Searched refs:GST_GL_TEXTURE_TARGET_RECTANGLE (Results 1 – 12 of 12) sorted by relevance
504 case GST_GL_TEXTURE_TARGET_RECTANGLE: in gst_gl_texture_target_to_string()529 return GST_GL_TEXTURE_TARGET_RECTANGLE; in gst_gl_texture_target_from_string()549 case GST_GL_TEXTURE_TARGET_RECTANGLE: in gst_gl_texture_target_to_gl()572 return GST_GL_TEXTURE_TARGET_RECTANGLE; in gst_gl_texture_target_from_gl()592 case GST_GL_TEXTURE_TARGET_RECTANGLE: in gst_gl_texture_target_to_buffer_pool_option()
45 GST_GL_TEXTURE_TARGET_RECTANGLE, enumerator
725 if (from == GST_GL_TEXTURE_TARGET_RECTANGLE) in _mangle_texture_access()740 if (to == GST_GL_TEXTURE_TARGET_RECTANGLE) in _mangle_texture_access()775 if (from == GST_GL_TEXTURE_TARGET_RECTANGLE) in _mangle_sampler_type()782 if (to == GST_GL_TEXTURE_TARGET_RECTANGLE) in _mangle_sampler_type()
199 if (tex_target && tex_target != GST_GL_TEXTURE_TARGET_RECTANGLE) in gst_gl_buffer_pool_set_config()201 tex_target = GST_GL_TEXTURE_TARGET_RECTANGLE; in gst_gl_buffer_pool_set_config()
720 } else if (target == GST_GL_TEXTURE_TARGET_RECTANGLE) { in gst_gl_value_set_texture_target()775 if (target_mask & (1 << GST_GL_TEXTURE_TARGET_RECTANGLE)) { in gst_gl_value_set_texture_target_from_mask()776 gst_gl_value_set_texture_target (&item, GST_GL_TEXTURE_TARGET_RECTANGLE); in gst_gl_value_set_texture_target_from_mask()
829 && to_target != GST_GL_TEXTURE_TARGET_RECTANGLE) in _gst_gl_color_convert_set_caps_unlocked()1242 if (target_mask & (1 << GST_GL_TEXTURE_TARGET_RECTANGLE)) { in _texture_target_demask()1243 return GST_GL_TEXTURE_TARGET_RECTANGLE; in _texture_target_demask()1907 convert->priv->from_texture_target == GST_GL_TEXTURE_TARGET_RECTANGLE; in _YUV_to_RGB()2449 if (convert->priv->from_texture_target == GST_GL_TEXTURE_TARGET_RECTANGLE in _create_shader()2450 && info->templ->target != GST_GL_TEXTURE_TARGET_RECTANGLE) { in _create_shader()2603 if (convert->priv->from_texture_target == GST_GL_TEXTURE_TARGET_RECTANGLE) { in _init_convert()
402 && to_target != GST_GL_TEXTURE_TARGET_RECTANGLE) in _view_convert_set_format()1238 (1 << GST_GL_TEXTURE_TARGET_2D | 1 << GST_GL_TEXTURE_TARGET_RECTANGLE); in _fixate_texture_target()1250 } else if (result_mask & (1 << GST_GL_TEXTURE_TARGET_RECTANGLE)) { in _fixate_texture_target()
259 1 << GST_GL_TEXTURE_TARGET_RECTANGLE | in _gl_memory_upload_transform_caps()1314 target_mask |= 1 << GST_GL_TEXTURE_TARGET_RECTANGLE; in _raw_data_upload_transform_caps()
212 if (gl_mem->tex_target == GST_GL_TEXTURE_TARGET_RECTANGLE) { in _calculate_unpack_length()
187 GST_GL_TEXTURE_TARGET_RECTANGLE,
126 surface, GST_GL_TEXTURE_TARGET_RECTANGLE, tex_format, in _create_glmem()
179 g_return_val_if_fail (target == GST_GL_TEXTURE_TARGET_RECTANGLE, NULL); in _io_surface_gl_memory_new()