Searched refs:HasBoundBindlessSampler (Results 1 – 7 of 7) sorted by relevance
637 GLboolean HasBoundBindlessSampler; member
1561 sh->Program->sh.HasBoundBindlessSampler = true; in _mesa_uniform()1972 if (likely(!prog->sh.HasBoundBindlessSampler)) in update_bound_bindless_sampler_flag()1981 prog->sh.HasBoundBindlessSampler = false; in update_bound_bindless_sampler_flag()
752 if (unlikely(prog[i]->sh.HasBoundBindlessSampler)) { in update_program_texture_state()
123 if (unlikely(prog->sh.HasBoundBindlessSampler)) { in _mesa_update_shader_textures_used()
82 shader->Program->sh.HasBoundBindlessSampler = true; in set_opaque_binding()
1122 blob_write_uint32(metadata, glprog->sh.HasBoundBindlessSampler); in write_shader_metadata()1174 glprog->sh.HasBoundBindlessSampler = blob_read_uint32(metadata); in read_shader_metadata()
566 if (likely(!prog->sh.HasBoundBindlessSampler)) in st_make_bound_samplers_resident()