/third_party/flutter/skia/third_party/externals/dawn/src/dawn_native/d3d12/ |
D | DescriptorHeapAllocator.cpp | 53 device->GetD3D12Device()->GetDescriptorHandleIncrementSize( in DescriptorHeapAllocator() 55 device->GetD3D12Device()->GetDescriptorHandleIncrementSize( in DescriptorHeapAllocator() 57 device->GetD3D12Device()->GetDescriptorHandleIncrementSize( in DescriptorHeapAllocator() 59 device->GetD3D12Device()->GetDescriptorHandleIncrementSize( in DescriptorHeapAllocator() 98 mDevice->GetD3D12Device()->CreateDescriptorHeap(&heapDescriptor, IID_PPV_ARGS(&heap))); in Allocate()
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D | DeviceD3D12.cpp | 86 GetD3D12Device()->CreateCommandSignature(&programDesc, NULL, in Initialize() 92 GetD3D12Device()->CreateCommandSignature(&programDesc, NULL, in Initialize() 98 GetD3D12Device()->CreateCommandSignature(&programDesc, NULL, in Initialize() 127 ComPtr<ID3D12Device> Device::GetD3D12Device() const { in GetD3D12Device() function in dawn_native::d3d12::Device
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D | TextureD3D12.cpp | 262 device->GetD3D12Device()->CreateDepthStencilView(mResource.Get(), &dsvDesc, in Texture() 287 device->GetD3D12Device()->CreateRenderTargetView(mResource.Get(), &rtvDesc, in Texture() 488 device->GetD3D12Device()->CreateDepthStencilView(mResource.Get(), &dsvDesc, dsvHandle); in ClearTexture() 510 device->GetD3D12Device()->CreateRenderTargetView(mResource.Get(), &rtvDesc, in ClearTexture()
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D | CommandAllocatorManager.cpp | 45 ASSERT_SUCCESS(device->GetD3D12Device()->CreateCommandAllocator( in ReserveCommandAllocator()
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D | ResourceAllocator.cpp | 60 ASSERT_SUCCESS(mDevice->GetD3D12Device()->CreateCommittedResource( in Allocate()
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D | ComputePipelineD3D12.cpp | 54 device->GetD3D12Device()->CreateComputePipelineState(&d3dDesc, in ComputePipeline()
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D | PipelineLayoutD3D12.cpp | 98 ASSERT_SUCCESS(device->GetD3D12Device()->CreateRootSignature( in PipelineLayout()
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D | BindGroupD3D12.cpp | 43 auto d3d12Device = ToBackend(GetDevice())->GetD3D12Device(); in AllocateDescriptors()
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D | DeviceD3D12.h | 52 ComPtr<ID3D12Device> GetD3D12Device() const;
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D | RenderPipelineD3D12.cpp | 395 ASSERT_SUCCESS(device->GetD3D12Device()->CreateGraphicsPipelineState( in RenderPipeline()
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/third_party/skia/third_party/externals/dawn/src/dawn_native/d3d12/ |
D | ResourceAllocatorManagerD3D12.cpp | 32 device->GetD3D12Device()->GetCustomHeapProperties(0, heapType); in GetMemorySegment() 285 mDevice->GetD3D12Device()->GetResourceAllocationInfo(0, 1, &resourceDescriptor); in CreatePlacedResource() 293 mDevice->GetD3D12Device()->GetResourceAllocationInfo(0, 1, &resourceDescriptor); in CreatePlacedResource() 330 mDevice->GetD3D12Device()->CreatePlacedResource( in CreatePlacedResource() 360 mDevice->GetD3D12Device()->GetResourceAllocationInfo(0, 1, &resourceDescriptor); in CreateCommittedResource() 380 mDevice->GetD3D12Device()->CreateCommittedResource( in CreateCommittedResource()
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D | D3D12Backend.cpp | 31 ComPtr<ID3D12Device> GetD3D12Device(WGPUDevice device) { in GetD3D12Device() function 32 return ToBackend(FromAPI(device))->GetD3D12Device(); in GetD3D12Device() 125 if (FAILED(backendDevice->GetD3D12Device()->OpenSharedHandle( in Create()
