Searched refs:GPUShader5SamplerArrayIndexing (Results 1 – 3 of 3) sorted by relevance
40 const int GPUShader5SamplerArrayIndexing::m_n_small_textures = 4;41 const int GPUShader5SamplerArrayIndexing::m_n_texture_components = 4;42 const int GPUShader5SamplerArrayIndexing::m_big_texture_height = 3;43 const int GPUShader5SamplerArrayIndexing::m_big_texture_width = 3;44 const int GPUShader5SamplerArrayIndexing::m_n_texture_levels = 1;45 const int GPUShader5SamplerArrayIndexing::m_small_texture_height = 1;46 const int GPUShader5SamplerArrayIndexing::m_small_texture_width = 1;54 GPUShader5SamplerArrayIndexing::GPUShader5SamplerArrayIndexing(Context& context, const ExtParameter… in GPUShader5SamplerArrayIndexing() function in glcts::GPUShader5SamplerArrayIndexing71 void GPUShader5SamplerArrayIndexing::deinit(void) in deinit()139 void GPUShader5SamplerArrayIndexing::initTest(void) in initTest()[all …]
83 class GPUShader5SamplerArrayIndexing : public TestCaseBase class87 GPUShader5SamplerArrayIndexing(Context& context, const ExtParameters& extParams, const char* name,90 virtual ~GPUShader5SamplerArrayIndexing(void) in ~GPUShader5SamplerArrayIndexing()
57 …addChild(new GPUShader5SamplerArrayIndexing(m_context, m_extParams, "sampler_array_indexing", "Tes… in init()