/third_party/typescript/tests/baselines/reference/ |
D | parser0_004152.symbols | 2 export class Game { 3 >Game : Symbol(Game, Decl(parser0_004152.ts, 0, 0)) 6 >position : Symbol(Game.position, Decl(parser0_004152.ts, 0, 19)) 7 >3 : Symbol(Game[3], Decl(parser0_004152.ts, 1, 46), Decl(parser0_004152.ts, 1, 49), Decl(parser0_0… 8 >3 : Symbol(Game[3], Decl(parser0_004152.ts, 1, 46), Decl(parser0_004152.ts, 1, 49), Decl(parser0_0… 9 >3 : Symbol(Game[3], Decl(parser0_004152.ts, 1, 46), Decl(parser0_004152.ts, 1, 49), Decl(parser0_0… 10 >3 : Symbol(Game[3], Decl(parser0_004152.ts, 1, 46), Decl(parser0_004152.ts, 1, 49), Decl(parser0_0… 11 >3 : Symbol(Game[3], Decl(parser0_004152.ts, 1, 46), Decl(parser0_004152.ts, 1, 49), Decl(parser0_0… 12 >0 : Symbol(Game[0], Decl(parser0_004152.ts, 1, 61), Decl(parser0_004152.ts, 1, 82), Decl(parser0_0… 13 >3 : Symbol(Game[3], Decl(parser0_004152.ts, 1, 46), Decl(parser0_004152.ts, 1, 49), Decl(parser0_0… [all …]
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D | parser0_004152.js | 2 export class Game { class 10 exports.Game = void 0; 11 var Game = /** @class */ (function () { 12 function Game() { 16 return Game; 18 exports.Game = Game;
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D | parser0_004152.types | 2 export class Game { 3 >Game : Game
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/third_party/skia/third_party/externals/oboe/samples/RhythmGame/src/main/cpp/ |
D | Game.cpp | 23 Game::Game(AAssetManager &assetManager): mAssetManager(assetManager) { in Game() function in Game 26 void Game::load() { in load() 50 void Game::start() { in start() 54 mLoadingResult = std::async(&Game::load, this); in start() 57 void Game::stop(){ in stop() 66 void Game::tap(int64_t eventTimeAsUptime) { in tap() 84 void Game::tick(){ in tick() 106 void Game::onSurfaceCreated() { in onSurfaceCreated() 110 void Game::onSurfaceChanged(int widthInPixels, int heightInPixels) { in onSurfaceChanged() 113 void Game::onSurfaceDestroyed() { in onSurfaceDestroyed() [all …]
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D | Game.h | 43 class Game : public AudioStreamCallback { 45 explicit Game(AAssetManager&);
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D | native-lib.cpp | 27 std::unique_ptr<Game> game; 39 game = std::make_unique<Game>(*assetManager); in Java_com_google_oboe_samples_rhythmgame_MainActivity_native_1onStart()
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/third_party/skia/third_party/externals/oboe/samples/RhythmGame/ |
D | README.md | 1 Rhythm Game sample 6 …s game works and how to build it check out this codelab: [Build a Musical Game using Oboe](https:/… 13 - Yellow: Game is loading (assets are being decompressed) 14 - Grey: Game is being played 24 ![Game timeline](images/1-timeline.png "Game timeline") 32 ![Game architecture](images/2-architecture.png "Game architecture") 36 …treamCallback.h). This passes a container array named `audioData` to the `Game` object which must …
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D | CMakeLists.txt | 12 src/main/cpp/Game.cpp
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/third_party/flutter/flutter/packages/flutter/lib/src/services/ |
D | keyboard_key.dart | 1458 /// Represents the logical "Game Button 1" key on the keyboard. 1461 … gameButton1 = LogicalKeyboardKey(0x00100053701, debugName: kReleaseMode ? null : 'Game Button 1'); 1463 /// Represents the logical "Game Button 2" key on the keyboard. 1466 … gameButton2 = LogicalKeyboardKey(0x00100053702, debugName: kReleaseMode ? null : 'Game Button 2'); 1468 /// Represents the logical "Game Button 3" key on the keyboard. 1471 … gameButton3 = LogicalKeyboardKey(0x00100053703, debugName: kReleaseMode ? null : 'Game Button 3'); 1473 /// Represents the logical "Game Button 4" key on the keyboard. 1476 … gameButton4 = LogicalKeyboardKey(0x00100053704, debugName: kReleaseMode ? null : 'Game Button 4'); 1478 /// Represents the logical "Game Button 5" key on the keyboard. 1481 … gameButton5 = LogicalKeyboardKey(0x00100053705, debugName: kReleaseMode ? null : 'Game Button 5'); [all …]
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/third_party/typescript/tests/cases/conformance/parser/ecmascript5/Fuzz/ |
D | parser0_004152.ts | 1 export class Game { class
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/third_party/mesa3d/src/amd/vulkan/ |
D | 00-radv-defaults.conf | 59 <!-- Game workarounds --> 170 <!-- OpenGL Game workarounds (zink) -->
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/third_party/typescript/tests/dets/cases/ |
D | statusManagementOfPageLevelVariables.ets | 62 Button('+1 - Nuggets in New Game') 68 Button('-1 - Nuggets in New Game')
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/third_party/flutter/skia/third_party/externals/icu/source/data/lang/ |
D | twq.txt | 26 km{"Kmeer senni, Game here"}
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D | khq.txt | 27 km{"Kmeer senni, Game here"}
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/third_party/icu/icu4c/source/data/lang/ |
D | khq.txt | 28 km{"Kmeer senni, Game here"}
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D | twq.txt | 27 km{"Kmeer senni, Game here"}
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/third_party/skia/third_party/externals/icu/source/data/lang/ |
D | twq.txt | 27 km{"Kmeer senni, Game here"}
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D | khq.txt | 28 km{"Kmeer senni, Game here"}
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/third_party/skia/third_party/externals/oboe/include/oboe/ |
D | Definitions.h | 318 Game = 14, // AAUDIO_USAGE_GAME enumerator
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/third_party/flutter/skia/third_party/externals/sdl/docs/ |
D | README-ios.md | 231 Game Center 234 Game Center integration might require that you break up your main loop in order to yield control ba… 253 // Initialize the Game Center for scoring and matchmaking 257 // so that Game Center and so forth works correctly.
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/third_party/flutter/skia/third_party/externals/sdl/test/ |
D | README | 27 controllermap Useful to generate Game Controller API compatible maps
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/third_party/flutter/skia/third_party/externals/sdl/src/video/uikit/ |
D | SDL_uikitevents.m | 50 elements of Game Center's GKLeaderboardViewController to respond
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/third_party/skia/third_party/externals/oboe/src/common/ |
D | Utilities.cpp | 216 case Usage::Game: return "Game"; in convertToText()
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/third_party/skia/third_party/externals/oboe/ |
D | README.md | 41 - Also check out the [Rhythm Game codelab](https://codelabs.developers.google.com/codelabs/musicalg…
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/third_party/skia/third_party/externals/imgui/docs/ |
D | README.md | 125 …Game Studio, Amethyst, Blender, bsf, Cinder, Cocos2d-x, Diligent Engine, Flexium, GML/Game Maker S… 207 …studios.com), [Epic](https://www.unrealengine.com/en-US/megagrants), [RAD Game Tools](http://www.r…
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