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Searched refs:GetRenderPassDepthStencilDescriptor (Results 1 – 3 of 3) sorted by relevance

/third_party/skia/third_party/externals/dawn/src/dawn_native/d3d12/
DRenderPassBuilderD3D12.h46 const D3D12_RENDER_PASS_DEPTH_STENCIL_DESC* GetRenderPassDepthStencilDescriptor() const;
DCommandBufferD3D12.cpp1310 if (renderPassBuilder->GetRenderPassDepthStencilDescriptor() in EmulateBeginRenderPass()
1314 depthClear = renderPassBuilder->GetRenderPassDepthStencilDescriptor() in EmulateBeginRenderPass()
1317 if (renderPassBuilder->GetRenderPassDepthStencilDescriptor() in EmulateBeginRenderPass()
1322 renderPassBuilder->GetRenderPassDepthStencilDescriptor() in EmulateBeginRenderPass()
1328 renderPassBuilder->GetRenderPassDepthStencilDescriptor()->cpuDescriptor, in EmulateBeginRenderPass()
1338 ? &renderPassBuilder->GetRenderPassDepthStencilDescriptor()->cpuDescriptor in EmulateBeginRenderPass()
1363 ? renderPassBuilder.GetRenderPassDepthStencilDescriptor() in RecordRenderPass()
DRenderPassBuilderD3D12.cpp138 RenderPassBuilder::GetRenderPassDepthStencilDescriptor() const { in GetRenderPassDepthStencilDescriptor() function in dawn_native::d3d12::RenderPassBuilder