Searched refs:GrGLFormatIsCompressed (Results 1 – 8 of 8) sorted by relevance
55 if (GrGLFormatIsCompressed(desc.fFormat)) { in GrGLTexture()
856 SkASSERT(!GrGLFormatIsCompressed(glTex->format())); in onWritePixels()877 SkASSERT(!GrGLFormatIsCompressed(glTex->format())); in onTransferPixelsTo()974 SkASSERT(!GrGLFormatIsCompressed(textureFormat)); in uploadColorTypeTexData()1387 SkASSERT(!GrGLFormatIsCompressed(texDesc.fFormat)); in onCreateTexture()1705 SkASSERT(!GrGLFormatIsCompressed(format)); in createTexture()3630 SkASSERT(!GrGLFormatIsCompressed(glFormat)); in onCreateBackendTexture()
633 bool GrGLFormatIsCompressed(GrGLFormat);
736 bool GrGLFormatIsCompressed(GrGLFormat format) { in GrGLFormatIsCompressed() function
4386 if (tex->target() == GR_GL_TEXTURE_EXTERNAL || GrGLFormatIsCompressed(tex->format())) { in surfaceSupportsReadPixels()
373 bool GrGLFormatIsCompressed(GrGLFormat);
601 bool GrGLFormatIsCompressed(GrGLFormat format) { in GrGLFormatIsCompressed() function
846 SkASSERT(!GrGLFormatIsCompressed(glTex->format())); in onWritePixels()858 SkASSERT(!GrGLFormatIsCompressed(glTex->format())); in onTransferPixelsTo()1121 SkASSERT(!GrGLFormatIsCompressed(textureFormat)); in uploadTexData()1463 SkASSERT(!GrGLFormatIsCompressed(texDesc.fFormat)); in onCreateTexture()1715 SkASSERT(!GrGLFormatIsCompressed(format)); in createTexture2D()