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Searched refs:GetD3D12HeapFlags (Results 1 – 2 of 2) sorted by relevance

/third_party/skia/third_party/externals/dawn/src/dawn_native/d3d12/
DShaderVisibleDescriptorAllocatorD3D12.cpp66 D3D12_DESCRIPTOR_HEAP_FLAGS GetD3D12HeapFlags(D3D12_DESCRIPTOR_HEAP_TYPE heapType) { in GetD3D12HeapFlags() function
151 heapDescriptor.Flags = GetD3D12HeapFlags(mHeapType); in AllocateHeap()
DResourceAllocatorManagerD3D12.cpp59 D3D12_HEAP_FLAGS GetD3D12HeapFlags(ResourceHeapKind resourceHeapKind) { in GetD3D12HeapFlags() function
173 mDevice, GetD3D12HeapType(resourceHeapKind), GetD3D12HeapFlags(resourceHeapKind), in ResourceAllocatorManager()