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D | ResidencyManagerD3D12.cpp | 227 mDevice->GetD3D12Device()->Evict(resourcesToEvict.size(), resourcesToEvict.data()), in EnsureCanMakeResident() 310 mDevice->GetD3D12Device()->MakeResident(numberOfObjectsToMakeResident, allocations); in MakeAllocationsResident() 331 mDevice->GetD3D12Device()->MakeResident(numberOfObjectsToMakeResident, allocations); in MakeAllocationsResident()
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D | StagingDescriptorAllocatorD3D12.cpp | 28 mSizeIncrement(device->GetD3D12Device()->GetDescriptorHandleIncrementSize(heapType)), in StagingDescriptorAllocator() 79 mDevice->GetD3D12Device()->CreateDescriptorHeap(&heapDescriptor, IID_PPV_ARGS(&heap)), in AllocateCPUHeap()
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D | SamplerHeapCacheD3D12.cpp | 80 device->GetD3D12Device()->CopyDescriptorsSimple(descriptorCount, baseCPUDescriptor, in Populate() 127 ID3D12Device* d3d12Device = mDevice->GetD3D12Device(); in GetOrCreate()
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D | ShaderVisibleDescriptorAllocatorD3D12.cpp | 90 mSizeIncrement(device->GetD3D12Device()->GetDescriptorHandleIncrementSize(heapType)), in ShaderVisibleDescriptorAllocator() 153 DAWN_TRY(CheckOutOfMemoryHRESULT(mDevice->GetD3D12Device()->CreateDescriptorHeap( in AllocateHeap()
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D | BindGroupD3D12.cpp | 45 ID3D12Device* d3d12Device = device->GetD3D12Device(); in BindGroup() 252 device->GetD3D12Device()->CopyDescriptorsSimple(descriptorCount, baseCPUDescriptor, in PopulateViews()
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D | DeviceD3D12.cpp | 150 GetD3D12Device()->CreateCommandSignature(&programDesc, NULL, in Initialize() 156 GetD3D12Device()->CreateCommandSignature(&programDesc, NULL, in Initialize() 162 GetD3D12Device()->CreateCommandSignature(&programDesc, NULL, in Initialize() 183 ID3D12Device* Device::GetD3D12Device() const { in GetD3D12Device() function in dawn_native::d3d12::Device
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D | CommandAllocatorManager.cpp | 46 DAWN_TRY(CheckHRESULT(device->GetD3D12Device()->CreateCommandAllocator( in ReserveCommandAllocator()
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D | QuerySetD3D12.cpp | 49 ID3D12Device* d3d12Device = ToBackend(GetDevice())->GetD3D12Device(); in Initialize()
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D | HeapAllocatorD3D12.cpp | 55 mDevice->GetD3D12Device()->CreateHeap(&heapDesc, IID_PPV_ARGS(&d3d12Heap)), in AllocateResourceHeap()
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D | PipelineLayoutD3D12.cpp | 264 DAWN_TRY(CheckHRESULT(device->GetD3D12Device()->CreateRootSignature( in Initialize() 360 ->GetD3D12Device() in GetDispatchIndirectCommandSignatureWithNumWorkgroups()
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D | ComputePipelineD3D12.cpp | 59 auto* d3d12Device = device->GetD3D12Device(); in Initialize()
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D | DeviceD3D12.h | 56 ID3D12Device* GetD3D12Device() const;
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/third_party/skia/third_party/externals/dawn/src/include/dawn_native/ |
D | D3D12Backend.h | 35 DAWN_NATIVE_EXPORT Microsoft::WRL::ComPtr<ID3D12Device> GetD3D12Device(WGPUDevice device);
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