/third_party/mesa3d/src/gallium/drivers/r600/sfn/ |
D | sfn_shader_gs.cpp | 33 GeometryShader::GeometryShader(const r600_shader_key& key): in GeometryShader() function in r600::GeometryShader 40 bool GeometryShader::do_scan_instruction(nir_instr *instr) in do_scan_instruction() 57 bool GeometryShader::process_store_output(nir_intrinsic_instr *instr) in process_store_output() 115 bool GeometryShader::process_load_input(nir_intrinsic_instr *instr) in process_load_input() 154 int GeometryShader::do_allocate_reserved_registers() in do_allocate_reserved_registers() 197 bool GeometryShader::process_stage_intrinsic(nir_intrinsic_instr *intr) in process_stage_intrinsic() 216 bool GeometryShader::emit_vertex(nir_intrinsic_instr* instr, bool cut) in emit_vertex() 246 bool GeometryShader::store_output(nir_intrinsic_instr* instr) in store_output() 320 bool GeometryShader::emit_load_per_vertex_input(nir_intrinsic_instr* instr) in emit_load_per_vertex_input() 360 void GeometryShader::do_finalize() in do_finalize() [all …]
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D | sfn_shader_gs.h | 10 class GeometryShader : public Shader { 12 GeometryShader(const r600_shader_key& key);
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/third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/ |
D | ShaderExecutable11.h | 28 d3d11::GeometryShader &&streamOut); 29 ShaderExecutable11(const void *function, size_t length, d3d11::GeometryShader &&executable); 36 const d3d11::GeometryShader &getGeometryShader() const; 37 const d3d11::GeometryShader &getStreamOutShader() const; 43 d3d11::GeometryShader mGeometryExecutable; 44 d3d11::GeometryShader mStreamOutExecutable;
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D | ShaderExecutable11.cpp | 33 d3d11::GeometryShader &&streamOut) in ShaderExecutable11() 44 d3d11::GeometryShader &&executable) in ShaderExecutable11() 76 const d3d11::GeometryShader &ShaderExecutable11::getGeometryShader() const in getGeometryShader() 81 const d3d11::GeometryShader &ShaderExecutable11::getStreamOutShader() const in getStreamOutShader()
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D | PixelTransfer11.h | 86 d3d11::GeometryShader mBufferToTextureGS;
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D | Clear11.h | 59 const d3d11::GeometryShader **gs,
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D | StateManager11.h | 253 const d3d11::GeometryShader *geometryShader, 256 void setGeometryShader(const d3d11::GeometryShader *shader);
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D | Clear11.cpp | 141 const d3d11::GeometryShader **gs, in getShadersAndLayout() 727 const d3d11::GeometryShader *gs = nullptr; in clearFramebuffer()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/ |
D | ShaderExecutable11.h | 33 d3d11::GeometryShader &&streamOut); 34 ShaderExecutable11(const void *function, size_t length, d3d11::GeometryShader &&executable); 41 const d3d11::GeometryShader &getGeometryShader() const; 42 const d3d11::GeometryShader &getStreamOutShader() const; 48 d3d11::GeometryShader mGeometryExecutable; 49 d3d11::GeometryShader mStreamOutExecutable;
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D | ShaderExecutable11.cpp | 33 d3d11::GeometryShader &&streamOut) in ShaderExecutable11() 44 d3d11::GeometryShader &&executable) in ShaderExecutable11() 76 const d3d11::GeometryShader &ShaderExecutable11::getGeometryShader() const in getGeometryShader() 81 const d3d11::GeometryShader &ShaderExecutable11::getStreamOutShader() const in getStreamOutShader()
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D | PixelTransfer11.h | 86 d3d11::GeometryShader mBufferToTextureGS;
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D | Clear11.h | 59 const d3d11::GeometryShader **gs,
