Searched refs:INJECT_ERROR_OR_RUN (Results 1 – 4 of 4) sorted by relevance
/third_party/skia/third_party/externals/dawn/src/dawn_native/d3d12/ |
D | D3D12Error.h | 36 INJECT_ERROR_OR_RUN(resultIn, E_FAKE_ERROR_FOR_TESTING), contextIn) 39 INJECT_ERROR_OR_RUN(resultIn, E_FAKE_OUTOFMEMORY_ERROR_FOR_TESTING, \
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/third_party/skia/third_party/externals/dawn/src/dawn_native/vulkan/ |
D | VulkanError.h | 39 INJECT_ERROR_OR_RUN(resultIn, VK_FAKE_ERROR_FOR_TESTING)), \ 44 ::dawn_native::vulkan::VkResult::WrapUnsafe(INJECT_ERROR_OR_RUN( \
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D | DeviceVk.cpp | 546 INJECT_ERROR_OR_RUN(fn.GetFenceStatus(mVkDevice, fence), VK_ERROR_DEVICE_LOST)); in CheckAndUpdateCompletedSerials() 886 INJECT_ERROR_OR_RUN(fn.WaitForFences(mVkDevice, 1, &*fence, true, UINT64_MAX), in WaitForIdleForDestruction()
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/third_party/skia/third_party/externals/dawn/src/dawn_native/ |
D | ErrorInjector.h | 50 # define INJECT_ERROR_OR_RUN(stmt, ...) \ macro 64 # define INJECT_ERROR_OR_RUN(stmt, ...) stmt macro
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