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Searched refs:GrDxgiFormatIsCompressed (Results 1 – 5 of 5) sorted by relevance

/third_party/skia/src/gpu/d3d/
DGrD3DUtil.cpp15 bool GrDxgiFormatIsCompressed(DXGI_FORMAT format) { in GrDxgiFormatIsCompressed() function
DGrD3DGpu.cpp306 SkASSERT(!GrDxgiFormatIsCompressed(dxgiFormat)); in onCreateTexture()
330 SkASSERT(GrDxgiFormatIsCompressed(dxgiFormat)); in copy_compressed_data()
352 SkASSERT(GrDxgiFormatIsCompressed(dxgiFormat)); in onCreateCompressedTexture()
670 SkASSERT(!GrDxgiFormatIsCompressed(d3dTex->dxgiFormat())); in onWritePixels()
814 SkASSERT(!GrDxgiFormatIsCompressed(format)); in onTransferPixelsTo()
1394 SkASSERT(!GrDxgiFormatIsCompressed(info.fFormat)); in onClearBackendTexture()
1538 SkASSERT(GrDxgiFormatIsCompressed(info.fFormat)); in onUpdateCompressedBackendTexture()
DGrD3DUtil.h33 bool GrDxgiFormatIsCompressed(DXGI_FORMAT);
DGrD3DTexture.cpp30 if (GrDxgiFormatIsCompressed(info.fFormat)) { in GrD3DTexture()
DGrD3DCaps.cpp918 if (GrDxgiFormatIsCompressed(tex->dxgiFormat())) { in surfaceSupportsReadPixels()