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Searched refs:GetOptimalBytesPerRowAlignment (Results 1 – 14 of 14) sorted by relevance

/third_party/skia/third_party/externals/dawn/src/tests/unittests/native/mocks/
DDeviceMock.h50 MOCK_METHOD(uint32_t, GetOptimalBytesPerRowAlignment, (), (const, override));
/third_party/skia/third_party/externals/dawn/src/dawn_native/opengl/
DDeviceGL.h77 uint32_t GetOptimalBytesPerRowAlignment() const override;
DDeviceGL.cpp304 uint32_t Device::GetOptimalBytesPerRowAlignment() const { in GetOptimalBytesPerRowAlignment() function in dawn_native::opengl::Device
/third_party/skia/third_party/externals/dawn/src/dawn_native/metal/
DDeviceMTL.h72 uint32_t GetOptimalBytesPerRowAlignment() const override;
DDeviceMTL.mm494 uint32_t Device::GetOptimalBytesPerRowAlignment() const {
/third_party/skia/third_party/externals/dawn/src/dawn_native/vulkan/
DDeviceVk.h103 uint32_t GetOptimalBytesPerRowAlignment() const override;
DDeviceVk.cpp1005 uint32_t Device::GetOptimalBytesPerRowAlignment() const { in GetOptimalBytesPerRowAlignment() function in dawn_native::vulkan::Device
DTextureVk.cpp1155 device->GetOptimalBytesPerRowAlignment()); in ClearTexture()
/third_party/skia/third_party/externals/dawn/src/dawn_native/d3d12/
DDeviceD3D12.h143 uint32_t GetOptimalBytesPerRowAlignment() const override;
DDeviceD3D12.cpp724 uint32_t Device::GetOptimalBytesPerRowAlignment() const { in GetOptimalBytesPerRowAlignment() function in dawn_native::d3d12::Device
/third_party/skia/third_party/externals/dawn/src/dawn_native/null/
DDeviceNull.h118 uint32_t GetOptimalBytesPerRowAlignment() const override;
DDeviceNull.cpp503 uint32_t Device::GetOptimalBytesPerRowAlignment() const { in GetOptimalBytesPerRowAlignment() function in dawn_native::null::Device
/third_party/skia/third_party/externals/dawn/src/dawn_native/
DDevice.h343 virtual uint32_t GetOptimalBytesPerRowAlignment() const = 0;
DQueue.cpp337 uint32_t optimalBytesPerRowAlignment = GetDevice()->GetOptimalBytesPerRowAlignment(); in WriteTextureImpl()