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Searched refs:Game (Results 1 – 25 of 77) sorted by relevance

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/third_party/typescript/tests/baselines/reference/
Dparser0_004152.symbols2 export class Game {
3 >Game : Symbol(Game, Decl(parser0_004152.ts, 0, 0))
6 >position : Symbol(Game.position, Decl(parser0_004152.ts, 0, 19))
7 >3 : Symbol(Game[3], Decl(parser0_004152.ts, 1, 46), Decl(parser0_004152.ts, 1, 49), Decl(parser0_0…
8 >3 : Symbol(Game[3], Decl(parser0_004152.ts, 1, 46), Decl(parser0_004152.ts, 1, 49), Decl(parser0_0…
9 >3 : Symbol(Game[3], Decl(parser0_004152.ts, 1, 46), Decl(parser0_004152.ts, 1, 49), Decl(parser0_0…
10 >3 : Symbol(Game[3], Decl(parser0_004152.ts, 1, 46), Decl(parser0_004152.ts, 1, 49), Decl(parser0_0…
11 >3 : Symbol(Game[3], Decl(parser0_004152.ts, 1, 46), Decl(parser0_004152.ts, 1, 49), Decl(parser0_0…
12 >0 : Symbol(Game[0], Decl(parser0_004152.ts, 1, 61), Decl(parser0_004152.ts, 1, 82), Decl(parser0_0…
13 >3 : Symbol(Game[3], Decl(parser0_004152.ts, 1, 46), Decl(parser0_004152.ts, 1, 49), Decl(parser0_0…
[all …]
Dparser0_004152.js2 export class Game { class
10 exports.Game = void 0;
11 var Game = /** @class */ (function () {
12 function Game() {
16 return Game;
18 exports.Game = Game;
Dparser0_004152.types2 export class Game {
3 >Game : Game
/third_party/skia/third_party/externals/oboe/samples/RhythmGame/src/main/cpp/
DGame.cpp23 Game::Game(AAssetManager &assetManager): mAssetManager(assetManager) { in Game() function in Game
26 void Game::load() { in load()
50 void Game::start() { in start()
54 mLoadingResult = std::async(&Game::load, this); in start()
57 void Game::stop(){ in stop()
66 void Game::tap(int64_t eventTimeAsUptime) { in tap()
84 void Game::tick(){ in tick()
106 void Game::onSurfaceCreated() { in onSurfaceCreated()
110 void Game::onSurfaceChanged(int widthInPixels, int heightInPixels) { in onSurfaceChanged()
113 void Game::onSurfaceDestroyed() { in onSurfaceDestroyed()
[all …]
DGame.h43 class Game : public AudioStreamCallback {
45 explicit Game(AAssetManager&);
Dnative-lib.cpp27 std::unique_ptr<Game> game;
39 game = std::make_unique<Game>(*assetManager); in Java_com_google_oboe_samples_rhythmgame_MainActivity_native_1onStart()
/third_party/skia/third_party/externals/oboe/samples/RhythmGame/
DREADME.md1 Rhythm Game sample
6 …s game works and how to build it check out this codelab: [Build a Musical Game using Oboe](https:/…
13 - Yellow: Game is loading (assets are being decompressed)
14 - Grey: Game is being played
24 ![Game timeline](images/1-timeline.png "Game timeline")
32 ![Game architecture](images/2-architecture.png "Game architecture")
36 …treamCallback.h). This passes a container array named `audioData` to the `Game` object which must …
DCMakeLists.txt12 src/main/cpp/Game.cpp
/third_party/flutter/flutter/packages/flutter/lib/src/services/
Dkeyboard_key.dart1458 /// Represents the logical "Game Button 1" key on the keyboard.
1461 … gameButton1 = LogicalKeyboardKey(0x00100053701, debugName: kReleaseMode ? null : 'Game Button 1');
1463 /// Represents the logical "Game Button 2" key on the keyboard.
1466 … gameButton2 = LogicalKeyboardKey(0x00100053702, debugName: kReleaseMode ? null : 'Game Button 2');
1468 /// Represents the logical "Game Button 3" key on the keyboard.
1471 … gameButton3 = LogicalKeyboardKey(0x00100053703, debugName: kReleaseMode ? null : 'Game Button 3');
1473 /// Represents the logical "Game Button 4" key on the keyboard.
1476 … gameButton4 = LogicalKeyboardKey(0x00100053704, debugName: kReleaseMode ? null : 'Game Button 4');
1478 /// Represents the logical "Game Button 5" key on the keyboard.
1481 … gameButton5 = LogicalKeyboardKey(0x00100053705, debugName: kReleaseMode ? null : 'Game Button 5');
[all …]
/third_party/typescript/tests/cases/conformance/parser/ecmascript5/Fuzz/
Dparser0_004152.ts1 export class Game { class
/third_party/mesa3d/src/amd/vulkan/
D00-radv-defaults.conf59 <!-- Game workarounds -->
170 <!-- OpenGL Game workarounds (zink) -->
/third_party/typescript/tests/dets/cases/
DstatusManagementOfPageLevelVariables.ets62 Button('+1 - Nuggets in New Game')
68 Button('-1 - Nuggets in New Game')
/third_party/flutter/skia/third_party/externals/icu/source/data/lang/
Dtwq.txt26 km{"Kmeer senni, Game here"}
Dkhq.txt27 km{"Kmeer senni, Game here"}
/third_party/icu/icu4c/source/data/lang/
Dkhq.txt28 km{"Kmeer senni, Game here"}
Dtwq.txt27 km{"Kmeer senni, Game here"}
/third_party/skia/third_party/externals/icu/source/data/lang/
Dtwq.txt27 km{"Kmeer senni, Game here"}
Dkhq.txt28 km{"Kmeer senni, Game here"}
/third_party/skia/third_party/externals/oboe/include/oboe/
DDefinitions.h318 Game = 14, // AAUDIO_USAGE_GAME enumerator
/third_party/flutter/skia/third_party/externals/sdl/docs/
DREADME-ios.md231 Game Center
234 Game Center integration might require that you break up your main loop in order to yield control ba…
253 // Initialize the Game Center for scoring and matchmaking
257 // so that Game Center and so forth works correctly.
/third_party/flutter/skia/third_party/externals/sdl/test/
DREADME27 controllermap Useful to generate Game Controller API compatible maps
/third_party/flutter/skia/third_party/externals/sdl/src/video/uikit/
DSDL_uikitevents.m50 elements of Game Center's GKLeaderboardViewController to respond
/third_party/skia/third_party/externals/oboe/src/common/
DUtilities.cpp216 case Usage::Game: return "Game"; in convertToText()
/third_party/skia/third_party/externals/oboe/
DREADME.md41 - Also check out the [Rhythm Game codelab](https://codelabs.developers.google.com/codelabs/musicalg…
/third_party/skia/third_party/externals/imgui/docs/
DREADME.md125Game Studio, Amethyst, Blender, bsf, Cinder, Cocos2d-x, Diligent Engine, Flexium, GML/Game Maker S…
207 …studios.com), [Epic](https://www.unrealengine.com/en-US/megagrants), [RAD Game Tools](http://www.r…

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