skia/third_party/externals/angle2/src/libGL/ |
D | entry_points_gl_3_3_autogen.h | 19 ANGLE_EXPORT void GL_APIENTRY BindFragDataLocationIndexed(GLuint program, 20 GLuint colorNumber, 21 GLuint index, 23 ANGLE_EXPORT void GL_APIENTRY BindSampler(GLuint unit, GLuint sampler); 24 ANGLE_EXPORT void GL_APIENTRY ColorP3ui(GLenum type, GLuint color); 25 ANGLE_EXPORT void GL_APIENTRY ColorP3uiv(GLenum type, const GLuint *color); 26 ANGLE_EXPORT void GL_APIENTRY ColorP4ui(GLenum type, GLuint color); 27 ANGLE_EXPORT void GL_APIENTRY ColorP4uiv(GLenum type, const GLuint *color); 28 ANGLE_EXPORT void GL_APIENTRY DeleteSamplers(GLsizei count, const GLuint *samplers); 29 ANGLE_EXPORT void GL_APIENTRY GenSamplers(GLsizei count, GLuint *samplers); [all …]
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D | entry_points_gl_4_5_autogen.h | 19 ANGLE_EXPORT void GL_APIENTRY BindTextureUnit(GLuint unit, GLuint texture); 20 ANGLE_EXPORT void GL_APIENTRY BlitNamedFramebuffer(GLuint readFramebuffer, 21 GLuint drawFramebuffer, 32 ANGLE_EXPORT GLenum GL_APIENTRY CheckNamedFramebufferStatus(GLuint framebuffer, GLenum target); 33 ANGLE_EXPORT void GL_APIENTRY ClearNamedBufferData(GLuint buffer, 38 ANGLE_EXPORT void GL_APIENTRY ClearNamedBufferSubData(GLuint buffer, 45 ANGLE_EXPORT void GL_APIENTRY ClearNamedFramebufferfi(GLuint framebuffer, 50 ANGLE_EXPORT void GL_APIENTRY ClearNamedFramebufferfv(GLuint framebuffer, 54 ANGLE_EXPORT void GL_APIENTRY ClearNamedFramebufferiv(GLuint framebuffer, 58 ANGLE_EXPORT void GL_APIENTRY ClearNamedFramebufferuiv(GLuint framebuffer, [all …]
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D | entry_points_gl_3_0_autogen.h | 19 ANGLE_EXPORT void GL_APIENTRY BeginConditionalRender(GLuint id, GLenum mode); 21 ANGLE_EXPORT void GL_APIENTRY BindBufferBase(GLenum target, GLuint index, GLuint buffer); 23 BindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); 24 ANGLE_EXPORT void GL_APIENTRY BindFragDataLocation(GLuint program, 25 GLuint color, 27 ANGLE_EXPORT void GL_APIENTRY BindFramebuffer(GLenum target, GLuint framebuffer); 28 ANGLE_EXPORT void GL_APIENTRY BindRenderbuffer(GLenum target, GLuint renderbuffer); 29 ANGLE_EXPORT void GL_APIENTRY BindVertexArray(GLuint array); 48 ANGLE_EXPORT void GL_APIENTRY ClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value); 50 ColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); [all …]
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/third_party/openGLES/api/GL/ |
D | glcorearb.h | 69 typedef unsigned int GLuint; typedef 263 typedef void (APIENTRYP PFNGLSTENCILMASKPROC) (GLuint mask); 272 typedef void (APIENTRYP PFNGLSTENCILFUNCPROC) (GLenum func, GLint ref, GLuint mask); 312 GLAPI void APIENTRY glStencilMask (GLuint mask); 321 GLAPI void APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask); 390 typedef void (APIENTRYP PFNGLBINDTEXTUREPROC) (GLenum target, GLuint texture); 391 typedef void (APIENTRYP PFNGLDELETETEXTURESPROC) (GLsizei n, const GLuint *textures); 392 typedef void (APIENTRYP PFNGLGENTEXTURESPROC) (GLsizei n, GLuint *textures); 393 typedef GLboolean (APIENTRYP PFNGLISTEXTUREPROC) (GLuint texture); 405 GLAPI void APIENTRY glBindTexture (GLenum target, GLuint texture); [all …]
