Home
last modified time | relevance | path

Searched refs:HasBoundBindlessSampler (Results 1 – 7 of 7) sorted by relevance

/third_party/mesa3d/src/mesa/main/
Dshader_types.h637 GLboolean HasBoundBindlessSampler; member
Duniform_query.cpp1561 sh->Program->sh.HasBoundBindlessSampler = true; in _mesa_uniform()
1972 if (likely(!prog->sh.HasBoundBindlessSampler)) in update_bound_bindless_sampler_flag()
1981 prog->sh.HasBoundBindlessSampler = false; in update_bound_bindless_sampler_flag()
Dtexstate.c752 if (unlikely(prog[i]->sh.HasBoundBindlessSampler)) { in update_program_texture_state()
Duniforms.c123 if (unlikely(prog->sh.HasBoundBindlessSampler)) { in _mesa_update_shader_textures_used()
/third_party/mesa3d/src/compiler/glsl/
Dgl_nir_link_uniform_initializers.c82 shader->Program->sh.HasBoundBindlessSampler = true; in set_opaque_binding()
Dserialize.cpp1122 blob_write_uint32(metadata, glprog->sh.HasBoundBindlessSampler); in write_shader_metadata()
1174 glprog->sh.HasBoundBindlessSampler = blob_read_uint32(metadata); in read_shader_metadata()
/third_party/mesa3d/src/mesa/state_tracker/
Dst_texture.c566 if (likely(!prog->sh.HasBoundBindlessSampler)) in st_make_bound_samplers_resident()