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/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/CodeGen/
DMachineBlockPlacement.cpp1977 BlockFrequency Gains = BackEdgeFreq + NewFreq; in FallThroughGains() local
1980 if (Gains > Lost) in FallThroughGains()
1981 Result = Gains - Lost; in FallThroughGains()
2045 BlockFrequency Gains = FallThroughGains(Pred, OldTop, OtherBB, in findBestLoopTopHelper() local
2047 if ((Gains > 0) && (Gains > BestGains || in findBestLoopTopHelper()
2048 ((Gains == BestGains) && Pred->isLayoutSuccessor(OldTop)))) { in findBestLoopTopHelper()
2050 BestGains = Gains; in findBestLoopTopHelper()