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Searched refs:GST_GL_TEXTURE_TARGET_NONE (Results 1 – 9 of 9) sorted by relevance

/third_party/gstreamer/gstplugins_base/gst-libs/gst/gl/
Dgstglformat.c524 return GST_GL_TEXTURE_TARGET_NONE; in gst_gl_texture_target_from_string()
533 return GST_GL_TEXTURE_TARGET_NONE; in gst_gl_texture_target_from_string()
576 return GST_GL_TEXTURE_TARGET_NONE; in gst_gl_texture_target_from_gl()
Dgstgl_enums.h43 GST_GL_TEXTURE_TARGET_NONE, enumerator
Dgstglutils.c675 g_return_val_if_fail (targets != NULL, GST_GL_TEXTURE_TARGET_NONE); in gst_gl_value_get_texture_target_mask()
716 g_return_val_if_fail (target != GST_GL_TEXTURE_TARGET_NONE, FALSE); in gst_gl_value_set_texture_target()
757 g_return_val_if_fail (target_mask != GST_GL_TEXTURE_TARGET_NONE, FALSE); in gst_gl_value_set_texture_target_from_mask()
Dgstglupload.c229 mem->input_target = GST_GL_TEXTURE_TARGET_NONE; in _gl_memory_upload_new()
230 mem->output_target = GST_GL_TEXTURE_TARGET_NONE; in _gl_memory_upload_new()
255 if (upload->input_target != GST_GL_TEXTURE_TARGET_NONE) { in _gl_memory_upload_transform_caps()
440 if (upload->output_target == GST_GL_TEXTURE_TARGET_NONE && in _gl_memory_upload_perform()
444 GST_GL_TEXTURE_TARGET_NONE); in _gl_memory_upload_perform()
Dgstglfilter.c766 if (to_target == GST_GL_TEXTURE_TARGET_NONE in gst_gl_filter_set_caps()
767 || from_target == GST_GL_TEXTURE_TARGET_NONE) in gst_gl_filter_set_caps()
Dgstglviewconvert.c482 if (to_target == GST_GL_TEXTURE_TARGET_NONE in gst_gl_view_convert_set_caps()
483 || from_target == GST_GL_TEXTURE_TARGET_NONE) in gst_gl_view_convert_set_caps()
Dgstglcolorconvert.c811 if (to_target == GST_GL_TEXTURE_TARGET_NONE in _gst_gl_color_convert_set_caps_unlocked()
812 || from_target == GST_GL_TEXTURE_TARGET_NONE) in _gst_gl_color_convert_set_caps_unlocked()
/third_party/gstreamer/gstplugins_base/ext/gl/
Dgstglimagesink.c1591 if (previous_target != GST_GL_TEXTURE_TARGET_NONE && in update_output_format()
/third_party/gstreamer/gstplugins_base/
DChangeLog3304 GST_GL_TEXTURE_TARGET_NONE value. The incomplete _create_shader() logic