Searched refs:GST_MAP_D3D11 (Results 1 – 8 of 8) sorted by relevance
383 if ((flags & GST_MAP_D3D11) == GST_MAP_D3D11) { in gst_d3d11_memory_map_full()457 if ((info->flags & GST_MAP_D3D11) == GST_MAP_D3D11) { in gst_d3d11_memory_unmap_full()1280 (GstMapFlags) (GST_MAP_READ | GST_MAP_D3D11))) { in gst_d3d11_memory_copy()
78 #define GST_MAP_D3D11 (GST_MAP_FLAG_LAST << 1) macro
777 (GstMapFlags) (GST_MAP_WRITE | GST_MAP_D3D11))) { in gst_d3d11_buffer_copy_into()783 (GstMapFlags) (GST_MAP_READ | GST_MAP_D3D11))) { in gst_d3d11_buffer_copy_into()878 map_flags = (GstMapFlags) (flags | GST_MAP_D3D11); in gst_d3d11_buffer_map()
931 (GstMapFlags) (GST_MAP_WRITE | GST_MAP_D3D11))) { in gst_d3d11_screen_capture_src_create()
1495 &out_map, (GstMapFlags) (GST_MAP_WRITE | GST_MAP_D3D11))) { in copy_to_d3d11()
1290 (GstMapFlags) (GST_MAP_READ | GST_MAP_D3D11))) { in gst_d3d11_compositor_pad_prepare_frame()
1128 (GstMapFlags) (GST_MAP_READ | GST_MAP_D3D11))) { in gst_mf_video_enc_create_input_sample_d3d11()
29109 of fallback frame. Then, we need to map fallback texture with GST_MAP_D3D11