Searched refs:GST_D3D11_MEMORY_LOCK (Results 1 – 2 of 2) sorted by relevance
236 #define GST_D3D11_MEMORY_LOCK(m) G_STMT_START { \ macro381 GST_D3D11_MEMORY_LOCK (dmem); in gst_d3d11_memory_map_full()455 GST_D3D11_MEMORY_LOCK (dmem); in gst_d3d11_memory_unmap_full()743 GST_D3D11_MEMORY_LOCK (mem); in gst_d3d11_memory_ensure_shader_resource_view()899 GST_D3D11_MEMORY_LOCK (mem); in gst_d3d11_memory_ensure_render_target_view()983 GST_D3D11_MEMORY_LOCK (mem); in gst_d3d11_memory_ensure_decoder_output_view()1093 GST_D3D11_MEMORY_LOCK (mem); in gst_d3d11_memory_ensure_processor_input_view()1175 GST_D3D11_MEMORY_LOCK (mem); in gst_d3d11_memory_ensure_processor_output_view()
8930 then GST_D3D11_MEMORY_LOCK() need to be used.