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Searched refs:GetRandomLoopLimit (Results 1 – 6 of 6) sorted by relevance

/third_party/skia/third_party/externals/spirv-tools/source/fuzz/
Dfuzzer_context.h450 uint32_t GetRandomLoopLimit() { in GetRandomLoopLimit() function
Dfuzzer_pass_donate_modules.cpp1084 {GetFuzzerContext()->GetRandomLoopLimit()}, 32, false, false); in MaybeAddLivesafeFunction()
/third_party/spirv-tools/source/fuzz/
Dfuzzer_context.h450 uint32_t GetRandomLoopLimit() { in GetRandomLoopLimit() function
Dfuzzer_pass_donate_modules.cpp1084 {GetFuzzerContext()->GetRandomLoopLimit()}, 32, false, false); in MaybeAddLivesafeFunction()
/third_party/skia/third_party/externals/swiftshader/third_party/SPIRV-Tools/source/fuzz/
Dfuzzer_context.h450 uint32_t GetRandomLoopLimit() { in GetRandomLoopLimit() function
Dfuzzer_pass_donate_modules.cpp1084 {GetFuzzerContext()->GetRandomLoopLimit()}, 32, false, false); in MaybeAddLivesafeFunction()