Searched refs:HeapVersionID (Results 1 – 7 of 7) sorted by relevance
30 HeapVersionID heapSerial);34 HeapVersionID GetHeapSerial() const;39 HeapVersionID mHeapSerial = HeapVersionID(0);
68 HeapVersionID GetShaderVisibleHeapSerialForTesting() const;95 HeapVersionID mHeapSerial = HeapVersionID(0);
22 HeapVersionID heapSerial) in GPUDescriptorHeapAllocation()36 HeapVersionID GPUDescriptorHeapAllocation::GetHeapSerial() const { in GetHeapSerial()
27 using HeapVersionID = TypedInteger<struct HeapVersionIDT, uint64_t>; variable
215 HeapVersionID ShaderVisibleDescriptorAllocator::GetShaderVisibleHeapSerialForTesting() const { in GetShaderVisibleHeapSerialForTesting()
144 const HeapVersionID heapSerial = allocator->GetShaderVisibleHeapSerialForTesting(); in TEST_P()168 EXPECT_EQ(allocator->GetShaderVisibleHeapSerialForTesting(), heapSerial + HeapVersionID(1)); in TEST_P()200 const HeapVersionID HeapVersionID = allocator->GetShaderVisibleHeapSerialForTesting(); in TEST_P() local220 EXPECT_EQ(allocator->GetShaderVisibleHeapSerialForTesting(), HeapVersionID); in TEST_P()275 const HeapVersionID heapSerial = allocator->GetShaderVisibleHeapSerialForTesting(); in TEST_P()291 heapSerial + HeapVersionID(kNumOfSwitches)); in TEST_P()306 const HeapVersionID heapSerial = allocator->GetShaderVisibleHeapSerialForTesting(); in TEST_P()321 heapSerial + HeapVersionID(kNumOfSwitches)); in TEST_P()339 heapSerial + HeapVersionID(kNumOfSwitches * 2)); in TEST_P()348 const HeapVersionID heapSerial = allocator->GetShaderVisibleHeapSerialForTesting(); in TEST_P()[all …]
378 const dawn_native::d3d12::HeapVersionID heapSerial = in TEST_P()405 heapSerial + dawn_native::d3d12::HeapVersionID(1)); in TEST_P()