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Searched refs:GV100_3D_CLASS (Results 1 – 3 of 3) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/nouveau/nvc0/
Dnvc0_screen.c499 ((class_3d >= GV100_3D_CLASS) ? 0 : 1 << PIPE_SHADER_IR_TGSI); in nvc0_screen_get_shader_param()
527 if (class_3d >= GV100_3D_CLASS) in nvc0_screen_get_shader_param()
804 if (obj_class < GV100_3D_CLASS) { in nvc0_magic_3d_init()
839 if (obj_class < GV100_3D_CLASS) { in nvc0_magic_3d_init()
975 if (screen->eng3d->oclass < GV100_3D_CLASS) { in nvc0_screen_resize_text_area()
1201 obj_class = GV100_3D_CLASS; in nvc0_screen_create()
Dnvc0_shader_state.c74 if (nvc0->screen->eng3d->oclass < GV100_3D_CLASS) { in nvc0_program_sp_start_id()
/third_party/mesa3d/src/gallium/drivers/nouveau/
Dnv_object.xml.h198 #define GV100_3D_CLASS 0x0000c397 macro