Searched refs:GV100_3D_CLASS (Results 1 – 3 of 3) sorted by relevance
499 ((class_3d >= GV100_3D_CLASS) ? 0 : 1 << PIPE_SHADER_IR_TGSI); in nvc0_screen_get_shader_param()527 if (class_3d >= GV100_3D_CLASS) in nvc0_screen_get_shader_param()804 if (obj_class < GV100_3D_CLASS) { in nvc0_magic_3d_init()839 if (obj_class < GV100_3D_CLASS) { in nvc0_magic_3d_init()975 if (screen->eng3d->oclass < GV100_3D_CLASS) { in nvc0_screen_resize_text_area()1201 obj_class = GV100_3D_CLASS; in nvc0_screen_create()
74 if (nvc0->screen->eng3d->oclass < GV100_3D_CLASS) { in nvc0_program_sp_start_id()
198 #define GV100_3D_CLASS 0x0000c397 macro