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/third_party/mesa3d/include/GL/ |
D | glcorearb.h | 88 typedef unsigned int GLuint; typedef 282 typedef void (APIENTRYP PFNGLSTENCILMASKPROC) (GLuint mask); 291 typedef void (APIENTRYP PFNGLSTENCILFUNCPROC) (GLenum func, GLint ref, GLuint mask); 331 GLAPI void APIENTRY glStencilMask (GLuint mask); 340 GLAPI void APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask); 409 typedef void (APIENTRYP PFNGLBINDTEXTUREPROC) (GLenum target, GLuint texture); 410 typedef void (APIENTRYP PFNGLDELETETEXTURESPROC) (GLsizei n, const GLuint *textures); 411 typedef void (APIENTRYP PFNGLGENTEXTURESPROC) (GLsizei n, GLuint *textures); 412 typedef GLboolean (APIENTRYP PFNGLISTEXTUREPROC) (GLuint texture); 424 GLAPI void APIENTRY glBindTexture (GLenum target, GLuint texture); [all …]
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/third_party/skia/third_party/externals/angle2/src/libGLESv2/ |
D | entry_points_gles_3_1_autogen.h | 19 ANGLE_EXPORT void GL_APIENTRY GL_ActiveShaderProgram(GLuint pipeline, GLuint program); 20 ANGLE_EXPORT void GL_APIENTRY GL_BindImageTexture(GLuint unit, 21 GLuint texture, 27 ANGLE_EXPORT void GL_APIENTRY GL_BindProgramPipeline(GLuint pipeline); 28 ANGLE_EXPORT void GL_APIENTRY GL_BindVertexBuffer(GLuint bindingindex, 29 GLuint buffer, 32 ANGLE_EXPORT GLuint GL_APIENTRY GL_CreateShaderProgramv(GLenum type, 35 ANGLE_EXPORT void GL_APIENTRY GL_DeleteProgramPipelines(GLsizei n, const GLuint *pipelines); 36 ANGLE_EXPORT void GL_APIENTRY GL_DispatchCompute(GLuint num_groups_x, 37 GLuint num_groups_y, [all …]
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/third_party/flutter/skia/third_party/externals/angle2/src/libGLESv2/ |
D | entry_points_gles_3_1_autogen.h | 20 ANGLE_EXPORT void GL_APIENTRY ActiveShaderProgram(GLuint pipeline, GLuint program); 21 ANGLE_EXPORT void GL_APIENTRY BindImageTexture(GLuint unit, 22 GLuint texture, 28 ANGLE_EXPORT void GL_APIENTRY BindProgramPipeline(GLuint pipeline); 29 ANGLE_EXPORT void GL_APIENTRY BindVertexBuffer(GLuint bindingindex, 30 GLuint buffer, 33 ANGLE_EXPORT GLuint GL_APIENTRY CreateShaderProgramv(GLenum type, 36 ANGLE_EXPORT void GL_APIENTRY DeleteProgramPipelines(GLsizei n, const GLuint *pipelines); 37 ANGLE_EXPORT void GL_APIENTRY DispatchCompute(GLuint num_groups_x, 38 GLuint num_groups_y, [all …]
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/third_party/skia/third_party/externals/opengl-registry/api/GL/ |
D | glcorearb.h | 87 typedef unsigned int GLuint; typedef 281 typedef void (APIENTRYP PFNGLSTENCILMASKPROC) (GLuint mask); 290 typedef void (APIENTRYP PFNGLSTENCILFUNCPROC) (GLenum func, GLint ref, GLuint mask); 330 GLAPI void APIENTRY glStencilMask (GLuint mask); 339 GLAPI void APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask); 408 typedef void (APIENTRYP PFNGLBINDTEXTUREPROC) (GLenum target, GLuint texture); 409 typedef void (APIENTRYP PFNGLDELETETEXTURESPROC) (GLsizei n, const GLuint *textures); 410 typedef void (APIENTRYP PFNGLGENTEXTURESPROC) (GLsizei n, GLuint *textures); 411 typedef GLboolean (APIENTRYP PFNGLISTEXTUREPROC) (GLuint texture); 423 GLAPI void APIENTRY glBindTexture (GLenum target, GLuint texture); [all …]
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