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D | Clear11.cpp | 141 const d3d11::GeometryShader **gs, in getShadersAndLayout() 725 const d3d11::GeometryShader *gs = nullptr; in clearFramebuffer()
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/third_party/vk-gl-cts/framework/opengl/simplereference/ |
D | sglrShaderProgram.cpp | 135 , rr::GeometryShader (decl.getGeometryInputCount(), in ShaderProgram() 166 this->rr::GeometryShader::m_inputs[ndx] = this->rr::VertexShader::m_outputs[ndx]; in ShaderProgram() 170 this->rr::GeometryShader::m_outputs[ndx].type = decl.m_geometryToFragmentVaryings[ndx].type; in ShaderProgram() 171 …this->rr::GeometryShader::m_outputs[ndx].flatshade = decl.m_geometryToFragmentVaryings[ndx].flatsh… in ShaderProgram() 173 this->rr::FragmentShader::m_inputs[ndx] = this->rr::GeometryShader::m_outputs[ndx]; in ShaderProgram()
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D | sglrShaderProgram.hpp | 226 class ShaderProgram : private rr::VertexShader, private rr::GeometryShader, private rr::FragmentSha… 236 …inline const rr::GeometryShader* getGeometryShader (void) const { return static_cast<const rr::Ge… in getGeometryShader()
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/third_party/vk-gl-cts/framework/referencerenderer/ |
D | rrShaders.cpp | 30 GeometryShader::GeometryShader (size_t numVaryingInputs, size_t numVaryingOutputs, GeometryShaderIn… in GeometryShader() function in rr::GeometryShader
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D | rrRenderer.hpp | 64 …xShader* vertexShader_, const FragmentShader* fragmentShader_, const GeometryShader* geometryShade… in Program() 73 const GeometryShader* geometryShader;
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D | rrShaders.hpp | 171 class GeometryShader class 174 GeometryShader (size_t numVaryingInputs,
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D | design.txt | 66 GeometryShader:
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/third_party/glslang/Test/baseResults/ |
D | hlsl.instance.geom.out | 8 0:10 Function Definition: @GeometryShader(struct-VertexShaderOutput-vf4-vf41[3];struct-VertexShade… 51 0:10 Function Definition: GeometryShader( ( temp void) 130 0:10 Function Call: @GeometryShader(struct-VertexShaderOutput-vf4-vf41[3];struct-VertexShaderO… 151 0:10 Function Definition: @GeometryShader(struct-VertexShaderOutput-vf4-vf41[3];struct-VertexShade… 194 0:10 Function Definition: GeometryShader( ( temp void) 273 0:10 Function Call: @GeometryShader(struct-VertexShaderOutput-vf4-vf41[3];struct-VertexShaderO… 291 EntryPoint Geometry 4 "GeometryShader" 39 43 52 57 76 297 Name 4 "GeometryShader" 301 …Name 19 "@GeometryShader(struct-VertexShaderOutput-vf4-vf41[3];struct-VertexShaderOutput-vf4-vf41… 353 4(GeometryShader): 2 Function None 3 [all …]
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/third_party/vk-gl-cts/external/openglcts/modules/common/ |
D | glcTestSubcase.cpp | 92 std::string SubcaseBase::GeometryShader() in GeometryShader() function in deqp::SubcaseBase 179 string gsh = GeometryShader(); in Documentation()
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D | glcTestSubcase.hpp | 76 std::string GeometryShader();
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/third_party/glslang/Test/ |
D | hlsl.instance.geom | 9 void GeometryShader(triangle VertexShaderOutput input[3], inout TriangleStream<VertexShaderOutput> …
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/third_party/skia/third_party/externals/spirv-cross/include/spirv_cross/ |
D | internal_interface.hpp | 465 struct GeometryShader : BaseShader<GeometryShader<T, Res>> struct 472 GeometryShader() in GeometryShader() argument
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/third_party/mesa3d/src/gallium/drivers/r600/sfn/tests/ |
D | sfn_test_shaders.cpp | 3080 shader = new GeometryShader(key); in from_string()
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