Searched refs:GetSamplerShaderVisibleDescriptorAllocator (Results 1 – 4 of 4) sorted by relevance
197 d3dDevice->GetSamplerShaderVisibleDescriptorAllocator(); in TEST_P()230 mD3DDevice->GetSamplerShaderVisibleDescriptorAllocator(); in TEST_P()273 mD3DDevice->GetSamplerShaderVisibleDescriptorAllocator(); in TEST_P()305 mD3DDevice->GetSamplerShaderVisibleDescriptorAllocator(); in TEST_P()346 mD3DDevice->GetSamplerShaderVisibleDescriptorAllocator(); in TEST_P()372 mD3DDevice->GetSamplerShaderVisibleDescriptorAllocator(); in TEST_P()399 mD3DDevice->GetSamplerShaderVisibleDescriptorAllocator(); in TEST_P()553 const uint32_t heapSize = mD3DDevice->GetSamplerShaderVisibleDescriptorAllocator() in TEST_P()826 mD3DDevice->GetSamplerShaderVisibleDescriptorAllocator(); in TEST_P()
116 ShaderVisibleDescriptorAllocator* GetSamplerShaderVisibleDescriptorAllocator() const;
692 ShaderVisibleDescriptorAllocator* Device::GetSamplerShaderVisibleDescriptorAllocator() const { in GetSamplerShaderVisibleDescriptorAllocator() function in dawn_native::d3d12::Device
318 mSamplerAllocator(device->GetSamplerShaderVisibleDescriptorAllocator()) { in BindGroupStateTracker()