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Searched refs:GeometryShader (Results 1 – 25 of 42) sorted by relevance

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/third_party/mesa3d/src/gallium/drivers/r600/sfn/
Dsfn_shader_gs.cpp33 GeometryShader::GeometryShader(const r600_shader_key& key): in GeometryShader() function in r600::GeometryShader
40 bool GeometryShader::do_scan_instruction(nir_instr *instr) in do_scan_instruction()
57 bool GeometryShader::process_store_output(nir_intrinsic_instr *instr) in process_store_output()
115 bool GeometryShader::process_load_input(nir_intrinsic_instr *instr) in process_load_input()
154 int GeometryShader::do_allocate_reserved_registers() in do_allocate_reserved_registers()
197 bool GeometryShader::process_stage_intrinsic(nir_intrinsic_instr *intr) in process_stage_intrinsic()
216 bool GeometryShader::emit_vertex(nir_intrinsic_instr* instr, bool cut) in emit_vertex()
246 bool GeometryShader::store_output(nir_intrinsic_instr* instr) in store_output()
320 bool GeometryShader::emit_load_per_vertex_input(nir_intrinsic_instr* instr) in emit_load_per_vertex_input()
360 void GeometryShader::do_finalize() in do_finalize()
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Dsfn_shader_gs.h10 class GeometryShader : public Shader {
12 GeometryShader(const r600_shader_key& key);
/third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/
DShaderExecutable11.h28 d3d11::GeometryShader &&streamOut);
29 ShaderExecutable11(const void *function, size_t length, d3d11::GeometryShader &&executable);
36 const d3d11::GeometryShader &getGeometryShader() const;
37 const d3d11::GeometryShader &getStreamOutShader() const;
43 d3d11::GeometryShader mGeometryExecutable;
44 d3d11::GeometryShader mStreamOutExecutable;
DShaderExecutable11.cpp33 d3d11::GeometryShader &&streamOut) in ShaderExecutable11()
44 d3d11::GeometryShader &&executable) in ShaderExecutable11()
76 const d3d11::GeometryShader &ShaderExecutable11::getGeometryShader() const in getGeometryShader()
81 const d3d11::GeometryShader &ShaderExecutable11::getStreamOutShader() const in getStreamOutShader()
DPixelTransfer11.h86 d3d11::GeometryShader mBufferToTextureGS;
DClear11.h59 const d3d11::GeometryShader **gs,
DStateManager11.h253 const d3d11::GeometryShader *geometryShader,
256 void setGeometryShader(const d3d11::GeometryShader *shader);
DClear11.cpp141 const d3d11::GeometryShader **gs, in getShadersAndLayout()
727 const d3d11::GeometryShader *gs = nullptr; in clearFramebuffer()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/
DShaderExecutable11.h33 d3d11::GeometryShader &&streamOut);
34 ShaderExecutable11(const void *function, size_t length, d3d11::GeometryShader &&executable);
41 const d3d11::GeometryShader &getGeometryShader() const;
42 const d3d11::GeometryShader &getStreamOutShader() const;
48 d3d11::GeometryShader mGeometryExecutable;
49 d3d11::GeometryShader mStreamOutExecutable;
DShaderExecutable11.cpp33 d3d11::GeometryShader &&streamOut) in ShaderExecutable11()
44 d3d11::GeometryShader &&executable) in ShaderExecutable11()
76 const d3d11::GeometryShader &ShaderExecutable11::getGeometryShader() const in getGeometryShader()
81 const d3d11::GeometryShader &ShaderExecutable11::getStreamOutShader() const in getStreamOutShader()
DPixelTransfer11.h86 d3d11::GeometryShader mBufferToTextureGS;
DClear11.h59 const d3d11::GeometryShader **gs,
DClear11.cpp141 const d3d11::GeometryShader **gs, in getShadersAndLayout()
725 const d3d11::GeometryShader *gs = nullptr; in clearFramebuffer()
/third_party/vk-gl-cts/framework/opengl/simplereference/
DsglrShaderProgram.cpp135 , rr::GeometryShader (decl.getGeometryInputCount(), in ShaderProgram()
166 this->rr::GeometryShader::m_inputs[ndx] = this->rr::VertexShader::m_outputs[ndx]; in ShaderProgram()
170 this->rr::GeometryShader::m_outputs[ndx].type = decl.m_geometryToFragmentVaryings[ndx].type; in ShaderProgram()
171 …this->rr::GeometryShader::m_outputs[ndx].flatshade = decl.m_geometryToFragmentVaryings[ndx].flatsh… in ShaderProgram()
173 this->rr::FragmentShader::m_inputs[ndx] = this->rr::GeometryShader::m_outputs[ndx]; in ShaderProgram()
DsglrShaderProgram.hpp226 class ShaderProgram : private rr::VertexShader, private rr::GeometryShader, private rr::FragmentSha…
236 …inline const rr::GeometryShader* getGeometryShader (void) const { return static_cast<const rr::Ge… in getGeometryShader()
/third_party/vk-gl-cts/framework/referencerenderer/
DrrShaders.cpp30 GeometryShader::GeometryShader (size_t numVaryingInputs, size_t numVaryingOutputs, GeometryShaderIn… in GeometryShader() function in rr::GeometryShader
DrrRenderer.hpp64 …xShader* vertexShader_, const FragmentShader* fragmentShader_, const GeometryShader* geometryShade… in Program()
73 const GeometryShader* geometryShader;
DrrShaders.hpp171 class GeometryShader class
174 GeometryShader (size_t numVaryingInputs,
Ddesign.txt66 GeometryShader:
/third_party/glslang/Test/baseResults/
Dhlsl.instance.geom.out8 0:10 Function Definition: @GeometryShader(struct-VertexShaderOutput-vf4-vf41[3];struct-VertexShade…
51 0:10 Function Definition: GeometryShader( ( temp void)
130 0:10 Function Call: @GeometryShader(struct-VertexShaderOutput-vf4-vf41[3];struct-VertexShaderO…
151 0:10 Function Definition: @GeometryShader(struct-VertexShaderOutput-vf4-vf41[3];struct-VertexShade…
194 0:10 Function Definition: GeometryShader( ( temp void)
273 0:10 Function Call: @GeometryShader(struct-VertexShaderOutput-vf4-vf41[3];struct-VertexShaderO…
291 EntryPoint Geometry 4 "GeometryShader" 39 43 52 57 76
297 Name 4 "GeometryShader"
301 …Name 19 "@GeometryShader(struct-VertexShaderOutput-vf4-vf41[3];struct-VertexShaderOutput-vf4-vf41…
353 4(GeometryShader): 2 Function None 3
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/third_party/vk-gl-cts/external/openglcts/modules/common/
DglcTestSubcase.cpp92 std::string SubcaseBase::GeometryShader() in GeometryShader() function in deqp::SubcaseBase
179 string gsh = GeometryShader(); in Documentation()
DglcTestSubcase.hpp76 std::string GeometryShader();
/third_party/glslang/Test/
Dhlsl.instance.geom9 void GeometryShader(triangle VertexShaderOutput input[3], inout TriangleStream<VertexShaderOutput> …
/third_party/skia/third_party/externals/spirv-cross/include/spirv_cross/
Dinternal_interface.hpp465 struct GeometryShader : BaseShader<GeometryShader<T, Res>> struct
472 GeometryShader() in GeometryShader() argument
/third_party/mesa3d/src/gallium/drivers/r600/sfn/tests/
Dsfn_test_shaders.cpp3080 shader = new GeometryShader(key); in from_string()

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