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Searched refs:GetD3D12Device (Results 1 – 25 of 31) sorted by relevance

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/third_party/flutter/skia/third_party/externals/dawn/src/dawn_native/d3d12/
DDescriptorHeapAllocator.cpp53 device->GetD3D12Device()->GetDescriptorHandleIncrementSize( in DescriptorHeapAllocator()
55 device->GetD3D12Device()->GetDescriptorHandleIncrementSize( in DescriptorHeapAllocator()
57 device->GetD3D12Device()->GetDescriptorHandleIncrementSize( in DescriptorHeapAllocator()
59 device->GetD3D12Device()->GetDescriptorHandleIncrementSize( in DescriptorHeapAllocator()
98 mDevice->GetD3D12Device()->CreateDescriptorHeap(&heapDescriptor, IID_PPV_ARGS(&heap))); in Allocate()
DDeviceD3D12.cpp86 GetD3D12Device()->CreateCommandSignature(&programDesc, NULL, in Initialize()
92 GetD3D12Device()->CreateCommandSignature(&programDesc, NULL, in Initialize()
98 GetD3D12Device()->CreateCommandSignature(&programDesc, NULL, in Initialize()
127 ComPtr<ID3D12Device> Device::GetD3D12Device() const { in GetD3D12Device() function in dawn_native::d3d12::Device
DTextureD3D12.cpp262 device->GetD3D12Device()->CreateDepthStencilView(mResource.Get(), &dsvDesc, in Texture()
287 device->GetD3D12Device()->CreateRenderTargetView(mResource.Get(), &rtvDesc, in Texture()
488 device->GetD3D12Device()->CreateDepthStencilView(mResource.Get(), &dsvDesc, dsvHandle); in ClearTexture()
510 device->GetD3D12Device()->CreateRenderTargetView(mResource.Get(), &rtvDesc, in ClearTexture()
DCommandAllocatorManager.cpp45 ASSERT_SUCCESS(device->GetD3D12Device()->CreateCommandAllocator( in ReserveCommandAllocator()
DResourceAllocator.cpp60 ASSERT_SUCCESS(mDevice->GetD3D12Device()->CreateCommittedResource( in Allocate()
DComputePipelineD3D12.cpp54 device->GetD3D12Device()->CreateComputePipelineState(&d3dDesc, in ComputePipeline()
DPipelineLayoutD3D12.cpp98 ASSERT_SUCCESS(device->GetD3D12Device()->CreateRootSignature( in PipelineLayout()
DBindGroupD3D12.cpp43 auto d3d12Device = ToBackend(GetDevice())->GetD3D12Device(); in AllocateDescriptors()
DDeviceD3D12.h52 ComPtr<ID3D12Device> GetD3D12Device() const;
DRenderPipelineD3D12.cpp395 ASSERT_SUCCESS(device->GetD3D12Device()->CreateGraphicsPipelineState( in RenderPipeline()
/third_party/skia/third_party/externals/dawn/src/dawn_native/d3d12/
DResourceAllocatorManagerD3D12.cpp32 device->GetD3D12Device()->GetCustomHeapProperties(0, heapType); in GetMemorySegment()
285 mDevice->GetD3D12Device()->GetResourceAllocationInfo(0, 1, &resourceDescriptor); in CreatePlacedResource()
293 mDevice->GetD3D12Device()->GetResourceAllocationInfo(0, 1, &resourceDescriptor); in CreatePlacedResource()
330 mDevice->GetD3D12Device()->CreatePlacedResource( in CreatePlacedResource()
360 mDevice->GetD3D12Device()->GetResourceAllocationInfo(0, 1, &resourceDescriptor); in CreateCommittedResource()
380 mDevice->GetD3D12Device()->CreateCommittedResource( in CreateCommittedResource()
DD3D12Backend.cpp31 ComPtr<ID3D12Device> GetD3D12Device(WGPUDevice device) { in GetD3D12Device() function
32 return ToBackend(FromAPI(device))->GetD3D12Device(); in GetD3D12Device()
125 if (FAILED(backendDevice->GetD3D12Device()->OpenSharedHandle( in Create()
DResidencyManagerD3D12.cpp227 mDevice->GetD3D12Device()->Evict(resourcesToEvict.size(), resourcesToEvict.data()), in EnsureCanMakeResident()
310 mDevice->GetD3D12Device()->MakeResident(numberOfObjectsToMakeResident, allocations); in MakeAllocationsResident()
331 mDevice->GetD3D12Device()->MakeResident(numberOfObjectsToMakeResident, allocations); in MakeAllocationsResident()
DStagingDescriptorAllocatorD3D12.cpp28 mSizeIncrement(device->GetD3D12Device()->GetDescriptorHandleIncrementSize(heapType)), in StagingDescriptorAllocator()
79 mDevice->GetD3D12Device()->CreateDescriptorHeap(&heapDescriptor, IID_PPV_ARGS(&heap)), in AllocateCPUHeap()
DSamplerHeapCacheD3D12.cpp80 device->GetD3D12Device()->CopyDescriptorsSimple(descriptorCount, baseCPUDescriptor, in Populate()
127 ID3D12Device* d3d12Device = mDevice->GetD3D12Device(); in GetOrCreate()
DShaderVisibleDescriptorAllocatorD3D12.cpp90 mSizeIncrement(device->GetD3D12Device()->GetDescriptorHandleIncrementSize(heapType)), in ShaderVisibleDescriptorAllocator()
153 DAWN_TRY(CheckOutOfMemoryHRESULT(mDevice->GetD3D12Device()->CreateDescriptorHeap( in AllocateHeap()
DBindGroupD3D12.cpp45 ID3D12Device* d3d12Device = device->GetD3D12Device(); in BindGroup()
252 device->GetD3D12Device()->CopyDescriptorsSimple(descriptorCount, baseCPUDescriptor, in PopulateViews()
DDeviceD3D12.cpp150 GetD3D12Device()->CreateCommandSignature(&programDesc, NULL, in Initialize()
156 GetD3D12Device()->CreateCommandSignature(&programDesc, NULL, in Initialize()
162 GetD3D12Device()->CreateCommandSignature(&programDesc, NULL, in Initialize()
183 ID3D12Device* Device::GetD3D12Device() const { in GetD3D12Device() function in dawn_native::d3d12::Device
DCommandAllocatorManager.cpp46 DAWN_TRY(CheckHRESULT(device->GetD3D12Device()->CreateCommandAllocator( in ReserveCommandAllocator()
DQuerySetD3D12.cpp49 ID3D12Device* d3d12Device = ToBackend(GetDevice())->GetD3D12Device(); in Initialize()
DHeapAllocatorD3D12.cpp55 mDevice->GetD3D12Device()->CreateHeap(&heapDesc, IID_PPV_ARGS(&d3d12Heap)), in AllocateResourceHeap()
DPipelineLayoutD3D12.cpp264 DAWN_TRY(CheckHRESULT(device->GetD3D12Device()->CreateRootSignature( in Initialize()
360 ->GetD3D12Device() in GetDispatchIndirectCommandSignatureWithNumWorkgroups()
DComputePipelineD3D12.cpp59 auto* d3d12Device = device->GetD3D12Device(); in Initialize()
DDeviceD3D12.h56 ID3D12Device* GetD3D12Device() const;
/third_party/skia/third_party/externals/dawn/src/include/dawn_native/
DD3D12Backend.h35 DAWN_NATIVE_EXPORT Microsoft::WRL::ComPtr<ID3D12Device> GetD3D12Device(WGPUDevice device);

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