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Searched refs:GrD3DRenderTarget (Results 1 – 17 of 17) sorted by relevance

/third_party/skia/src/gpu/d3d/
DGrD3DRenderTarget.cpp20 GrD3DRenderTarget::GrD3DRenderTarget(GrD3DGpu* gpu, in GrD3DRenderTarget() function in GrD3DRenderTarget
43 GrD3DRenderTarget::GrD3DRenderTarget(GrD3DGpu* gpu, in GrD3DRenderTarget() function in GrD3DRenderTarget
64 GrD3DRenderTarget::GrD3DRenderTarget(GrD3DGpu* gpu, in GrD3DRenderTarget() function in GrD3DRenderTarget
80 GrD3DRenderTarget::GrD3DRenderTarget(GrD3DGpu* gpu, in GrD3DRenderTarget() function in GrD3DRenderTarget
91 sk_sp<GrD3DRenderTarget> GrD3DRenderTarget::MakeWrappedRenderTarget( in MakeWrappedRenderTarget()
107 GrD3DRenderTarget* d3dRT; in MakeWrappedRenderTarget()
119 d3dRT = new GrD3DRenderTarget(gpu, dimensions, info, std::move(state), msInfo, in MakeWrappedRenderTarget()
123 d3dRT = new GrD3DRenderTarget(gpu, dimensions, info, std::move(state), renderTargetView, in MakeWrappedRenderTarget()
127 return sk_sp<GrD3DRenderTarget>(d3dRT); in MakeWrappedRenderTarget()
130 GrD3DRenderTarget::~GrD3DRenderTarget() { in ~GrD3DRenderTarget()
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DGrD3DRenderTarget.h21 class GrD3DRenderTarget; variable
25 class GrD3DRenderTarget: public GrRenderTarget, public virtual GrD3DTextureResource {
27 static sk_sp<GrD3DRenderTarget> MakeWrappedRenderTarget(GrD3DGpu*, SkISize, int sampleCnt,
30 ~GrD3DRenderTarget() override;
59 GrD3DRenderTarget(GrD3DGpu* gpu,
68 GrD3DRenderTarget(GrD3DGpu* gpu,
91 GrD3DRenderTarget(GrD3DGpu* gpu,
101 GrD3DRenderTarget(GrD3DGpu* gpu,
DGrD3DPipelineStateBuilder.h31 GrD3DRenderTarget*,
48 GrD3DPipelineStateBuilder(GrD3DGpu*, GrD3DRenderTarget*, const GrProgramDesc&,
68 GrD3DRenderTarget* fRenderTarget;
DGrD3DTextureRenderTarget.h26 class GrD3DTextureRenderTarget: public GrD3DTexture, public GrD3DRenderTarget {
45 GrD3DRenderTarget::onAbandon(); in onAbandon()
51 GrD3DRenderTarget::onRelease(); in onRelease()
DGrD3DResourceProvider.h30 class GrD3DRenderTarget; variable
75 GrD3DPipelineState* findOrCreateCompatiblePipelineState(GrD3DRenderTarget*,
100 GrD3DPipelineState* refPipelineState(GrD3DRenderTarget*, const GrProgramInfo&);
DGrD3DTextureRenderTarget.cpp28 , GrD3DRenderTarget(gpu, in GrD3DTextureRenderTarget()
52 , GrD3DRenderTarget(gpu, dimensions, info, state, renderTargetView) { in GrD3DTextureRenderTarget()
71 , GrD3DRenderTarget(gpu, in GrD3DTextureRenderTarget()
95 , GrD3DRenderTarget(gpu, dimensions, info, state, renderTargetView) { in GrD3DTextureRenderTarget()
DGrD3DGpu.cpp435 GrD3DRenderTarget* d3dRT = static_cast<GrD3DRenderTarget*>(dstRT); in onCopySurface()
443 GrD3DRenderTarget* d3dRT = static_cast<GrD3DRenderTarget*>(srcRT); in onCopySurface()
519 GrD3DRenderTarget* srcRT = static_cast<GrD3DRenderTarget*>(src->asRenderTarget()); in copySurfaceAsResolve()
530 GrD3DRenderTarget* src, const SkIRect& srcIRect) { in resolveTexture()
539 dstTextureResource = static_cast<GrD3DRenderTarget*>(dstRT); in resolveTexture()
554 GrD3DRenderTarget* rt = static_cast<GrD3DRenderTarget*>(target); in onResolveRenderTarget()
573 GrD3DRenderTarget* rt = static_cast<GrD3DRenderTarget*>(surface->asRenderTarget()); in onReadPixels()
871 GrD3DRenderTarget* rt = static_cast<GrD3DRenderTarget*>(surface->asRenderTarget()); in onTransferPixelsFrom()
1018 sk_sp<GrD3DRenderTarget> tgt = GrD3DRenderTarget::MakeWrappedRenderTarget( in onWrapBackendRenderTarget()
1681 resource = static_cast<GrD3DRenderTarget*>(rt); in prepareSurfacesForBackendAccessAndStateUpdates()
DGrD3DOpsRenderPass.cpp55 GrD3DRenderTarget* d3dRT = static_cast<GrD3DRenderTarget*>(fRenderTarget); in onBegin()
179 GrD3DRenderTarget* d3dRT = static_cast<GrD3DRenderTarget*>(fRenderTarget); in onBindPipeline()
315 auto d3dRT = static_cast<GrD3DRenderTarget*>(fRenderTarget); in onClear()
DGrD3DCommandList.h24 class GrD3DRenderTarget; variable
184 void clearRenderTargetView(const GrD3DRenderTarget* renderTarget,
190 void setRenderTarget(const GrD3DRenderTarget* renderTarget);
DGrD3DPipelineStateBuilder.cpp33 GrD3DRenderTarget* renderTarget, in MakePipelineState()
51 GrD3DRenderTarget* renderTarget, in GrD3DPipelineStateBuilder()
648 const GrD3DRenderTarget* rt = static_cast<const GrD3DRenderTarget*>(fRenderTarget); in finalize()
DGrD3DResourceProvider.cpp198 GrD3DRenderTarget* rt, const GrProgramInfo& info) { in findOrCreateCompatiblePipelineState()
334 GrD3DRenderTarget* renderTarget, const GrProgramInfo& programInfo) { in refPipelineState()
DGrD3DTextureResource.h117 friend class GrD3DRenderTarget; variable
DGrD3DCommandList.cpp459 void GrD3DDirectCommandList::clearRenderTargetView(const GrD3DRenderTarget* renderTarget, in clearRenderTargetView()
483 void GrD3DDirectCommandList::setRenderTarget(const GrD3DRenderTarget* renderTarget) { in setRenderTarget()
DGrD3DCaps.cpp922 } else if (auto rt = static_cast<const GrD3DRenderTarget*>(surface->asRenderTarget())) { in surfaceSupportsReadPixels()
1059 GrD3DRenderTarget* d3dRT = (GrD3DRenderTarget*) rt; in makeDesc()
DGrD3DGpu.h258 GrD3DRenderTarget* src, const SkIRect& srcRect);
/third_party/skia/include/gpu/
DGrBackendSurface.h598 friend class GrD3DRenderTarget; variable
/third_party/skia/gn/
Dgpu.gni701 "$_src/gpu/d3d/GrD3DRenderTarget.cpp",
702 "$_src/gpu/d3d/GrD3DRenderTarget.h",